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Vaelir's Deed.

 

 

Greetings Wurmians!

 

Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it!


But first...

 

Patch Notes:

Spoiler

Changes and Additions

  • Journal Changes
    • The journal now has the main tutorial and a fishing tutorial which you can use at any time.
    • The First Steps = Replaced Find Route with Join Village on servers where highways are disabled.
    • A close tutorial button has been added for characters older than 6 months.
    • A quickbind page has been added to the tutorial.
    • A mouseover note has been added to the journal reward info as a reminder that the reward will be received on the cluster where the tier is completed.
    • New tiers have been added to the journal.
    • Priest tiers have been added to the journal.
  • New: 100 Forestry title added
  • New:  Priests of demigods can now create and continue their template god colossus.
  • Clarification: Frantic charge is intended to increase walking movement speed. It currently increases movement speed by 10% on foot. The change where it no longer affected mount speed did go into effect and was intentional.
  • Change: Fireheart – Reduced spell damage against non-player targets slightly. This reduction is more significant against less armoured targets (like cats and wolves), but has minimal effect on tougher creatures (like trolls).
  • Change: Adamantine runes of Jackal will now determine the color upon rune creation and show the rgb value in the rune examine message.
  • Change: Priests can now remove mine doors with a crowbar.
  • Change: Priests can now place mine doors.
  • Change: Wand of the Seas and Rod of Eruption usage instructions have been improved.
  • Change: Oakshell should apply its armour value over cloth and leather if active.
  • Change: Frantic Charge now grants up to 10% faster swing speed based on power.
  • Change: Find on Wurmpedia right click will now open Wurmpedia in an external browser window.
  • Change: Certain creatures can now be sacrificed outside missions:
    • Anaconda
    • Black Bear
    • Brown Bear
    • Black Wolf
    • Whale
    • Wild Cat
    • Cave Bug
    • Crab
    • Crocodile
    • Deer
    • Dolphin
    • Goblin
    • Hell Hound
    • Hell Scorpius
    • Lava Spider
    • Mountain Lion
    • Octopus
    • Pheasant
    • Large Rat
    • Scorpion
    • Seal
    • Spider
    • Tortoise
    • Troll

Bug Fixes:

  • Bugfix:  Fixed a few issues with priests and planning/building floors and walls.
  • Bugfix:  Fixed some text and spelling issues.
  • Bugfix:  You can no longer throw empty container slots.
  • Bugfix: Empty saddles can now be banked again.
  • Bugfix:  Mystery piles of animal extremities should no longer appear when traitors are killed.
  • Bugfix:  Fertile eggs in chicken coops will now be fertile egg instead of Egg, fertile causing hatched chicks to be named fertile the chicken.
  • Bugfix:  Fresh herbs properly lose their ‘fresh’ state when put into crates.
  • Bugfix:  Fixed a caged animal  issue which sometimes prevented server crossings.
  • Bugfix:  Fixed an issue which made journal tiers visible without properly being unlocked by the previous tier.
  • Bugfix:  Creature death notice will no longer appear where they were caged if they die on another server.
  • Bugfix:  Fixed an issue which caused  Paved with Stone journal reward to show complete but no title was rewarded.
  • PvP Bugfix:  Added a close tutorial button on pvp servers.
  • PvP Bugfix: Fixed an issue where new deeds would not be chained when placed until a new tower was built or the server was restarted.

Fishing changes: 

  • Added lore action to rod/pole on boat, and rod/pole/spear/net on tile. Gives a little information on what might be found in areas.
  • Damage to fishing tools is not as drastic as it was for larger fish.
  • Increase rarity bonus on pulling-in failures (less likely to snap rare+ line etc).
  • Destroy fish if tools are broken to prevent floating ghost fish.
  • Max time for initial fish to appear has been lowered.
  • Fish will nibble a bit longer before swimming off.
  • New Fishing tutorial has been added to your journal.
  • Fishing Bugfix: Fixed a few incorrect or confusing fishing messages.
  • Fishing Bugfix: Buoy examine will now show both lamp and barrel dye colours.
  • Fishing Bugfix: Buoy dyes should now remain after planting and server restarts.
  • Fishing Bugfix: Keep Nets should now function properly when trying to attach/detach and remove fish and plant in shallow water.
  • Fishing Bugfix: Missing Fishing line, hook and bait text spam should be fixed.
  • Fishing Bugfix: Fishing tools should now indicate ‘fishing hook’ instead of just ‘hook’ so there is less confusion with the other metal hook used to make a toolbelt.

Client Changes:

  • New: Quick keybinding – you can now create a key bind by holding a key while mouse hovering a right-click menu option.
  • New: Keep nets will now display on rowing boats and sailing boats

 

Spell Changes:

  • Resist changes:
    • Fireheart, shard of ice and rotting gut all changed to 150 seconds for 100% resist with 1.5 seconds resist added per power.
  • Tweaked spell damages:
    • Worm brains from 140 damage  down to 120 damage per power
    • Inferno from 30k to 25k base damage
    • Hypothermia from 300 to 250 damage per power
    • Fireheart from 10k to 9k base damage, 100 to 80 damage per power
    • Shard of ice from 150 to 120 damage per power
    • Rotting gut from 8k to 7k base damage, 120 to 100 damage per power
  • Bugfix:  Burning items with empty container slots new behavior as listed below.
    • You can no longer fuel furnaces with Empty Item Slots, as well as not showing the action for Initial Containers and Empty Item Slots.
    • You can now burn containers that have Initial Containers and Empty Item Slots as long as both are empty.
  • Bugfix:  Fixed spelling of Approbation in the journal.
  • Bugfix:  Fixed a few issues with the planting of fish keep nets.
  • Bugfix:  Sacrifice a Champion Creature should now trigger correctly in the journal.
  • Bugfix:  Spend 1k Favor should now trigger correctly in the journal.
  • Bugfix: Fixed an issue with lamps and HoTA statues becoming solid colors instead of just the glow being tinted. Buoy lamps should be the only lamp retaining the colour of the dye.
  • Bugfix:  Reach Meditation Path Level 9 wording in the journal has been corrected.
  • Bugfix:  The proper title will now be awarded for The Winding Road journal tier.
  • Bugfix: Chopped and ground food items should retain their proper state in a crate.

Art Changes:

  • Fixed textures for support beams, statuettes, darts and tool belts.
  • Added normal and specular maps to rocksalt vein, fixes exaggerated shininess.
  • Tentacles spell now has graphics and animation.
  • Huge bells and large bell resonators now properly show all metal types, bell tower shows wood types
  • Stone house oriels will display ivy again
  • Fixed glimmersteel and adamantine plate upper arm textures
  • Updated Wurm University pmk textures

 

 

 

 

 

Independence issues.

The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well.

 

Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why.

 

We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile.

 

‘Tis the season!

 

Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible!

eapRpni.jpg

 

This is expected to go out in the next few days, so if you see a graphics pack update, that will be why!

 

Animation polishing

Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations!

https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing

 

 

Of course it will be a toggle though, motion sickness while playing is never fun.

 

HotA rework

The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback!

 

That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming!

Retrograde & the Wurm team.

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jimmy didn't tell me

 

Bro, I told you

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I'm SO excited about this coming:
Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. 

Best part of the update coming up!!!  Looking forward for that graphic upgrade :D

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58 minutes ago, Retrograde said:

Of course it will be a toggle though, motion sickness while playing is never fun.

Whoa! That animation movement is terrible! I will certainly be grateful for the ability to toggle it off. Fruits and berries on trees and shrubs will be nice though.

 

=Ayes=

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This looks awesome cant wait for the update.

 

Thanks for all the hard work dev team 👍

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11 minutes ago, Saroman said:

Certainly a juicy update!

I love it!

 

You dont happen to have an example of olive trees with olives?

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32 minutes ago, Saroman said:

Certainly a juicy update!

 

Awesome! :)

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Yay for a more alive looking Wurm ❤️

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Looks great! keep up the hard work!

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Fabulous as always! I have to say I'm rather glad about the toggle, as someone who suffers motion sickness at the drop of a hat, but I'll certainly try it out!

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2 hours ago, Saroman said:

d1u14LV.jpg

 

Certainly a juicy update!

 

 

Black grapes CONFIRMED!

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3 hours ago, Ayes said:

Whoa! That animation movement is terrible! I will certainly be grateful for the ability to toggle it off. Fruits and berries on trees and shrubs will be nice though.

 

=Ayes=

Terrible is harsh, its your opinion though and that's fine. Beauty is in the eye of the beholder as they say, I think it looks great. Fruit on trees is also superb. Nice job. 

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When can we get a rework of lindenwood trees lol they're still so lumpy and ugly

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4 hours ago, Retrograde said:

‘Tis the season!

 

Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible!

 

Ooooooooh awesome! This is going to be great - thank you Saroman and team! :wub:

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I'll just be in the corner recovering from hamster bites and scratches...

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Finally I don't have to look at the back of my head while doing certain actions.

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8 hours ago, Retrograde said:

This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well.

 

To clarify on this, and I plan on posting a full postmortem once I'm done:

 

The hardware that Independence once ran on has been replaced and a new drive installed with it's RAID1 restored. Since it's newer hardware now, the intention is to move Independence back and keep the somewhat older hardware in a fresh state for future emergencies. Along with the new hardware, I've updated the operating system and several other services.

 

We currently have a test server running on these updated systems and services, and so far it looks good. So Independence will be the first to run on the new system and the longer downtime Retrograde mentioned will be scheduled a few months out. Further details will be available once we set a specific date, but the goal is to give an advance warning as the downtime will likely be roughly 6-8 hours. I plan on collecting playtime data before deciding on a date and time to try and impact as few people as possible.

 

I've also ran diagnostics on other servers and have found no other hardware issues as of yet. The lag spikes experienced elsewhere are definitely software-related and that's what we're looking into. I'm hesitant on announcing the changes we make to address lag for a few reasons:

1) If they don't work, everyone is disappointed. Make no mistake, while some changes are no-brainers, others are more fine-tuning and won't yield results until they're running in live.

2) Even if they do work, lag can be caused by other issues and we'd rather not make everyone try to figure out if the last patch *really* worked or not. That's what our profiling tools are for!

 

Once we've made concrete progress, we can make a post detailing what we've done and what the results have been.

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New oleander bushes?

Also will third person view without actions be an option?

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36 minutes ago, Fairyshine said:

Also will third person view without actions be an option?

There's no third person view, but the camera-follows-animations feature is a toggle, as Retrograde mentioned. With it off, it'll stay as is now.

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