Posted February 14 (edited) Just a quick video highlighting some new mechanics and features of the server. Magic System Updates Village Doggo Mechanics Mob Pack/Social Mechanics Mob Migration Mechanics Enhanced Pet Mechanics All other normal server features as per http://pveplands.com/showthread.php?tid=10&pid=13#pid13 This server is really more designed for players that are self sufficient and know base level Wurm gameplay. It is a free server that is made available for use. As such no expectation of service should be made. Though there are GM's available, they do not readily remedy player "situations" that are not a bug. If you create a problem for yourself, it is expected that you resolve it yourself or with the help of other players. We are happy to have players, but we don't vote the server up or ask people to promote it. There are plenty of servers available for people to choose from. Server Map - http://www.pveplands.com/map/ Video - (fun early prototyping work of the mob migration/mob interspecies combat This was before separation by mob type was enabled so they ALL migrated the same direction...dumb) - Edited February 14 by Ikeprof 1 Quote Share this post Link to post Share on other sites
Posted February 23 (edited) 02/22/19 - Update Cleaned up Pet commands menu on wand to only show when pet is active while right clicking on the wand itself. Fixed a bug in pet defend code Updated pet attack code to use same movement mechanics as follow Attempt to fix intermittent issue where previous pet would remain tame/charm/dom'd after new pet is established. Fix will forcibly remove dominator when player/pet correlation does not exist. Added Pathfinding command to be used with treasure maps. Pet will lead you to the rough general area of the treasure chest at which point the scent will become too strong. Pet will defend itself while pathfinding, but will not defend the player unless the pet is commanded to defend. Pathfinding can be resumed after combat. Increased frequency, reduced distance of mob migration mechanics in hopes of making it more fluid and visible that packs are migrating. Reduced frequency of updates to pet/player shared buffs as it was unnecessarily often. Master's pain frequency increased to allow pet to player damage transfer to be more smooth. Edited February 23 by Ikeprof Quote Share this post Link to post Share on other sites
Posted April 2 Its far from a vanilla game. Its magic based gameplay. A real challange i reccomend everybody to play 1 Quote Share this post Link to post Share on other sites
Posted October 7 (edited) BUMP ! Server is just amazing ! Playing one day and know will stay for a long time. Wielding magic staf and using combat pets... So much changes in animal behaviour. Village dogs follows you around your deed and defend you. Domestic cats running in your backyard. And that field mouse sneeking through my crops... =). All kind of animals moving in wild in packs, fight in packs. Combat with animals is a bit harder. When you attack one or attacked by one, other joins to help. Lucky, you can run into fenced area and use magic through fences. Can refill your favor by soulstealing from corpses. Or make soul crystals so you can use it later, like vesseled gems. Join the club and try something different ! Edited October 7 by MarkSilard 1 Quote Share this post Link to post Share on other sites