Posted February 26, 2019 in pvp if there are many people attacking you, you are meant to receive an Antigank Cr bonus. The bonus is 1 CR for every player above 1 that is attacking. In the wurm unlimited code this appears in Combathandler.java in the method getCombatRating. if (this.creature.isPlayer()) { int antiGankBonus = Math.max(0, this.creature.getAttackers() - 1); combatRating += antiGankBonus; this.creature.sendToLoggers("Adding " + antiGankBonus + " to combat rating due to attackers."); } Around the time of the recent priest overhaul or possibly just before that, it seems this bonus is no longer working. 1 Share this post Link to post Share on other sites
Posted February 26, 2019 Wow, I thought the opposite was true! Share this post Link to post Share on other sites
Posted February 26, 2019 It was being applied just not consistently, due to how it was calculated you get different bonuses depending on the order you swung at them. As far as I can tell this has been an issue since it was added and is nothing new. Added to the bugs list thanks for the report. 1 Share this post Link to post Share on other sites
Posted March 15, 2019 Fixed: https://forum.wurmonline.com/index.php?/topic/169043-patch-notes-14mar19-journal-tweaks/ Share this post Link to post Share on other sites