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ProPandaPlays

[Resolved] i keep having targeting issues every time i restart my wurm online game.

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if i log out and restart the game, i have to take an hour or 2 of fiddling with stuff and eventually i can play but its fusterating, the in game support told me to make a post here with my console.log. so here i am. the problem is i would always either have no targeting, as in i cant target literally anything, or i could only target the ground, or id have some weird combination of, i can target objects but only super far away and through walls and houses and stuff. never up close. i tried disabling vbo and fbo and iv tried reinstalling java 64 bit, making sure theres no remnants of 32bit. iv reinstalled wurm countless times. not sure the problem. hope someone can help from the devs. tyvm. 

 

Spoiler


Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.propandaplays.log
Time is Mon Feb 11 14:32:25 EST 2019
Running client version 4.0.76
         client build# 3f75ad976687e7aeb4c606853e386338f7b7628c
     client build time 2019-02-01 03:10

=== System information ===
Executing from E:\\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
head_bob = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
quick_keybinds = true
reflection_texture_size = 2
reflections = 2
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 0
supersampling = 0
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Copied default file defaults/badwords.dat to C:\Users\USERNAME\wurm\configs\default\words.dat
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4wu.inf_amd64_d666a2459eba14a6\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4wu.inf_amd64_d666a2459eba14a6\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4wu.inf_amd64_d666a2459eba14a6\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4wu.inf_amd64_d666a2459eba14a6\nvldumdx.dll (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 399.24
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_win32_keyed_mutex
    GL_KHR_parallel_shader_compile
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_minmax_factor
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_feature_query
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_query_resource
    GL_NV_query_resource_tag
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_rectangle_compressed
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

16384x16384 textures not supported, downscaling.
GLSL version: 4.60 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.6): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 1024MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Could not load splash image, using fallback.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
No positions file for 1906x1066
No position data stored for fightwindow
No position data stored for healthbar
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No position data stored for target
No position data stored for selected
No position data stored for quickbar
No position data stored for toolbelt
No position data stored for compass
No position data stored for skillTracker
No position data stored for notification
No position data stored for statusEffect
No position data stored for skills
No position data stored for spelleffects
No position data stored for missions
No position data stored for achievementWindow
No position data stored for chat
No position data stored for event
No position data stored for inventory
No position data stored for Character
No position data stored for timers
No position data stored for creation
No position data stored for creationList
No position data stored for recipeList
No position data stored for journal
No position data stored for equipment
No position data stored for wikisearch
No position data stored for stats
No position data stored for friend
No position data stored for support
No position data stored for trade
No position data stored for menuwindow
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\_Event.2019-02.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\_Friends.2019-02.txt
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\Alliance.2019-02.txt
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\Village.2019-02.txt
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\CA_HELP.2019-02.txt
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\GL-Freedom.2019-02.txt
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\Freedom.2019-02.txt
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\Trade.2019-02.txt
Login successful
Copied default file defaults/autorun.txt to C:\Users\USERNAME\wurm\configs\default\autorun.txt
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Water reflection offscreen size 512x512
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
No mapping found for hair0
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Missing texture data requested: graphics.jar:texture/terrain/cliff_n.dds
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Saving window positions to C:\Users\USERNAME\wurm\players\propandaplays\windows_1906x1066.txt
Saving props file C:\Users\USERNAME\wurm\players\propandaplays\windows_1906x1066.txt
No positions file for 1600x900
No position data stored for event
No position data stored for menuwindow
No position data stored for missionprogress
No position data stored for notification
No position data stored for chat
No position data stored for friend
No position data stored for stats
No position data stored for compass
No position data stored for trade
No position data stored for timers
No position data stored for target
No position data stored for Character
No position data stored for statusEffect
No position data stored for skillTracker
No position data stored for equipment
No position data stored for quickbar
No position data stored for achievementWindow
No position data stored for healthbar
No position data stored for creationList
No position data stored for 6854077489087746
No position data stored for missions
No position data stored for creation
No position data stored for support
No position data stored for wikisearch
No position data stored for spelleffects
No position data stored for recipeList
No position data stored for inventory
No position data stored for journal
No position data stored for fightwindow
No position data stored for toolbelt
No position data stored for selected
No position data stored for skills
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\_Skills.2019-02.txt
Writing to C:\Users\USERNAME\wurm\players\propandaplays\logs\PM__Timothymarker.2019-02.txt
 

 

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its still broken, i have to redownload the clients each time i want to click play, i cant even use the client button, and my scale is 100%

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says "cannot determine a valid java home" each time i try each client. but iv reinstalled 64 bit java multiple times and reinstalled wurm multiple times. iv literally tried everything, i even made sure the java_home was correct and manually made it. im so lost

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You can fix that by removing Wurm Online clients in Java Control Panel (should be a shortcut called Configure Java in the Windows' control panel) - click View under Temporary Internet Files (General tab), press on the separate clients installed and press that X icon to remove them. Running the downloaded .jnlp files should now install them properly.

 

Other than that for the targeting issue, try updating your video card drivers, since you're running pretty outdated ones.

https://www.nvidia.com/Download/index.aspx?lang=en-us

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iv already done that java thing like 2 days ago , didnt fix it. but to be safe i removed them both again, the preview client and the safe client. il let you know if that fixes the client startup icon issue.

 

also i went into my device manager, i have the latest drivers for my graphics cards... i honestly dont know what the issue would be. you could say my graphics card is rather old, being a 750 ti but this isnt the most graphics intense game, also it runs every other game just fine.

 

dont know why i get this targeting issue tho... it baffles me. iv tried everything.

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id like a refund if this continues, i spent roughly 10 hours trying to get this game to work in "tech support" on stream and off stream. with in game support and this ticket. i literally just spent another hour this morning JUST trying to fix java and reinstalling and iv tried literally dozens upon dozens upon dozens of fixes that myself, chat, in game support and devs, have all suggested. nothing is working. i spent roughly 42 dollars buying the 1 month premium, with 5 silver, cant even play. also i bought 6 silver twice i believe. this is beyond fustrating. if this cant be solved easily, which it clearly cant. i would like to request a refund. ty.

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btw, im currently trying to reinstall the game, and it keeps giving me errors saying it cant install certain files. im trying to reinstall it once more. but i removed the game and now i cant even reinstall it. i truely love the game but i literally cant play it. so if it keeps this up i would like to request a refund however.

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@Samoolwasnt there very similar issue in probably October 2018 connected with AMD graphics cards? I remember that i had problems with targeting and hovering, repaired in one patch

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I haven't heard of any issues with installing the game itself - must be something on your end, make sure to just run the .jnlp file you downloaded and it should run fine.

As for the targeting issue, only other thing I've got right now is try disabling FBO in Compatibility settings.

 

While you mentioned the video drivers being current, they're not - the console log you attached to the first post indicates that.

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i want to apologize for being upset, it was very fustrating since i tried so many different things. and when i tried to update my drivers they "wrongly" said that they were already the latest version. i tried manually installing like you said and on the first try its working 100% like it never has before, at best before, it would half work, targeting walls and floors but hard to target objects. while its working 100% i dont want to close this ticket just yet please. please let me have 1 day to see if it remains working fully like it is. and i apologize about getting slightly annoyed. i love the game and its super fun it was just fustrating :)

 

thank you samool and  votip both :)

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Never trust windows update or device manager for "updated drivers" since at best you will get rather dated and generic windows graphic drivers that do not properly handle some OpenGL gaming features. These drivers may work perfectly fine in home/office apps and DirectX games, but they usually do poorly in OpenGL games. Microsoft makes drivers primarily for games and apps that run on Microsoft's own DirectX, not the competing OpenGL.  It's probably less a 'conspiracy' and more of a 'That's Not Our Problem.'   

Always go direct to NVidia, ATI, or Intel for updated graphics drivers for gaming. 

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btw, i can confirm my game is working 100% now. i think it was some weird compound issue with my drivers being out of date PLUS something with obs, because now that i have switched over to stream labs obs. instead of the regular OBS, and updated my drivers i havnt had the bug once. thank you very much :) leaving this for the future in case anyone comes across this same issue. its fixed now though for me. :) 

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I'm glad you managed to get the issue resolved, thread locked.

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