Posted October 19, 2009 There's a new test client, URL is (as always) http://www.wurmonline.com/client/wurmclient_test.jnlp As a regular test client, we are now back on the test server. There has been no new release yet, so the changes from http://wurmonline.com/forum/index.php?topic=23890.0 are also relevant. Unstable client The unstable client is at http://www.wurmonline.com/client/wurmclient_unstable.jnlp Latest update to the unstable client is 2.6.8-1927. The unstable client will have bugs, crashes and bad performance. Do not use the unstable client if you have anything to lose. Changes in 2.6.8-1735 * Internal changes of various sorts. Make the minimum feature support checker more specific. * Bugfix: Some text was cut off * Bugfix: Flat tiles would sometimes be bumpy if adjacent to bumpy tiles. * Bugfix: Crash if IRC window wasn't active. * Internal changes to sky, terrain and water. * Improve the light algorithm, for real this time. The switchlight command is gone now. * Make icons look different. * Bugfix: Do not wait several weeks to retry connection if the server is restarting * New keybinds ACTIVATE, TAME, LEAD, STOP_LEADING, TRACK, FEED, TARGET, ABSORB, BREED, GROOM, DREDGE, FORAGE, BOTANIZE, PICK_FLOWERS * Another feature for making MrB happy Changes in 2.6.8-1755 * Bugfix: Waves should not stalk the player * Bugfix: Water should not be opaque * Bugfix: Mouse and keyboard was not released on disconnection * Bugfix: Remove a Java 1.6 call * Same procedure as last year, Mr. B? * Compass now shows some slightly useful text on hover * Bugfix: Chat panel input field cursor didn't blink * Bugfix: Clicking outside input field should stop typing * Enabled equipment attachment, with all the backwardsness that follows * Bugfix: Crash related to broken models * Bugfix: Crash with negative clock drift Changes in 2.6.8-1762 * Handle broken models better. Changes in 2.6.8-1772 * Bugfix: Tile hover text wasn't showing for the right tiles. Changes in 2.6.8-1780 * Automatically reuse old packs when possible. Changes in 2.6.8-1784 * Ugly trees are now less bright. * Ugly trees should no longer hover in the air. * Ugly trees should now be the same height as pretty trees. Changes in 2.6.8-1792 * Improve the pack updater GUI * Make distant trees be properly lit by sunlight. * Make ugly trees be properly lit by sunlight. Changes in 2.6.8-1793 * Bugfix: Reflections only appeared near the center of the server Changes in 2.6.8-1799 If you have enabled the java console popup window, the game will not start until you close it. * Bugfix: Reflections only appeared on the upper left parts of the server. * Change how list windows are colored. Color wounds by damage. * Change client thread stuff. Changes in 2.6.8-1800 * Actually, cascade the wound color upwards so it's used on the closest visible node. Now back to work on other stuff. Changes in 2.6.8-1805 * Bugfix: Prevent popup menus from going outside the screen. * Bugfix: Malformed property files crashed the client. * Bugfix: Hardware sound broke. Changes in 2.6.8-1831 * Bugfix: Compass would crash client if you moved without stopping for too long * Dragging now drags entire stacks of items. Holding shift when dragging lets you choose the amount. * Bugfix: Workaround for a Vista/Win7 bug in the installer. * Bugfix: Input fields in popup windows should now respond to the enter key. * Bugfix: Reflections were not always disabled when they should. * Bugfix: Color picker crashed client when alt-tabbing. * Changes to tree rendering. Should run faster than before. * Changes to texture handling. This should remove the general slowness seen since September. * Known issues: Wound coloring is broken on test. Client is not updated for latest test features overall. Changes in 2.6.8-1835 * Bugfix: Crash with VBO disabled if there were treeless regions nearby. * Bugfix: Loading screen was not displayed. Changes in 2.6.8-1843 * Bugfix: Distant gates and doors used random textures. * Change the shift-drag window some. * Change BML/XML handling. If you see any broken dialogs, let us know. Changes in 2.6.8-1851 * Bugfix: House wall naming was inverted * Workaround for buggy BML in writ management window. Changes in 2.6.8-1879 * Bugfix: Don't display skill updates for favor * Bugfix: Avoid flashing water with reflections disabled. * Disable equipment attachment for now until we can fix it properly. * Don't wait forever for AWT to shut down before starting. * Bugfix: Crash when interacting with "Loading..." entries in inventory. * Compass change (again). Compass is back to fully reliable, quality determines how fast the compass fades out, and how soon it reappears when you stop. * Bugfix: Don't display skill updates if the value doesn't actually change. * Bugfix: Skill decrease amount should be a positive number. * Skill window now displays affinities gained and lost. * Unify fight windows, make icons bigger and better, move stuff around, expand the coloring and display of stance changes, display current stance, etc. This is a work in progress. * Force a disconnection before closing the client. This might help people who can't make the game shut down. Changes in 2.6.8-1890 * Support for christmas theme. Support for non-darkened terrain. * Added a new level to skillgain notif which enables favor updates. Changes in 2.6.8-1897 * Farming tooltip now includes the crop name (starting at 15, age is still at 30) * Gardening now enables flower name tooltips for those who can't tell them apart. * Non-slope tooltips will now appear with all tools, except shovels. Shovel still gives slope tooltips. * Improve crop rendering. Changes in 2.6.8-1906 * Add a context menu to the fight window. This enables resizing and inverting. * Add FISH keybind. * Add BUILD_HOUSE_WALL, BUILD_HOUSE_WINDOW, BUILD_HOUSE_DOOR keybinds. These both start the wall and continue building it. The type of wall depends on whether you have a hammer/mallet or a trowel activated. These keybinds are high risk, as they might introduce issues with transforming wall types and accidental destruction of finished walls. If they don't work out, we'll remove them until a better solution is available. * Bugfix: Client would crash if the maximum texture size was too small. * Add farming tooltip for untended fields. Changes in 2.6.8-1908 * Add BUILD_STONE_WALL, BUILD_TALL_STONE_WALL, BUILD_PALISADE, BUILD_FENCE, BUILD_PALISADE_GATE, BUILD_FENCE_GATE keybinds. See notes about house walls. * Add FINISH keybind for unfinished items. Add CONTINUE keybind for complex items. Changes in 2.6.8-1914 * Add keybind CONTINUE_BUILDING for building walls, was left out in previous version. * Add a 'force reconnect' button to the connection screen. * Ugly hack to make christmas trees work. Changes in 2.6.8-1921 * Improve the spell effect window, in particular the duration display. * Disable wall and house building keybinds while underlying issues are worked out. Changes in 2.6.8-1927 * Bugfix: Can't stop, can't stop the disco (water) * Bugfix: Roofs should now be where they should (be) Share this post Link to post Share on other sites
Posted October 19, 2009 * Another feature for making MrB happy Share this post Link to post Share on other sites
Posted October 19, 2009 When the client loses connection to the server while the mouse is clicked (walking around), keyboard and mouse are not released until the client can connect to the server again. I had to stare at the retry screen for two minutes because mouse and keyboard weren't usable otherwise. Share this post Link to post Share on other sites
Posted October 19, 2009 If I disable automatic mipmaps (I've always checked disable in the past), the game immediately fails to start with error "Your graphics card does not support all the required OpenGL features". If I set it to extension or core, the game loads further but crashes after "connecting..".With mipmaps disabled:The error was: <Your graphics card does not support all the required OpenGL features. You will have to upgrade your graphics drivers or the card itself to play.> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log:Time is Mon Oct 19 09:00:40 EDT 2009Running client version 2.6.8-1735 [test] === System information ===Operating system: Windows XP (arch: x86, version: 5.1)Java version: 1.5.0_04 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 1.5.0_04-b05 (Sun Microsystems Inc.) [Java HotSpot Client VM]Available CPUs: 2 >>> Main thread exiting.Loading character DranLoading config defaultLoading props file C:\TEMP\wurm\configs\default\gamesettings.txtLoading props file C:\TEMP\wurm\players\Dran\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\TEMP\wurm\configs\default\gamesettings.txtSaving props file C:\TEMP\wurm\players\Dran\password.txtSaving props file C:\TEMP\wurm\configs\default\gamesettings.txtLoading props file C:\TEMP\wurm\players\Dran\stats.txt Preparing to enable console logging.Now logging to C:\TEMP\wurm\console.Dran.log === Wurm options ===advanced_select_items = falseanimation_playback_self = 1auto_mipmaps_enabled = 0cavedetail = 0censor_chat = falsecloud_shadows = falsecompressed_textures = truecompressed_textures_S3TC = truedebug_mode = truedisplay_settings = false:false:0:800:600:-1:-1:falseengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_bold = 11font_default = 11font_header = 24font_huge_header = 36font_italian = 11font_monospaced = 11fps_limit = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 1gui_opacity = 4has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = falsehide_menu_stop = falsehigh_res_binoculars = falsehint_fog = 1hint_linesmooth = 1hint_mipmap = 1hint_perspective = 1hint_pointsmooth = 1hint_polygonsmooth = 1hint_texture_compression = 2hint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2item_creature_render_distance = 0loadInventoryStartup = truelog_extra_errors = falsemax_texture_size = 0mega_texture_size = 2model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 1no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 0offscreen_texture_size = 0other_log_rotation = 2outline_picking = trueplayer_guest = falsereflection_texture_size = 0reflections = 0release_context = falseremember_password = truerender_distant_terrain = truerender_glow = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1setting_timestamps = trueshadow_level = 0showKChat = trueskillgain_minimum = 2skydetail = 0sound_al_gain = 0sound_buzzlevel = 0sound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsestructure_render_distance = 0submit_client_data = 0temporary_jogl_maximize_override = falseterrain_bump = falseterrain_res = 0tile_transitions = falsetiledecorations = 1toolSlot1 = 68589067437314toolSlot2 = 217031056032258toolSlot3 = 137429524676866toolSlot4 = 25240566497794toolSlot5 = -1trees = 0update_optional = trueuse_anisotropic_filtering = 0use_color_picking = falseuse_fast_clock_work_around = trueuse_fbo_color_picking = falseuse_frustrum_optimisation_experiment = falseuse_linked_queue_model_loader = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_non_alpha_particles_experiment = falseuse_occlusion_culling = falseuse_outline_picking_experiment = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = falseuse_weather_particles = falsevbo_enabled = 1viewport_bob = true Setting up dotXSI Model LoaderExecuting C:\TEMP\wurm\configs\default\keybindings.txtKeybindings saved.Word filter loaded: 23>>> Game launcher thread exiting.Using LWJGL display 800:600:0:0 (false) Setting debug gl === OpenGL information ===JOGL version: 1.1.1LWJGL version: 2.1.0OpenGL vendor: IntelOpenGL renderer: Intel 965/963 Graphics Media AcceleratorOpenGL version: 2.0.0 - Build 7.15.10.5016Colorbits: 8, 8, 8, 8Stencilbits: 0Depthbits: 16Texture units: 8AUX buffers: 0Max GL Lights: 16OpenGL extensions:  GL_EXT_blend_minmax  GL_EXT_blend_subtract  GL_EXT_blend_color  GL_EXT_abgr  GL_EXT_texture3D  GL_EXT_clip_volume_hint  GL_EXT_compiled_vertex_array  GL_SGIS_texture_edge_clamp  GL_SGIS_generate_mipmap  GL_EXT_draw_range_elements  GL_SGIS_texture_lod  GL_EXT_rescale_normal  GL_EXT_packed_pixels  GL_EXT_separate_specular_color  GL_ARB_multitexture  GL_EXT_texture_env_combine  GL_EXT_bgra  GL_EXT_blend_func_separate  GL_EXT_secondary_color  GL_EXT_fog_coord  GL_EXT_texture_env_add  GL_ARB_texture_cube_map  GL_ARB_transpose_matrix  GL_ARB_texture_env_add  GL_IBM_texture_mirrored_repeat  GL_EXT_multi_draw_arrays  GL_NV_blend_square  GL_ARB_texture_compression  GL_3DFX_texture_compression_FXT1  GL_EXT_texture_filter_anisotropic  GL_ARB_texture_border_clamp  GL_ARB_point_parameters  GL_ARB_texture_env_combine  GL_ARB_texture_env_dot3  GL_ARB_texture_env_crossbar  GL_EXT_texture_compression_s3tc  GL_ARB_shadow  GL_ARB_window_pos  GL_EXT_shadow_funcs  GL_EXT_stencil_wrap  GL_ARB_vertex_program  GL_EXT_texture_rectangle  GL_ARB_fragment_program  GL_EXT_stencil_two_side  GL_ATI_separate_stencil  GL_ARB_vertex_buffer_object  GL_EXT_texture_lod_bias  GL_ARB_fragment_shader  GL_ARB_shader_objects  GL_ARB_shading_language_100  GL_ARB_texture_non_power_of_two  GL_ARB_vertex_shader  GL_NV_texgen_reflection  GL_ARB_point_sprite  GL_EXT_blend_equation_separate  GL_ARB_depth_texture  GL_ARB_texture_rectangle  GL_ARB_draw_buffers  GL_ARB_pixel_buffer_object  GL_WIN_swap_hint  GL_EXT_framebuffer_object GLSL version: 1.10 - Intel Build 7.15.10.5016MISSING SUPPORT: Automatic mipmaps====== CLIENT CRASH ======nullclass.bO: Your graphics card does not support all the required OpenGL features. You will have to upgrade your graphics drivers or the card itself to play. at class.bO.a(SourceFile:45) at com.wurmonline.client.e.d(SourceFile:795) at com.wurmonline.client.e.run(SourceFile:1358) at java.lang.Thread.run(Unknown Source)With mipmaps set to core or extension:Game just closes/disappears, no posted crash log. Here is the console.log from game directory:Time is Mon Oct 19 09:18:09 EDT 2009Running client version 2.6.8-1735 [test] === System information ===Operating system: Windows XP (arch: x86, version: 5.1)Java version: 1.5.0_04 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 1.5.0_04-b05 (Sun Microsystems Inc.) [Java HotSpot Client VM]Available CPUs: 2 >>> Main thread exiting.Loading character DranLoading config defaultLoading props file C:\TEMP\wurm\configs\default\gamesettings.txtLoading props file C:\TEMP\wurm\players\Dran\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\TEMP\wurm\configs\default\gamesettings.txtSaving props file C:\TEMP\wurm\players\Dran\password.txtSaving props file C:\TEMP\wurm\configs\default\gamesettings.txtLoading props file C:\TEMP\wurm\players\Dran\stats.txt Preparing to enable console logging.Now logging to C:\TEMP\wurm\console.Dran.log === Wurm options ===advanced_select_items = falseanimation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 0censor_chat = falsecloud_shadows = falsecompressed_textures = truecompressed_textures_S3TC = truedebug_mode = truedisplay_settings = false:false:0:800:600:-1:-1:falseengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_bold = 11font_default = 11font_header = 24font_huge_header = 36font_italian = 11font_monospaced = 11fps_limit = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 1gui_opacity = 4has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = falsehide_menu_stop = falsehigh_res_binoculars = falsehint_fog = 1hint_linesmooth = 1hint_mipmap = 1hint_perspective = 1hint_pointsmooth = 1hint_polygonsmooth = 1hint_texture_compression = 2hint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2item_creature_render_distance = 0loadInventoryStartup = truelog_extra_errors = falsemax_texture_size = 0mega_texture_size = 2model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 1no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 0offscreen_texture_size = 0other_log_rotation = 2outline_picking = trueplayer_guest = falsereflection_texture_size = 0reflections = 0release_context = falseremember_password = truerender_distant_terrain = truerender_glow = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1setting_timestamps = trueshadow_level = 0showKChat = trueskillgain_minimum = 2skydetail = 0sound_al_gain = 0sound_buzzlevel = 0sound_engine = 0sound_footstepslevel = 0sound_play_ambients = falsesound_play_buzz = falsesound_play_footsteps = falsesound_play_music = falsesound_play_weather = falsestructure_render_distance = 0submit_client_data = 0temporary_jogl_maximize_override = falseterrain_bump = falseterrain_res = 0tile_transitions = falsetiledecorations = 1toolSlot1 = 68589067437314toolSlot2 = 217031056032258toolSlot3 = 137429524676866toolSlot4 = 25240566497794toolSlot5 = -1trees = 0update_optional = trueuse_anisotropic_filtering = 0use_color_picking = falseuse_fast_clock_work_around = trueuse_fbo_color_picking = falseuse_frustrum_optimisation_experiment = falseuse_linked_queue_model_loader = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_non_alpha_particles_experiment = falseuse_occlusion_culling = falseuse_outline_picking_experiment = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = falseuse_weather_particles = falsevbo_enabled = 1viewport_bob = true Setting up dotXSI Model LoaderExecuting C:\TEMP\wurm\configs\default\keybindings.txtKeybindings saved.Word filter loaded: 23>>> Game launcher thread exiting.Using LWJGL display 800:600:0:0 (false) Setting debug gl === OpenGL information ===JOGL version: 1.1.1LWJGL version: 2.1.0OpenGL vendor: IntelOpenGL renderer: Intel 965/963 Graphics Media AcceleratorOpenGL version: 2.0.0 - Build 7.15.10.5016Colorbits: 8, 8, 8, 8Stencilbits: 0Depthbits: 16Texture units: 8AUX buffers: 0Max GL Lights: 16OpenGL extensions:  GL_EXT_blend_minmax  GL_EXT_blend_subtract  GL_EXT_blend_color  GL_EXT_abgr  GL_EXT_texture3D  GL_EXT_clip_volume_hint  GL_EXT_compiled_vertex_array  GL_SGIS_texture_edge_clamp  GL_SGIS_generate_mipmap  GL_EXT_draw_range_elements  GL_SGIS_texture_lod  GL_EXT_rescale_normal  GL_EXT_packed_pixels  GL_EXT_separate_specular_color  GL_ARB_multitexture  GL_EXT_texture_env_combine  GL_EXT_bgra  GL_EXT_blend_func_separate  GL_EXT_secondary_color  GL_EXT_fog_coord  GL_EXT_texture_env_add  GL_ARB_texture_cube_map  GL_ARB_transpose_matrix  GL_ARB_texture_env_add  GL_IBM_texture_mirrored_repeat  GL_EXT_multi_draw_arrays  GL_NV_blend_square  GL_ARB_texture_compression  GL_3DFX_texture_compression_FXT1  GL_EXT_texture_filter_anisotropic  GL_ARB_texture_border_clamp  GL_ARB_point_parameters  GL_ARB_texture_env_combine  GL_ARB_texture_env_dot3  GL_ARB_texture_env_crossbar  GL_EXT_texture_compression_s3tc  GL_ARB_shadow  GL_ARB_window_pos  GL_EXT_shadow_funcs  GL_EXT_stencil_wrap  GL_ARB_vertex_program  GL_EXT_texture_rectangle  GL_ARB_fragment_program  GL_EXT_stencil_two_side  GL_ATI_separate_stencil  GL_ARB_vertex_buffer_object  GL_EXT_texture_lod_bias  GL_ARB_fragment_shader  GL_ARB_shader_objects  GL_ARB_shading_language_100  GL_ARB_texture_non_power_of_two  GL_ARB_vertex_shader  GL_NV_texgen_reflection  GL_ARB_point_sprite  GL_EXT_blend_equation_separate  GL_ARB_depth_texture  GL_ARB_texture_rectangle  GL_ARB_draw_buffers  GL_ARB_pixel_buffer_object  GL_WIN_swap_hint  GL_EXT_framebuffer_object GLSL version: 1.10 - Intel Build 7.15.10.5016Starting workaround for fast running clocksUsing LWJGL timer.Showing Onetoofree Splash ScreenSetting up Anti-AliasingSetting up graphic hintsSetting up Anisotropic Texture FilteringNot enabling anisotropic filteringStartup Phase - Setting up..Loading window positions from C:\TEMP\wurm\players\Dran\windows_800x600.txtLoading props file C:\TEMP\wurm\players\Dran\windows_800x600.txtNo position data stored for equipmentGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\TEMP\wurm\players\Dran\test_logs\_Event.2009-10.txtLogin successfulExecuting C:\TEMP\wurm\configs\default\autorun.txtKeybindings saved.Starting update of login splash image...Finished loading new login splash image!Exception in thread "Wurm 2.6.8-1735 [test] main thread" java.lang.NoSuchMethodError: java.util.TreeMap.pollFirstEntry()Ljava/util/Map$Entry; at class.gW.a(SourceFile:753) at class.gW.g(SourceFile:737) at class.gW.a(SourceFile:713) at class.hs.a(SourceFile:237) at class.hD.a(SourceFile:1035) at class.aD.a(SourceFile:1820) at class.fz.c(SourceFile:533) at class.aD.a(SourceFile:147) at com.wurmonline.client.e.a(SourceFile:240) at com.wurmonline.client.e.run(SourceFile:1358) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted October 19, 2009 @Dran The client contained some java 1.6 code. Will be removed in the next release. Share this post Link to post Share on other sites
Posted October 19, 2009 is it intended that the water is like a mirror now? it's completely opaque and you can't see whats underwater. Share this post Link to post Share on other sites
Posted October 19, 2009 is it intended that the water is like a mirror now? it's completely opaque and you can't see whats underwater. And the ripples texture on it seems to move as you do. Share this post Link to post Share on other sites
Posted October 20, 2009 Thanks for the new keybinds... cant wait till they are in the 'unstable' client (or better yet the real client!) Share this post Link to post Share on other sites
Posted October 20, 2009 When fence-climbing I keep losing stamina when touching the fence : Share this post Link to post Share on other sites
Posted October 21, 2009 Cool beans add a shieldbash bind and i love you Share this post Link to post Share on other sites
Posted October 22, 2009 nice we can fence climb, but will prove troublesome with theives, maybe set a max amount of items that can be in inventory when fence climbing? haven't had chance to test it as i have the same problem with mipmap as Dran Share this post Link to post Share on other sites
Posted October 22, 2009 @Dran The client contained some java 1.6 code. Will be removed in the next release. Share this post Link to post Share on other sites
Posted October 23, 2009 from doughboy, chat cursor doesn't blink anymore Share this post Link to post Share on other sites
Posted October 24, 2009 When fence-climbing I keep losing stamina when touching the fence : how is one supposed to climb a fence, I made a fence in the test server and right clicked it but no option for fence climbing appeared, then i tried to use the normal climb option (the one used for steep slopes) with no result. ??? ??? Share this post Link to post Share on other sites
Posted October 24, 2009 When fence-climbing I keep losing stamina when touching the fence : how is one supposed to climb a fence, I made a fence in the test server and right clicked it but no option for fence climbing appeared, then i tried to use the normal climb option (the one used for steep slopes) with no result. ??? ??? I do believe what he meant by fence climbing was making horizontal fences up a mountain. Not that you can jump over a fence. Share this post Link to post Share on other sites
Posted October 24, 2009 Changes in 2.6.8-1755 * Bugfix: Waves should not stalk the player * Bugfix: Water should not be opaque * Bugfix: Mouse and keyboard was not released on disconnection * Bugfix: Remove a Java 1.6 call * Same procedure as last year, Mr. B? * Compass now shows some slightly useful text on hover * Bugfix: Chat panel input field cursor didn't blink * Bugfix: Clicking outside input field should stop typing * Enabled equipment attachment, with all the backwardsness that follows * Bugfix: Crash related to broken models * Bugfix: Crash with negative clock drift Changes in 2.6.8-1762 * Handle broken models better. Changes in 2.6.8-1772 * Bugfix: Tile hover text wasn't showing for the right tiles. Share this post Link to post Share on other sites
Posted October 31, 2009 The unstable client has been updated to 2.6.8-1780. The URL is (as always) http://www.wurmonline.com/client/wurmclient_unstable.jnlp The unstable client will have bugs, crashes and bad performance. Do not use the unstable client if you have anything to lose. Share this post Link to post Share on other sites
Posted October 31, 2009 The new gui texture is horribly bright, Other than that amazing job, trees look awesome. Share this post Link to post Share on other sites
Posted October 31, 2009 The new gui texture is horribly bright, Other than that amazing job, trees look awesome. Turn down your gamma to normal. (Sadly its still a tad too bright *shrugs*) Share this post Link to post Share on other sites
Posted October 31, 2009 my gamma is on normal Another comment i would like to make is the grass seems to seriously lack character, even with max settings on and extremely high tile decorations on it looks like the grass was mowed yesterday, its really thin, i think it would be cool if it was a bit more 'wild' and thicker, maybe have a few different grass sprites and use one for normal, one for blue flowers, one for yellow flowers etc.. would make it seem less repetative. Dont get me wrong thou im reall happy with the new models Share this post Link to post Share on other sites
Posted October 31, 2009 The best idea to fix it is allowing players to choose their own GUI textures or make an option to use solid color as GUI background. http://wurmonline.com/forum/index.php?topic=25536.0 Share this post Link to post Share on other sites
Posted November 1, 2009 you get some incredibly bright results when using bloom, i know the point of bloom is to make things brighter but jesus look at this lol I am a huge fan of the new full model trees but i must say i feel the sprites (distant trees) are terrible and extremely bright. Share this post Link to post Share on other sites
Posted November 1, 2009 you get some incredibly bright results when using bloom, i know the point of bloom is to make things brighter but jesus look at this lol I am a huge fan of the new full model trees but i must say i feel the sprites (distant trees) are terrible and extremely bright. holy crap when that was loading i thought it was a pic of the WL Share this post Link to post Share on other sites
Posted November 1, 2009 What the %#@! happend to those trees, they look horrible, never seen them look that way (reffering to the model). Share this post Link to post Share on other sites