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Stacked Enchants Weapons Removal

 

 

 

A while ago some players discovered they could use a certain method to force items to stack enchants that were never intended to be used together.  This was reported and at the time we had no means to effectively track down these weapons or prevent the creation of more until after the method used to create them was patched, which has since occurred.

 

Weapons with these unintended combinations of enchants on all servers have been removed from play and replaced with proper weapons.  There were about a dozen weapons destroyed that belonged to inactive members whose identities have been recorded in order to allow us to provide the replacement should they return.  If a member logs in and finds that they no longer have a weapon with the conflicting enchants they can send in a /support for the replacement weapon we have waiting for them.

 

We made it clear multiple times that at some point these weapons would likely be removed.  Many users of these weapons asked us if they would be allowed to keep them, and unfortunately at the time we had to allow it as we were unable to replace or remove all of the weapons so as to be fair to all involved.  We have spent several weeks working with our Server Administrator researching these weapons to finally isolate all of them and remove the conflicting stacked enchantments.  This issue affected nearly every server and kingdom and we will work with each currently inactive member who had one when they contact us for retrieval.

 

While we will always endeavor to act swiftly, sometimes there may be situations in which our response takes longer, or requires help from the development team to correct.  This does not mean we condone the use of such items.  Any and all items that come about from a bug or exploit are not guaranteed to stick around and should you come across one of these weapons or items with  stacked enchants that are not supposed to be used together in the future, please contact us so we can deal with it as soon as possible.

 

Thank You,

Wurm Online Team

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Inventory Items Vanishing When Transferring Servers

 

 

 

There has been a few odd situations where someone loses their inventory items when they transfer servers by boat. (currently not observed happening by portal, but no promises!)

 

The Game Masters would like to alert anyone who encounters this issue to please do not cross back over to the previous server in hopes of regaining your items.  Should you encounter this rare situation please stop and put in a support ticket right away.  We have good chances at quick item recovery if you do not cross back over.

 

Thank You,

Wurm Online Team

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Take specific note that this is not a frequent happening by any means, we have only logged a very few occurrences, but when tragedy strikes - call a GM.

 

Thank You,

Wurm Online Team

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This should be resolved now with the hotfix this morning.

 

Thank You,

Wurm Online Team

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Full PvP Ban - 09/08/2016

ENDED - 09/08/2016

 

 

 

There is currently an issue which can cause effects such as stun, etc to not wear off. We are aware of the issue and are in the process of implementing a hotfix.

Until this hotfix please refrain from entering combat on both PvP and PvE servers.

A full PvP ban is also in place until this issue is confirmed resolved.

 

A public list of PvP/Raid directives can be found here.

http://forum.wurmonline.com/index.php?/topic/137025-pvpraid-ban-directives/

 

Thank You,

Wurm Online Team

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We are aware of the artifact situation.  To avoid miscommunication and extra problems, The PVP Ban directives will be updated to cover artifact recharging as well as rift activity in all future bans from this point forward.

 

Thank You,

Wurm Online Team

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The Full PVP Ban is now concluded.  The developers have issued Hotfixes for a number of issues including one that was considered game breaking and the source of the Full PVP Ban.

Now back to your regularly scheduled Swords vs Poetry.

 

Thank You,

Wurm Online Team

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HoTA = No Build Zone

 

 

 

It is not intended to build guard towers, archery towers or other structures within the HoTA zones.  We have come across some construction in one of the Hunt of The Ancients zones in game, and as we have had to do in the past with other player constructions in the zones,  we have removed these newer constructions.

 

The cause of this appears to be a minor oversight over zone layout, but should be corrected now.

 

Thank You,

Wurm Online Team

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Clarification!

 

There is no No Build Zone on Chaos.  The HoTA zone was designed to be managed and prevent structures. 

The issue has been corrected.

 

Thank You,

Wurm Online Team

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Full PvP Ban - 09/13/2016

ENDED - 09/14/2016

 

 

 

Hi all,

 

An issue has been identified that can cause bugged wounds in PvP combat. As such we have enacted a full PvP ban, effective immediately until we can resolve the issue in a hotfix later today.

Please also refrain from duels and sparring on PvE servers as well.

 

A public list of PvP/Raid directives can be found here.

http://forum.wurmonline.com/index.php?/topic/137025-pvpraid-ban-directives/

 

Thank You,

Wurm Online Team

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Full PvP Ban - 09/19/2016

ENDED - 09/19/2016

 

 

 

Here we go again folks.  A new situation has come up causing players under certain conditions to become invulnerable to fighting.  Until this is fixed we are issuing a Full PVP Ban immediately.

Please observe the PVP Ban directives during this time until otherwise stated.

 

A public list of PvP/Raid directives can be found here.

http://forum.wurmonline.com/index.php?/topic/137025-pvpraid-ban-directives/

 

Thank You,

Wurm Online Team

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Full PVP Ban for September 19-20th 2016 is now lifted.

 

You may now resume your regularly scheduled clog dance.

 

Thank You,

Wurm Online Team

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Fighting Without Resistance

 

 

 

It is possible to devise scenarios with unintended methods to enter combat with creatures that prevent them from being able to do normal harm to you and your equipment, or prevent yourself from doing normal intended harm to them.  Such scenarios are clearly not intended and can lead to the permanent ban of your avatars when caught using such a method.

 

This type of scenario allows someone to create a situation in which they can gain fighting skills by bypassing intended mechanics that should cause harm to your avatar health or the creature, damage to your weapons and armor, and allow long term and potentially unattended skill gain activity.

 

Several people have been caught and penalized for this activity in the past and recently several others were penalized after the activity was detected.  If you ever encounter a scenario like this or ANY scenario of unattended skill gain with or without the use of a macro, you should report it so it can be promptly looked into and officially replicated for testing and correction.

 

Thank You,

Wurm Online Team

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Update -

 

The last few days have brought in a lot of ideas and situations that have muddied the waters concerning this W.S.A.  Let me try to explain what this announcement is referring to.

 

We are targeting situations that basically allow you to gain skills indefinitely without your interaction.   Most situations already have limits in place to prevent indefinite skill gain without player interaction.

 

Wurm Online is a sandbox with a multitude of mechanics that can present situations that have possibly not been considered before that could create an unknown "sweet spot" where neither the attacker or attackee are able to interact properly as intended mechanics are being blocked or bypassed using other mechanics in ways that are clearly not intended.

 

We have been presented a number of fighting scenarios to consider and the best guide that I can provide at the moment is that if you can gain skill doing it with no interaction for indefinite periods of time then it is not intended.  You should not be able to gain skill at normal levels after so many actions or time has transpired without you needing to interact with the game world to continue your skill gains.

 

Interactions should include needing to repair armor and weapons, heal , or heal animals, or having to do other actions to gain skill. (this is not an exhaustive list of all potential interactions!)

 

Thank You,

Wurm Online Team

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Exploitables

 

 

 

We are well aware that we have a lot of very creative individuals among us, and sometimes something interesting is discovered that needs to be fixed right away.  Unfortunately, some people think it is okay not to report these anomalous situations that can be exploited for their own gains.  This is deplorable behavior and takes the enjoyment out of the situation for the rest of us.

 

We have clear rules when it comes to cheating and exploiting and the penalties you will receive.  We even have rewards for the first to report serious bugs to us.

 

Situations do arise that a very few decide they would rather exploit it for all its worth before reporting.  It is sad really, but we will find out about it.  Mechanics abuse means we spend more time running around after abusers like babysitting toddlers rather than devoting our time to PVP improvements.

 

This will not be an all inclusive list of known exploits, but listed here or not, we retain the right to remove anyone from Wurm Online who our logs and information show exploited any given situation with malice or intent to gain.

________________________________________________________________________________________________________

 

A current bug still to be corrected involves battlecamps.  Someone/s has found a way to conquer without sending alerts across the server.  This is an exploit.  Stop it!

Another annoying bug that has been abused is entering secured mines without going though the entrance/mine door properly.  This is an exploit.  Stop it!

Training on creatures using any method that protects you and or the creature from harm!

________________________________________________________________________________________________________

 

Some sage wisdom....

"if you have to ask whether something is an exploit, perhaps it's not something you should be doing"

 

Thank You,

Wurm Online Team

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Fake Phishing Sites & Wurm

 

 

 

It has come to our attention that there is a site potentially imitating a fan site forum of one of our Player Made Kingdoms. Sites such as these are often used to scam players of their login information, email addresses, and often game accounts.


While we do endeavor to protect your accounts ingame, please be careful to not give out any personal information or any logins and passwords to sites you are not certain are legitimate as the site could be a 'phishing' site, and always be careful of what information you choose to share even on legitimate sites.


If you have accessed this or any other imitation site, we advise resetting your passwords to be safe.
When visiting any website always make sure you are visiting the real site and verify the address.


Along with this, anyone found to be sharing links, images or promoting fake sites in general will be subject to severe moderation actions both ingame and on the forums.


Thank You,

Wurm Online Team

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Settling the Dust of 2016

 

 

 

Greetings and Happy Festivations!

 

This last year has been a long and dusty road, but we have made it through and are preparing to tackle a new one.

 

At this time we start beating out all that dust we have picked up on the trail over the last year and need to close out some of the rockier parts of the old year.

 

I refer directly to the Niru incident. Officially, we are done with this individual and all of the accounts and items that were associated with the individual are and always have been the property of Code Club AB and may be used, dispensed, or removed at Code Club AB's discretion as defined in the EULA that everyone agrees to upon playing Wurm Online.

 

After a long period of open claims being taken in by forum thread and forum pm has finally passed I have decided to finally begin closing this chapter.

 

First, a handful of claimants who lost items and properly noted their losses to us when asked will receive items that we were able to seize in Niru's possession. You will not receive all of your item losses, only those we were able to successfully show were yours.

 

Second, we will be conducting an auction on all of the items that were seized with no proper claim received for. This will start with a listing of items for overview, and then after a week, an auction/s will commence.

 

Third, all of those who lost silvers in transaction with Niru and properly posted a claim in the forum thread or forum pm will receive a percentage of their losses back. The proceeds from the auction will be returned in percentage to those with silver related losses.

 

I cannot stress enough not to get hopeful and expect a full recompense. This is not a reimbursement and I am not setting any new precedent as this is normal procedure for us to attempt to return losses seized in regards to scams.

 

I will not entertain any attempts to apply this situation to other cases in an attempt to retrieve long lost items or accounts. This was a special case of scamming and is in no way similar to other cases such as bans due to rule violations.

 

Thank You,

Wurm Online Team

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Equipped Artifacts

 

 

 

There is a known bug involving artifacts that can be equipped on the body.  This bug causes the artifacts to improperly remain connected to avatars that log out yet show visible on the ground with no way to interact with them.  As the artifacts are intended to drop when the avatar leaves the world this creates an exploitable situation.  Until this bug is rectified do not attempt to abuse it or you will be banned.

 

Thank You,

Wurm Online Team

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Locks

 

 

 

With the introduction of new housing, fences and gates, we need to remind you that you cannot reuse an old lock from a door or gate. If you are rebuilding a door or gate, please prepare ahead of time to have a fresh lock ready to replace the old lock.

 

Thank You,

Wurm Online Team

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Loaded Insecurities

 

 

 

Most items with a "Load" option cannot be properly secured off deed at this time even if you properly set the options.  Do not abuse this situation while the developers correct the issue.

 

Thank You,

Wurm Online Team

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Disruptive Jerks

 

 

 

Disruptive Player Behavior

 

A situation had recently arisen that required the enforcement of the Disruptive Player rule regarding the home servers of Serenity and Desertion on the Epic cluster.  As moderators we strive to do our best to balance the rules in cooperation with the mechanics that are provided.  As stated by Rolf in the Disruptive Player regulations the mechanics are not always able to cover all possible scenarios that can arise, and that is where the rules come in.

Whether you believe in fair play, or you enjoy playing a more rebellious role, the rules apply to everyone equally.  We must take action for or against you based on the facts of the case regardless of your position or situation.  Unfortunately, people who decide to abuse the system sometimes prefer to be less than truthful in the matter and twist the facts or out right lie to us and the community in a vain attempt to avoid penalties.

In the recent Disruptive Player situation the facts are that the avatars used to attack the same kingdom were shared so much that identifying the involved led to requiring a sweep of bans.  Of course, we as moderators recognize the sad truth that an innocent can get caught by such a sweep, but it is our official stance that you are responsible for any avatar sharing and you can easily catch warnings or complete bans for actions taken by others that you have shared your avatars with.

It is not our place to tell you who and who not you may be friends with, but if you run with nefarious individuals, chances are they will not have your best interests in mind.

A deliberate effort to lie to our team by at least some involved including the mass harassment of our team has caused us to throw out any appeal of the decision for the recent 60 day bans.  Once you or one of your group begin attempting to deceive us then any appeal becomes forfeit and we may increase any penalties given and any further communication on the matter will be ignored or completely removed.  Until such time as we can scoop out your brain and mail it off for testing, our judgments will remain based on the facts that we have.
 

 


Item security.

Recently we have encountered a case of a person having their horses killed because they had their wagon permissions set incorrectly.  Please be diligent in your security measures.  Wurm Online is an open world and as such there will probably always be some people who do not have your best interests at heart when they are passing through your deeds.

 

 

 

Being neighborly!

 

From time to time we end up looking into area disputes on the Freedom cluster.  The disputes range from highway changes, new roads, canals, tree cutting, etc.  This is partially why we have the “Play Nice or we will rip your heart out” rule, as it allows us to mediate any serious issues, but at the base of all of them is usually a lack of communication.  While we respect your privilege to do work within a certain range of your deeded areas, we expect for you to cooperate and communicate with your nearby neighbors as best as possible so that you can adjust or adapt to their plans and needs, and they vice versa.  Even if it takes you awhile to get into contact with your neighbors, you should always be neighborly and give them a heads up to any projects you are working on that may affect their time and enjoyment.  Projects such as road changes, terrain changes, fences, etc.  Anything that will affect land near them or access near them should be discussed.  Not only does such communication make the social environment much better, it will improve interaction and teamwork on large projects, but most importantly it will avoid creating a situation that needs a moderator to get involved in.

 

Please keep these tips in mind when you are working near others on the Freedom Cluster.  We hate having to ban people just because they are being jerks…. Oh wait…  well… at least you would likely not enjoy being considered a disruptive jerk and getting banned, because trust me, we do enjoy banning disruptive jerks!

 

Thank You,

Wurm Online Team

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Full PvP Ban - 06/16/2017

ENDED - 06/17/2017

 

 

 

Effective until further notice there is a Full PvP Ban in effect. 

 

As of the recent update all in cave structure and fence locks have vanished.  The developers are researching the cause of this anomaly and until they have it resolved a Full PVP Ban is in effect for all servers until further notice.

 

*Recommendation - Replace your lost locks even while this situation is under investigation.

 

**Anyone caught taking items they would not have been able to before without needing to bash or lock pick their way in will be punished severely while this directive is active.

 

A public list of PvP/Raid directives can be found here.

http://forum.wurmonline.com/index.php?/topic/137025-pvpraid-ban-directives/

 

Thank You,

Wurm Online Team

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The Full PVP Ban is now concluded.  The Developers have diagnosed the situation and corrected the lost locks issue that occurred on underground structures and fences.

 

Note that any new constructions with locks placed within the time period of this issue will require permissions checked and or reset.  Please do this at once to secure your underground locations.

 

Thank You,

Wurm Online Team

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The Case of The Fidgety Fingers Flu

 

 

 

"if its in the game and it is not patched you should not get into trouble for doing it. that simple"

"how is doing what is in the game a bannable offense its the game at fault not me"

 

So you think that just because you can do something you should be allowed to....  Well, let's give this some perspective and see just how sound an argument that really is shall we!

 

I could go drinking and driving!

I could go jump off a cliff!

I could check the blades of my mowers while they are running!

I could look directly at the sun!

I could go drink milk!

I could go lick a frozen metal pole!

I could go rob a bank!

I could go build bombs!

I could go play with a wild skunk!

 

Any of this getting through?  No!!   Well, let me elaborate....  Life is a sandbox too!  All of these things above I can do because the mechanics of life allow it!  This does not in any way mean that I should do these things.  Every single one of these sandbox actions have consequences socially and or legally!  After all, the police do tend to get uppity if you rob a bank!  I can just see trying those above quotes on a police officer.

 

Wurm Online is also a sandbox with a massive amount of mechanical freedom, but just as in life there are expectations to how you should behave.  We have discussed social behavior many times in a lot of threads in GM Hall, and Rolf himself once said that just because you can do something in Wurm, does not mean you necessarily should.

 

It is impossible to have a true sandbox without some guidelines to allow our society to function.  For the most part these guidelines are called the rules, and the sad truth is that the Game Masters of Wurm Online are the police in Wurm Online.  One of our functions is to hold you to certain expectations and not allow anarchy as it only sews fear and anger.

 

It has not been that long ago that we banned a number of people for rather malicious activities involving our PVP community.  Their actions have prompted us to label them Toxic Players and we removed them from the game for their Extreme Disruptive Behavior.

 

I am surprised to see someone following in the footsteps of those we have removed already.  I refer to the incident reported here in these forums.  Keep in mind that we recently removed a couple of people from the game for this very activity.  Chaos is a chaotic ecosystem.  It has been a very enjoyable experience in the past, but it has a major problem with its situation on the Freedom Cluster.  That problem is thievery.  Nothing is safe in a PVP environment, so it is a bit surprising to say that theft is a problem, so let me explain.

 

Are you okay with someone entering your town, acting like your villager, and then robbing you blind only to leave to another country where you have no chance of getting revenge or possibly your stolen items back?  If you said yes, then your brain is not firing on all cylinders and you should take it in to the shop for a tune up.  We expect there to be raiding and looting and killing and slaughtering and pillaging and banter and all that goes with PVP, but infiltrating a PVP village for the purpose of looting it is not acceptable.  This is NOT PVP!  PVP is raiding a village like a... raider.. or a pirate... or  an enemy.  Becoming a villager under any pretense to gain the trust of a village and then abusing the permissions they have given you to steal from them or cause harm to them is not in any sense a PVP action!  It is an utterly reprehensible action that we do not accept as an expected behavior!

 

Thank you for reading these words of wisdom, poetic they may not be.

 

Thank You,

Wurm Online Team

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