Posted March 6, 2019 (edited) In the past we could lower item ql by mending it. Now after the casting changes, how can we lower item ql quickly. Edited March 6, 2019 by rixk Share this post Link to post Share on other sites
Posted March 6, 2019 you still can use mend, just use a catapult to lower its quality Share this post Link to post Share on other sites
Posted March 6, 2019 Yes, 0.2-0.3 damage per shot. As mends ql reduction is tied to the damage it mends, this really doesnt help. Share this post Link to post Share on other sites
Posted March 6, 2019 if ur only doing that little damage you need to modify how you shoot Share this post Link to post Share on other sites
Posted March 6, 2019 (edited) 22 minutes ago, TradingAlt said: you still can use mend, just use a catapult to lower its quality NOoo.... You'd be better off using alt with low repairing instead of mending now.. as mend is equal to 70 repairing, something quite high.. considering.. you can be 99blacksmithing or 90smithing+ and still not having 70 repairing. --edit Still a way to do certain exact damage or ql drop per action is kind of needed to have a way to balance the QL of items.. instead of rng bashing, shooting, spawning lava everywhere and such... where nothing is certain for the outcome. Edited March 6, 2019 by Finnn 1 Share this post Link to post Share on other sites
Posted March 6, 2019 im able to do 20 dmg to items I fire out of a catapult, just tested this Share this post Link to post Share on other sites
Posted March 6, 2019 to what ql items? does ql matter for the 'ammo' ? does material matter for the caused damage? What if you have ql20 and you want to drop it to ql8 or 2? Share this post Link to post Share on other sites
Posted March 6, 2019 ql of the item you shoot does not matter, although i'd suggest keeping ur effective ql above 25 to avoid shatter chance upon firing. for items lower then 25ql I reccomend using a lava tile, it might not be the quickest but it will achieve the result you desire. Share this post Link to post Share on other sites
Posted March 6, 2019 It took me 5 shots to make 1 damage to a 69 ql butchering knife. Longer shots, shorter shots etc. Share this post Link to post Share on other sites
Posted March 6, 2019 keep playing around with it, I could tell you exactly how to do it, but I'd rather not, gotta keep it interesting Share this post Link to post Share on other sites
Posted March 6, 2019 13 minutes ago, rixk said: It took me 5 shots to make 1 damage to a 69 ql butchering knife. Longer shots, shorter shots etc. Hint, winch the f**king thing. 1 Share this post Link to post Share on other sites
Posted March 6, 2019 1 minute ago, Angelklaine said: Hint, winch the f**king thing. 200 tiles shots and then send search party into the forest looking for it? Ah, it doesn't really matter. Another feature broken by eager devs, who don't really think things through before making changes. At least I landed nice CoC on the knife, probably helps a bit in the future also, so premming priest was not completely wasted. Share this post Link to post Share on other sites
Posted March 6, 2019 16 minutes ago, rixk said: I don't know how the mechanic works, so I am going to blame devs for my lack of gameplay knowledge fixed that for you 3 Share this post Link to post Share on other sites
Posted March 6, 2019 21 minutes ago, rixk said: Ah, it doesn't really matter. Another feature broken by eager devs, who don't really think things through before making changes. Or, maybe it's about making mend more useful for what mend is meant to do, rather than waiting for the arbitrary limit of 20 dmg before you repair your unrepairables. 8 Share this post Link to post Share on other sites
Posted March 6, 2019 You know purpose of mend isn't for you to lower ql of items but to repair things that can't be repaired like pelts, whetstones (if you ask me those should be impable and repairable it's a crapy mechanic), potery, magic stuffs, etc, and lowering ql is just side effect and in some cases pretty bad one, so i'm glad they fixed that. 3 Share this post Link to post Share on other sites
Posted March 6, 2019 27 minutes ago, MrGARY said: Or, maybe it's about making mend more useful for what mend is meant to do, rather than waiting for the arbitrary limit of 20 dmg before you repair your unrepairables. Are you saying mend is supposed to be used for MENDING things? damn 1 Share this post Link to post Share on other sites
Posted March 6, 2019 33 minutes ago, MrGARY said: Or, maybe it's about making mend more useful for what mend is meant to do, rather than waiting for the arbitrary limit of 20 dmg before you repair your unrepairables. Or.. I don't know.. maybe just not replace features, but ADD them. Sounds unheard of, isn't it? I couldn't give a damn about what mend does, when there was actually a comparable way to lower ql. Share this post Link to post Share on other sites
Posted March 6, 2019 12 minutes ago, Alyeska said: Are you saying mend is supposed to be used for MENDING things? damn And it didn't mend before? You should try bit harder.. Share this post Link to post Share on other sites
Posted March 6, 2019 (edited) 1 hour ago, rixk said: 200 tiles shots and then send search party into the forest looking for it? Ah, it doesn't really matter. Another feature broken by eager devs, who don't really think things through before making changes. At least I landed nice CoC on the knife, probably helps a bit in the future also, so premming priest was not completely wasted. Since your creativity seems to be limited, I'll spell it out for you: Set angle to something like 5, give it 30 winches, and fire the item at a wall. Tell me how much damage it gets after that. Edited March 6, 2019 by Angelklaine 1 Share this post Link to post Share on other sites
Posted March 6, 2019 10 minutes ago, rixk said: And it didn't mend before? You should try bit harder.. No I mean I love having to wait till my whetstone hits 20 dmg before I mend it to minimize quality loss, just so you have an easier way to lower the ql on your knife when several other ways of doing so exists https://www.wurmpedia.com/index.php/Sunder 2 Share this post Link to post Share on other sites
Posted March 6, 2019 3 minutes ago, Alyeska said: No I mean I love having to wait till my whetstone hits 20 dmg before I mend it to minimize quality loss, just so you have an easier way to lower the ql on your knife when several other ways of doing so exists https://www.wurmpedia.com/index.php/Sunder This was simple yes/no question. Did it or did it not mend before. I didn't ask, what you like or do not like? Share this post Link to post Share on other sites
Posted March 6, 2019 13 minutes ago, Angelklaine said: Since your creativity seems to be limited, I'll spell it out for you: Set angle to something like 5, give it 30 winches, and fire the item at a wall. Tell me how much damage it gets after that. Actually I let my creativity fly.. and shot the stuff at 30 winches in 85 degree angle in the air. But thanks, will try tomorrow. 1 Share this post Link to post Share on other sites
Posted March 6, 2019 1 minute ago, rixk said: Actually I let my creativity fly.. and shot the stuff at 30 winches in 85 degree angle in the air. But thanks, will try tomorrow. This is funny. Gave me a good laugh imagining it. 2 minutes ago, rixk said: This was simple yes/no question. Did it or did it not mend before. I didn't ask, what you like or do not like? What Alyeska means is the reason Mend got fixed is because it was never intended to be used to lower quality. The way it was coded it reduced the intended purpose of it: to mend things with minimal ql loss. That is what Sunder is for. Sunder causes a big lump of damage you can repair and lower the quality of the item. There are other ways too you can use, like catapulting items, burning them (burnable ones) or dropping them in a lava tile. Depending on its nature there is much more you can do. Leaving mend the way it was just because it was convenient to lower item ql was a disservice to the spell. 2 Share this post Link to post Share on other sites
Posted March 6, 2019 7 minutes ago, rixk said: Actually I let my creativity fly.. and shot the stuff at 30 winches in 85 degree angle in the air. But thanks, will try tomorrow. What I imagined: 1 Share this post Link to post Share on other sites
Posted March 6, 2019 23 minutes ago, rixk said: This was simple yes/no question. Did it or did it not mend before. I didn't ask, what you like or do not like? No, losing 2 points of ql to repair .1 dmg is not mending. That's making it worse. It quite literally drops the effective quality which is the opposite of mending something. Share this post Link to post Share on other sites