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Dashiva

[2009-10-19] New test client 2.6.8-1735 ... 2.6-8-1927

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When PM Tabs fill up the whole of the chat window, the cross which closes tabs disappears.

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Changes in 2.6.8-1799

If you have enabled the java console popup window, the game will not start until you close it.

* Bugfix: Reflections only appeared on the upper left parts of the server.

* Change how list windows are colored. Color wounds by damage.

* Change client thread stuff.

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with the rake activated, hovering over farm tiles doesn't show the field's status (halfway, sprouting etc)

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with the rake activated, hovering over farm tiles doesn't show the field's status (halfway, sprouting etc)

The skill requirement was bugged so the hover text appeared too soon. It isn't supposed to show until 30 skill.

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i get less than 10 fps on the test and unstable clients and in the 100s on the official client

TEST

Time is Sat Nov 07 18:15:59 PST 2009
Running client version 2.6.8-1799 [test]

=== System information ===
Operating system: Windows Vista (arch: x86, version: 6.0)
Java version: 1.6.0_13 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 11.3-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character fartzilla
Loading config default
Loading props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Loading props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\password.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Loading props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\stats.txt
>>> Launch queue entry exiting.

Preparing to enable console logging.
Now logging to C:\Users\BRUCE\Desktop\Wurm\console.fartzilla.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 0
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = false
debug_mode = false
display_settings = true:false:0:800:600:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 100
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 0
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = true
high_res_binoculars = true
hint_fog = 1
hint_linesmooth = 1
hint_mipmap = 1
hint_perspective = 1
hint_pointsmooth = 1
hint_polygonsmooth = 1
hint_texture_compression = 2
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 4
loadInventoryStartup = true
log_extra_errors = false
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 2
reflections = 0
release_context = false
remember_password = true
render_distant_terrain = true
render_glow = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skillgain_minimum = 3
skydetail = 0
sound_al_gain = 0
sound_buzzlevel = 1
sound_engine = 0
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
structure_render_distance = 4
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = false
terrain_res = 2
test_mode = 0
tile_transitions = true
tiledecorations = 0
toolSlot1 = 395465489122050
toolSlot2 = 125732130914818
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
trees = 4
update_optional = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = false
use_fbo_color_picking = false
use_frustrum_optimisation_experiment = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_non_alpha_particles_experiment = true
use_occlusion_culling = false
use_outline_picking_experiment = true
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true

Setting up dotXSI Model Loader
Executing C:\Users\BRUCE\Desktop\Wurm\configs\default\keybindings.txt
Keybindings saved.
Word filter loaded: 23
>>> Game launcher thread exiting.
Setting debug gl

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.1.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
OpenGL version: 3.0.0
Colorbits: 8, 8, 8, 8
Stencilbits: 0
Depthbits: 24
Texture units: 4
AUX buffers: 4
Max GL Lights: 8
OpenGL extensions:
    GL_EXT_bgra
    GL_WIN_swap_hint

Using LWJGL timer.
Showing Onetoofree Splash Screen
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Not enabling anisotropic filtering
Startup Phase - Setting up..
Loading window positions from C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\windows_800x600.txt
Loading props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\windows_800x600.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\test_logs\_Event.2009-11.txt
Login successful
Executing C:\Users\BRUCE\Desktop\Wurm\configs\default\autorun.txt
Keybindings saved.
Starting update of login splash image...
Finished loading new login splash image!
Time is Sat Nov 07 18:16:53 PST 2009
Performing final cleanup after playing 19s
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\stats.txt
Saving window positions to C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\windows_800x600.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\windows_800x600.txt
Goodbye.

NOT TEST

Time is Sat Nov 07 17:58:59 PST 2009
Running client version 2.6.7c, testclient=false

=== System information ===
Operating system: Windows Vista (arch: x86, version: 6.0)
Java version: 1.6.0_13 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 11.3-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character Kabill
Loading config default
Loading props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Loading props file C:\Users\BRUCE\Desktop\Wurm\players\Kabill\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\BRUCE\Desktop\Wurm\players\Kabill\password.txt
Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt
Loading props file C:\Users\BRUCE\Desktop\Wurm\players\Kabill\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\BRUCE\Desktop\Wurm\console.Kabill.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 0
auto_mipmaps = false
cavedetail = 2
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = false
debug_mode = false
display_settings = true:false:0:800:600:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 100
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 0
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = true
high_res_binoculars = true
hint_fog = 1
hint_linesmooth = 1
hint_mipmap = 1
hint_perspective = 1
hint_pointsmooth = 1
hint_polygonsmooth = 1
hint_texture_compression = 2
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 4
loadInventoryStartup = true
log_extra_errors = false
max_texture_size = 3
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_world_render = false
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 2
reflections = 0
release_context = false
remember_password = true
render_distant_terrain = true
render_glow = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skillgain_minimum = 3
skydetail = 0
sound_al_gain = 0
sound_buzzlevel = 1
sound_engine = 0
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
structure_render_distance = 4
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = false
terrain_res = 2
tile_transitions = true
tiledecorations = 0
toolSlot1 = 395465489122050
toolSlot2 = 125732130914818
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
trees = 4
update_optional = true
use_anisotropic_filtering = 0
use_color_picking = false
use_fast_clock_work_around = false
use_fbo_color_picking = false
use_frustrum_optimisation_experiment = true
use_legacy_openurl = false
use_linked_queue_model_loader = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_non_alpha_particles_experiment = true
use_occlusion_culling = false
use_outline_picking_experiment = true
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true

Setting up dotXSI Model Loader
Executing C:\Users\BRUCE\Desktop\Wurm\configs\default\keybindings.txt
Keybindings saved.
>>> Game launcher thread exiting.

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.1.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
OpenGL version: 3.0.0
Colorbits: 8, 8, 8, 8
Stencilbits: 0
Depthbits: 24
Texture units: 4
AUX buffers: 4
Max GLWrapper Lights: 8
OpenGL extensions:
    GL_EXT_bgra
    GL_WIN_swap_hint

Using LWJGL timer.
Showing Onetoofree Splash Screen
use auto mipmap generation false
use compressed textures false
use S3TC compression: false
use non power of two textures: false
Startup Phase - Setting up..
Loading window positions from C:\Users\BRUCE\Desktop\Wurm\players\Kabill\windows_800x600.txt
Loading props file C:\Users\BRUCE\Desktop\Wurm\players\Kabill\windows_800x600.txt
Word filter loaded: 23
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\_Event.2009-11.txt
Disabling Nagles
Startup message: Reconnecting Kabill! The wild server has been waiting for you.
Executing C:\Users\BRUCE\Desktop\Wurm\configs\default\autorun.txt
Keybindings saved.
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Not enabling anisotropic filtering
Starting update of login splash image...
Finished loading new login splash image!
Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\_Friends.2009-11.txt
Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\_Skills.2009-11.txt
Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\_Combat.2009-11.txt
Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\Village.2009-11.txt

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Changes in 2.6.8-1800

* Actually, cascade the wound color upwards so it's used on the closest visible node. Now back to work on other stuff.

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I get horrible FPS(7) when looking into a deep forest. Changing tree rendering distance from to 0 (lowest setting) helps but only by about 2-3FPS.

When not looking into a forest I get 25-30FPS avg

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unstable client

deeper levels of right click menus are going off the screen, something like this:

wurm200911090135crop.jpg

that's the bottom edge of my game window.

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I didn't notice any FPS hits with the 1800 client. GeForce GTX 260+, WinXP. Also no other perceivable so far. Hm, my OpenAL sound is gone, it's dead silent. Software works though.

The IMPROVE keybind doesn't work on unfinished items, it says "unfinished <item name> can not be improved right now" but there is no bind for FINISH. :)

When you use the GROOM keybind on a domestic animal but don't have a grooming brush activated, the action(s) stay(s) queued until you manually stop the groom action(s).

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with the rake activated, hovering over farm tiles doesn't show the field's status (halfway, sprouting etc)

The skill requirement was bugged so the hover text appeared too soon. It isn't supposed to show until 30 skill.

Aww, unfix the fix :P thanks for replying tho :)

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* New keybinds ACTIVATE, TAME, LEAD, STOP_LEADING, TRACK, FEED, TARGET, ABSORB, BREED, GROOM, DREDGE, FORAGE, BOTANIZE, PICK_FLOWERS

Is it possible you could list all the keybinds? I can only find some of them, spread between forums and wiki. In fact updating the wiki page or adding a fresh one with the full list would be great.

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Changes in 2.6.8-1805

* Bugfix: Prevent popup menus from going outside the screen.

* Bugfix: Malformed property files crashed the client.

* Bugfix: Hardware sound broke.

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With a game that takes less than 10 seconds to launch that reconnecting window with 120 or so second timer is just useless addition. Either keep the client active while it reconnects (like it used to) or have it kick us out (like it used to if all else failed), but DON'T use that reconnecting window. Or atleast allow it to be disabled.

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With a game that takes less than 10 seconds to launch that reconnecting window with 120 or so second timer is just useless addition. Either keep the client active while it reconnects (like it used to) or have it kick us out (like it used to if all else failed), but DON'T use that reconnecting window. Or atleast allow it to be disabled.

actually, I'd like to see an over-ride button on the reconnect window. It seems that my connection got partially damaged in a recent storm, so my connection will occasionally drop out for a few minutes. Windows tells me when it's fixed, and it's often when I still have more than 100 secs before an auto retry, so I end up having to close the window. I'd like to be able to press a button and tell it to retry when I know it's fixed.

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actually, I'd like to see an over-ride button on the reconnect window. It seems that my connection got partially damaged in a recent storm, so my connection will occasionally drop out for a few minutes. Windows tells me when it's fixed, and it's often when I still have more than 100 secs before an auto retry, so I end up having to close the window. I'd like to be able to press a button and tell it to retry when I know it's fixed.

Hah actually that would be better. Didn't even think of it since it kinda goes against everything in wurm = doable without navigating thru 3 sub menus.

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I'd like to be able to press a button and tell it to retry when I know it's fixed.

Great idea!

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Tree Town on the test server is going to disband in a week, which would kinda suck for testing.

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i just tried the unstable client at freedom. This is very strange, i got 4 fps the same is at the test server :(

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mind me asking something where would it store the test jar files as dling them via the client goes at 3kb/s so i dled them from the packs folder on the website yet it doesnt seem to pick them up and keeps redling them over and over :(

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I'd guess moving between containers. If that's right, hell YES.  :-*

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