Posted March 20, 2019 Spoiler my reaction to this was "AAAAAAAAAA....." it's a bit long.. bottom line.. it's a bit of an eureka moment.. found a bug ? Short version: new keybinding feature deletes duplicate keybinds. For example... if you have R bound to 'repair' action, and you have Z for same repairing action.. rebinding either should remove the duplicate other keybind, removing it for no reason.. This is not good because player could have a permanent side keybind doing same action... but bind same action to closer key when it's to be used more often.. as it currently works... it removes all keybinds for the action when binding or unbinding* ***** (not sure which of the two causes it.. but it's one of the two actions which causes duplicate keybinds to dissapear) Share this post Link to post Share on other sites
Posted March 28, 2019 Can confirm this to be fixed in Preview client for the past few days.. possibly since previous patch on 20th? Haven't read about a fix on this.. but noticed it to work again 2-3days ago. Binding Z to repair and E to repair, does not remove the other keybind (party) Share this post Link to post Share on other sites
Posted March 30, 2019 nevermind.. just rebinded repair to E (was set to Z in menu), that again put Z key to unset key..... Share this post Link to post Share on other sites