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Farmerbob

A difficult alchemical recipe (TNT) to help destroy bridges

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Bridges are a horrible annoyance when they are built in bad places.

 

At the same time, you don't want to make them too easy to destroy.

 

How about giving us TNT?

 

Make it a difficult Alchemy combine.  Harder than concrete.  If you fail the combine, it explodes, and you take damage.

 

Make it difficult to transport.  If you take damage for any reason while carrying it, it explodes, and you take damage.

 

Make it difficult to place.  If you fail your explosives skill check while placing a charge on a bridge section, it explodes, and you take damage.

 

If explosives that you are handing explode for any reason, all explosives in your inventory also explode.

 

Area effect.  If your buddies are carrying explosives and are inside the AE range when it goes boom, and they take damage, they go boom too.  Snap Crackle PoP!

 

Being hit by fire magic would be bad.  Even if it causes no damage.

 

Stepping on Lava would be bad, even if you are normally immune to lava damage.

 

Riding a hell horse.  Bad.  Boom.

 

Fighting any sort of fire/hell creature would be bad.  Even if they do not hit you, you are hitting them, and bits and pieces of them are flying here and there.  Yup.  Boom.

 

Make explosives DANGEROUS to handle, but make them able to do lots of damage to bridges and walls.

 

How about a 30 second placement timer, to give that archer or priest time to 'light you up' as you stand next to bridge sections?

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Could we launch the TNT with catapults?

Edited by Jikuu

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13 hours ago, Jikuu said:

Could we launch the TNT with catapults?

 

Probably not.  Would make it too easy.

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we need tnt and fire bug to get rid of all the stuff lying around .other peoples rubbish .its time we had a clean up thing .surely u could figure out a timelimit on endless items abandoned.

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Bidges have ownership data, couse they recognize person who built them, allowing this person only, for a name change.

 

So maybe, at least give us possibility to destroy whole bridge at once, by owner? Like we can do with buildings.

 

So we don't need to bash it tile by tile, couse if you have over 30 tile-long bridge, destroying it take huge amount of time, even if you are deed mayor.

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