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Posted (edited)

This ancient, beautiful relic has been lying in ruins under Pristine for what seems like an eternity. After the first time myself and Blarster founded Walnut Cove, we started fixing it up and seeing how far we could get just by following the original route of collapsed tiles and reinforcing it along the way. We made it to Dragons Keep, which was much further than we expected. It's now been almost 2 years and the canal is still incomplete, which is my fault because I really should have made this post long ago!

 

Anyway, here is a summary of the canal status:

  •  Both entrances are open (Blossom and Walnut Cove) but not connected yet
  •  Blossom entrance is above water, so this would need fixing
  •  Canal is sailable from Walnut Cove to just beyond Dragons Keep (knarrs, sailing and rowing boats only)
  •  Many collapsed tiles
  •  The canal floor needs lowering for larger boats
  •  The Ceiling needs raising
  •  Lots veins in the way which need popping
  •  Walnut cove entrance is at a 90-degree angle from the waterway, so you'll get slammed into a rock face during strong winds
  •  No walkway inside the canal. I'm not sure if this is needed as there is a highway directly above.

 

Currently, I've based the canal route off what I and Blarster have restored, combined with what I could trace back to Blossom using the partially-collapsed remains of the original tunnel:
kHuAlAT.png

(Enlarged version here)

 

The route is not set in stone. It may end up being the final route, or maybe not. I prefer not assume everyone is going to be happy with the route given how populated it is with deeds along the way. Hopefully something can be worked out, or alternative ways around located instead. If anyone would like to suggest any alterations or corrections to the route, please do let me know via PM or by posting here!

 

I do not have a character capable of popping veins (except mining them) or fixing the entrances and there is plenty of mining left to do, reinforcements to be made and veins to be popped. 

 

Lastly, thanks to Jugurtha for bringing the subject up in local/PM and basically giving me a kick in the butt to revive the project!

 

I would love to know about the canal's history and what originally caused it to be abandoned, as it seems like a lot of work went into the original tunnel. We found it snuggled away in a corner with no water access, which was really weird. If any of the original tunnelers are still around, thank you for starting Blossom Canal. Please know that a lot of your work has actually survived! :)

 

If anyone would like to help with getting the canal finished, please drop a post here or PM me. My ingame name is also Syncaidius. I'm usually on after 5pm UTC, but sometimes sooner.


 
 


 
 
 

 
 

Edited by syncaidius
Updated map

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I believe this was started by Jdbooker it went under several of his deeds on the way and had surface access at Dragons Keep. I sailed through it once in a gale in my knarr when it was one tile wide with collapses along the way. Not a fun experience and then tiles started collapsing on deed and could not be reopened so it became unusable.

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Posted (edited)

Ah, that's good to know. Thank you for the insight Explora. Hopefully the experience will be better next time!

Edited by syncaidius

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Posted (edited)

Still not fully awake at the moment so can't remember some names lol (need more coffee!), but I remember working on the canal lots of years ago, cleaning out veins etc, when the project was run by  Perecles of Black Biad deed near Blossom. I believed that was when it started and there was a group of folks working on it. Some kind of difficulty arose with one or more deed owners above at the time and finishing up work didn't carry on for some time after that, but it was fully passable and very useful. I've long wished it would get reopened, but whenever I asked around I couldn't find much interest or someone always said they were planning to/working on it again already but then it always gets dropped or delayed again. Our alliance mate Darq has a deed up there by Blossom now called Landslide (between Clay Harbor and Black Biad) , and it was intended as a new opening into that canal, I think there are even signs or the house is named for the canal or something. (Sorry for the foggy memory,, logged in to check names and did an edit). He is away or on another server now so that project is stalled for a long time now. Talk to Serra though, she had mentioned getting his ok to maybe work on it at some point, if there are currently two openings on that side no sense in working on both.

 

If you are working on it again I will be happy to help with it, just won't be this month as I am very busy with my priests and must finish out their current prem time before I spend time on anything else :D I do seriously hope it works out this time, for awhile I seriously thought of deeding your old deed area myself for that purpose but someone else did instead for awhile and I moved on. Good that you are back in place now  :)

 

Edited by Tilda

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@TildaI had no idea you and Perecles had worked on the canal. A lot of it has survived, it's just riddled with collapses. There's also a few underground docks and some long-forgotten boats down there. I'm a bit concerned about deed permissions halting the project again too, but hopefully something can be worked out if it becomes an issue. Also, if there are two entrances at Blossom, I'm open to whichever one people prefer. I'll head over there and take a look later!

 

1 hour ago, Tilda said:

If you are working on it again I will be happy to help with it, just won't be this month as I am very busy with my priests and must finish out their current prem time before I spend time on anything else :D I do seriously hope it works out this time, for awhile I seriously thought of deeding your old deed area myself for that purpose but someone else did instead for awhile and I moved on. Good that you are back in place now  :)

 

 

There's no rush. I'm sure there is enough work down there for at least another two months. :)

 

Thank you for all the helpful information!

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Posted (edited)
On 3/10/2019 at 8:10 PM, syncaidius said:

Blossom entrance is above water, so this would need fixing

That current entrance was never the one that was connected out into the bay. The original one was a bit further south at about 828,729. The problem it created at the time was that whoever made it had dug down the small zig-zag road along the shore that ran from the bottom of that highway going down the hill and into Blossom, thus ruining that path into Blossom. So when they abandoned the project and that opening collapsed I filled back in the pitted area and reconnected that path along the water once again. I think I reinforced those tiles around it too so that they would not mess up the little pathway again or someone else might. This was all done before bridges were in the game so I was satisfied with filling in the area in a sightfully graded way, replanting the area with shrubs and restoring the paved pathway.

 

The current entrance was also one I made before that boat tunnel project was even started and made as a public access for others to go inside there to mine the various iron veins. Later this mine canal creator mined down a lot of the surrounding floor into the water so that it was very difficult to access again with carts to mine the remaining iron veins. I will leave it to you (and others) to decide who was better served by these cave canal revisions. Perhaps this time you can improve the mine access for everyone's use and not just a few boaters who may rarely use it.

 

=Ayes=

 

Added: I have a lot of memories of the evolution of the whole area around Blossom as I made a character on Pristine the second day it opened and then a deed right above Blossom against its perimeter a few days later. I kept that guy as mayor there for about 3 years and played him quite often to see many new/old players come and go, as well as many deeds going up and down. Eventually after WU came out I decided to cut back on some deeds/characters, so I disbanded that one and demolished all the buildings so someone else could use the spot. I was surprised to see it remained unsettled for some time since it had a guard tower and nice mine on the land. Later I bought a rowboat and took that guy to Deliverance to live with my other alts since he had some decent skills to make an alt mayor there too. I still have one alt guy left on Pristine so I will have to log him on to take a look around the area again as I haven't been there for about a year now.

Edited by Ayes
Memories.....

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Posted (edited)

Thank you to everyone who has provided information about the canal's history. One reason I asked was so that I could gain a better understanding what went wrong on previous attempts, then hopefully avoid making the same mistakes this time around. :)

 

I've updated the canal map with all of the deeds I could find along the route in order to gain a better view of where the canal could (or not) be routed. It also shows the sailable part(s) of the canal. Please let me know if I've missed any nearby!

 

For now, the canal is likely to stay in it's current state until a suitable entrance location can be decided on (hopefully!) near Blossom. There are a lot of deeds in the area that I need to get in touch with, as I dislike working in or near settlement perimeters without permission. In the meantime, I'll be reinforcing whatever I can in the sailable part of the canal to prevent it reverting back into swiss cheese!

 

On 3/11/2019 at 7:17 PM, Ayes said:

That current entrance was never the one that was connected out into the bay. The original one was a bit further south at about 828,729. The problem it created at the time was that whoever made it had dug down the small zig-zag road along the shore that ran from the bottom of that highway going down the hill and into Blossom, thus ruining that path into Blossom. So when they abandoned the project and that opening collapsed I filled back in the pitted area and reconnected that path along the water once again. I think I reinforced those tiles around it too so that they would not mess up the little pathway again or someone else might. This was all done before bridges were in the game so I was satisfied with filling in the area in a sightfully graded way, replanting the area with shrubs and restoring the paved pathway.

 

The current entrance was also one I made before that boat tunnel project was even started and made as a public access for others to go inside there to mine the various iron veins.

 

That would explain why the current entrance does not align with the collapsed canal tunnel. Thank you for pointing that out. Of course, if the canal cannot fit in that area without messing up accessibility around Blossom, then it's a no-go, but it's too early to tell at the moment. One issue is that the proposed entrance is within Blossom's perimeter. @Tildamentioned previous work on an alternative entrance near Blossom, so that's also a possibility!

 

On 3/11/2019 at 7:17 PM, Ayes said:

Later this mine canal creator mined down a lot of the surrounding floor into the water so that it was very difficult to access again with carts to mine the remaining iron veins. I will leave it to you (and others) to decide who was better served by these cave canal revisions. Perhaps this time you can improve the mine access for everyone's use and not just a few boaters who may rarely use it.

 

If for no other reason, I think this would be a good one to include a walkway along the inside of the canal. There is almost every ore type (except tin and slate) in and along the canal walls, which would likely be a huge benefit to neighbours and newbies alike.

Edited by syncaidius
Typos and things.

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Ayes, I remember Zip of course, one of my newbie saviors back in the day :) 

Syn good map! Looking at where the Landslide canal entrance is, right after Clay Harbour and before Eagles Landing, the new one I mentioned not on your map, I suspect he might have thought to go towards connecting with the old tunnel by heading to the left from there and up towards his Castle Krag and Bloomtown deeds, that may even be why he put them in that area idk. Does seem like a good next step to talk to him if he is around or Serra who would know how to reach him :) I will shut my face for now, good luck and will pop in to see if I can help in the next few weeks!

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I own Bloomtown, Castle Krag and Landslide (on the south border of Eagles).  The path you have outlined is fine by me, but if it gets too difficult, I can try to make access by cutting West from the bottom of Bloomtown and opening up right in Landslide.  However, if any go through my deeds, I'd limit the depth to 5 tiles below water surface.  Good for knarrs and horses both, but not for deep ships.  The N edge of Bloomtown perim used to bump into Blossum S perim, but I recently pulled it back a bit, so there is a lot of free space to navigate between.  If there is a reinforcement in that free space that you need removed, please contact me directly and I can shift my deed back N a bit to help remove it. 

 

Anything you need, regarding my 3 deeds there, just let me know and I'm sure we can work something out.  I am not in forums much lately (back to more RL fun), but I get emailed when  someone PMs me in forums and will respond.

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@WurmholeThat's great to hear. If it does come to cutting west to landslide, the 5-depth limit would not be a problem, as making it deeper is really just a nice-to-have. The main priority is to make the canal sailable and ensure it cannot collapse again, as it has in the past. If anything comes up around your deeds, you'll be first to know. Thanks for the heads up!

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On 3/14/2019 at 11:33 PM, Wurmhole said:

I own Bloomtown

Ah ha! I logged an alt a few days ago that I had left on Pristine to see what was going on and noticed Bloomtown since some years ago I had also squeezed a deed in there of about the same size. I also named it Bloom(something or the other, forget now) since it seemed to fit nicely with Blossom next to it. So you have inherited all my terraforming work there. The rest of it could stand a bit more development though. Anyway, nice to see the place is in good hands for the future.

 

=Ayes=

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