Posted November 6, 2009 When PM Tabs fill up the whole of the chat window, the cross which closes tabs disappears. Share this post Link to post Share on other sites
Posted November 7, 2009 Changes in 2.6.8-1799 If you have enabled the java console popup window, the game will not start until you close it. * Bugfix: Reflections only appeared on the upper left parts of the server. * Change how list windows are colored. Color wounds by damage. * Change client thread stuff. Share this post Link to post Share on other sites
Posted November 7, 2009 with the rake activated, hovering over farm tiles doesn't show the field's status (halfway, sprouting etc) Share this post Link to post Share on other sites
Posted November 8, 2009 with the rake activated, hovering over farm tiles doesn't show the field's status (halfway, sprouting etc) The skill requirement was bugged so the hover text appeared too soon. It isn't supposed to show until 30 skill. Share this post Link to post Share on other sites
Posted November 8, 2009 i get less than 10 fps on the test and unstable clients and in the 100s on the official client TEST Time is Sat Nov 07 18:15:59 PST 2009 Running client version 2.6.8-1799 [test] === System information === Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.6.0_13 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 11.3-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character fartzilla Loading config default Loading props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Loading props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\password.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Loading props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to C:\Users\BRUCE\Desktop\Wurm\console.fartzilla.log === Wurm options === advanced_select_items = false animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = true:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 100 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 0 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = true high_res_binoculars = true hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 2 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 0 release_context = false remember_password = true render_distant_terrain = true render_glow = false resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 3 skydetail = 0 sound_al_gain = 0 sound_buzzlevel = 1 sound_engine = 0 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = false terrain_res = 2 test_mode = 0 tile_transitions = true tiledecorations = 0 toolSlot1 = 395465489122050 toolSlot2 = 125732130914818 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 trees = 4 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = false use_fbo_color_picking = false use_frustrum_optimisation_experiment = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_non_alpha_particles_experiment = true use_occlusion_culling = false use_outline_picking_experiment = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Users\BRUCE\Desktop\Wurm\configs\default\keybindings.txt Keybindings saved. Word filter loaded: 23 >>> Game launcher thread exiting. Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 OpenGL version: 3.0.0 Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_EXT_bgra GL_WIN_swap_hint Using LWJGL timer. Showing Onetoofree Splash Screen Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Startup Phase - Setting up.. Loading window positions from C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\windows_800x600.txt Loading props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\windows_800x600.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\test_logs\_Event.2009-11.txt Login successful Executing C:\Users\BRUCE\Desktop\Wurm\configs\default\autorun.txt Keybindings saved. Starting update of login splash image... Finished loading new login splash image! Time is Sat Nov 07 18:16:53 PST 2009 Performing final cleanup after playing 19s Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\stats.txt Saving window positions to C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\windows_800x600.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\players\fartzilla\windows_800x600.txt Goodbye. NOT TEST Time is Sat Nov 07 17:58:59 PST 2009 Running client version 2.6.7c, testclient=false === System information === Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.6.0_13 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 11.3-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Kabill Loading config default Loading props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Loading props file C:\Users\BRUCE\Desktop\Wurm\players\Kabill\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\BRUCE\Desktop\Wurm\players\Kabill\password.txt Saving props file C:\Users\BRUCE\Desktop\Wurm\configs\default\gamesettings.txt Loading props file C:\Users\BRUCE\Desktop\Wurm\players\Kabill\stats.txt Preparing to enable console logging. Now logging to C:\Users\BRUCE\Desktop\Wurm\console.Kabill.log === Wurm options === advanced_select_items = false animation_playback_self = 0 auto_mipmaps = false cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = true:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 100 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 0 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = true high_res_binoculars = true hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 2 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_world_render = false offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 0 release_context = false remember_password = true render_distant_terrain = true render_glow = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 3 skydetail = 0 sound_al_gain = 0 sound_buzzlevel = 1 sound_engine = 0 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = false terrain_res = 2 tile_transitions = true tiledecorations = 0 toolSlot1 = 395465489122050 toolSlot2 = 125732130914818 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 trees = 4 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = false use_fbo_color_picking = false use_frustrum_optimisation_experiment = true use_legacy_openurl = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_non_alpha_particles_experiment = true use_occlusion_culling = false use_outline_picking_experiment = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Users\BRUCE\Desktop\Wurm\configs\default\keybindings.txt Keybindings saved. >>> Game launcher thread exiting. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 OpenGL version: 3.0.0 Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GLWrapper Lights: 8 OpenGL extensions: GL_EXT_bgra GL_WIN_swap_hint Using LWJGL timer. Showing Onetoofree Splash Screen use auto mipmap generation false use compressed textures false use S3TC compression: false use non power of two textures: false Startup Phase - Setting up.. Loading window positions from C:\Users\BRUCE\Desktop\Wurm\players\Kabill\windows_800x600.txt Loading props file C:\Users\BRUCE\Desktop\Wurm\players\Kabill\windows_800x600.txt Word filter loaded: 23 Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\_Event.2009-11.txt Disabling Nagles Startup message: Reconnecting Kabill! The wild server has been waiting for you. Executing C:\Users\BRUCE\Desktop\Wurm\configs\default\autorun.txt Keybindings saved. Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Starting update of login splash image... Finished loading new login splash image! Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\_Friends.2009-11.txt Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\_Skills.2009-11.txt Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\_Combat.2009-11.txt Writing to C:\Users\BRUCE\Desktop\Wurm\players\Kabill\logs\Village.2009-11.txt Share this post Link to post Share on other sites
Posted November 8, 2009 Changes in 2.6.8-1800 * Actually, cascade the wound color upwards so it's used on the closest visible node. Now back to work on other stuff. Share this post Link to post Share on other sites
Posted November 8, 2009 I get horrible FPS(7) when looking into a deep forest. Changing tree rendering distance from to 0 (lowest setting) helps but only by about 2-3FPS. When not looking into a forest I get 25-30FPS avg Share this post Link to post Share on other sites
Posted November 8, 2009 unstable client deeper levels of right click menus are going off the screen, something like this: that's the bottom edge of my game window. Share this post Link to post Share on other sites
Posted November 8, 2009 I didn't notice any FPS hits with the 1800 client. GeForce GTX 260+, WinXP. Also no other perceivable so far. Hm, my OpenAL sound is gone, it's dead silent. Software works though. The IMPROVE keybind doesn't work on unfinished items, it says "unfinished <item name> can not be improved right now" but there is no bind for FINISH. When you use the GROOM keybind on a domestic animal but don't have a grooming brush activated, the action(s) stay(s) queued until you manually stop the groom action(s). Share this post Link to post Share on other sites
Posted November 8, 2009 with the rake activated, hovering over farm tiles doesn't show the field's status (halfway, sprouting etc) The skill requirement was bugged so the hover text appeared too soon. It isn't supposed to show until 30 skill. Aww, unfix the fix thanks for replying tho Share this post Link to post Share on other sites
Posted November 9, 2009 * New keybinds ACTIVATE, TAME, LEAD, STOP_LEADING, TRACK, FEED, TARGET, ABSORB, BREED, GROOM, DREDGE, FORAGE, BOTANIZE, PICK_FLOWERS Is it possible you could list all the keybinds? I can only find some of them, spread between forums and wiki. In fact updating the wiki page or adding a fresh one with the full list would be great. Share this post Link to post Share on other sites
Posted November 9, 2009 If there's any not listed here add them: http://www.wurmonline.com/wiki/index.php?title=Console Share this post Link to post Share on other sites
Posted November 10, 2009 Changes in 2.6.8-1805 * Bugfix: Prevent popup menus from going outside the screen. * Bugfix: Malformed property files crashed the client. * Bugfix: Hardware sound broke. Share this post Link to post Share on other sites
Posted November 11, 2009 With a game that takes less than 10 seconds to launch that reconnecting window with 120 or so second timer is just useless addition. Either keep the client active while it reconnects (like it used to) or have it kick us out (like it used to if all else failed), but DON'T use that reconnecting window. Or atleast allow it to be disabled. Share this post Link to post Share on other sites
Posted November 11, 2009 With a game that takes less than 10 seconds to launch that reconnecting window with 120 or so second timer is just useless addition. Either keep the client active while it reconnects (like it used to) or have it kick us out (like it used to if all else failed), but DON'T use that reconnecting window. Or atleast allow it to be disabled. actually, I'd like to see an over-ride button on the reconnect window. It seems that my connection got partially damaged in a recent storm, so my connection will occasionally drop out for a few minutes. Windows tells me when it's fixed, and it's often when I still have more than 100 secs before an auto retry, so I end up having to close the window. I'd like to be able to press a button and tell it to retry when I know it's fixed. Share this post Link to post Share on other sites
Posted November 11, 2009 actually, I'd like to see an over-ride button on the reconnect window. It seems that my connection got partially damaged in a recent storm, so my connection will occasionally drop out for a few minutes. Windows tells me when it's fixed, and it's often when I still have more than 100 secs before an auto retry, so I end up having to close the window. I'd like to be able to press a button and tell it to retry when I know it's fixed. Hah actually that would be better. Didn't even think of it since it kinda goes against everything in wurm = doable without navigating thru 3 sub menus. Share this post Link to post Share on other sites
Posted November 11, 2009 I'd like to be able to press a button and tell it to retry when I know it's fixed. Great idea! Share this post Link to post Share on other sites
Posted November 14, 2009 Tree Town on the test server is going to disband in a week, which would kinda suck for testing. Share this post Link to post Share on other sites
Posted November 17, 2009 i just tried the unstable client at freedom. This is very strange, i got 4 fps the same is at the test server Share this post Link to post Share on other sites
Posted November 20, 2009 mind me asking something where would it store the test jar files as dling them via the client goes at 3kb/s so i dled them from the packs folder on the website yet it doesnt seem to pick them up and keeps redling them over and over Share this post Link to post Share on other sites
Posted November 21, 2009 Just had a random-crash on the client, i hit F3 and boom! http://pastebin.com/m393f9b58 Share this post Link to post Share on other sites
Posted November 22, 2009 Just had a random-crash on the client, i hit F3 and boom! http://pastebin.com/m393f9b58 Gone in next update. Share this post Link to post Share on other sites
Posted November 23, 2009 Coming soon? http://www.pvv.org/~magnusrk/wurm/img/wurm.20091123.0114.jpg Share this post Link to post Share on other sites
Posted November 23, 2009 Coming soon? http://www.pvv.org/~magnusrk/wurm/img/wurm.20091123.0114.jpg is that from drag-drop or take? or is it moving between 2 containers/piles ? Share this post Link to post Share on other sites
Posted November 23, 2009 I'd guess moving between containers. If that's right, hell YES. :-* Share this post Link to post Share on other sites