Posted February 24, 2019 I've been playing with some custom map creations using L3DT to give a more realistic natural erosion feel. I haven't gotten the biome generation down yet (as you can tell from the lack of trees) but the channeling and erosion algorithms look pretty good to me. Shots in spoilers. Spoiler Spoiler Spoiler 2 Share this post Link to post Share on other sites
Posted March 1, 2019 looking good there i briefly played around with l3dt but then spent the coin on some world machine as i wanted to achieve the same feeling lichbane had in his crazy 16k map ❤️ the one process it has was coastal erosion which made really nice flat areas along the coasts which gave it this certain beach feeling and made traveling a lot nicer around the water as well not sure if l3 has it but might look into it another brilliant thing he did was use the splat map to paint the river beds into the biomes, pure genius that lad 1 Share this post Link to post Share on other sites
Posted March 1, 2019 I use a seed generated height map from Budda's Wgen then import it into L3DT to process it. My goal, more so than erosion, is the way you can output biomes based on ground water via a color map and then imported into Tenniel's generator for processing of the biome map. My hope was that forests would follow the ghost streams that caused the erosion but the hard part for me, so far, has been getting L3DT to output a biome map that work's with Tenniel's climate distribution. I could not get an island to work in world machine but that is probably a limitation from myself more than from the software. Share this post Link to post Share on other sites
Posted March 21, 2019 Do you plan to upload this when it is finished? Share this post Link to post Share on other sites