Posted February 2, 2019 So, while shooting the breeze with my deed mates today we came up with some novel ideas for guard towers. Idea: Allow 'sacrificing' high ql or high ccfp food & drink to guard towers to give the guards a buff, or perhaps increase guard count. Something akin to a deed bonus, but for guard towers. Subsequent idea: Feeding the guards too much booze when sacrificing has a small chance to cause a randomly timed, scripted fight amongst the guards at some point in the hours/days after the sacrifice happens. Something like how the wagoners burp and fart or whatever they do, but there's a chance that a guard randomly dies after the scripted fight ends. Could be fun? 1 Share this post Link to post Share on other sites
Posted February 2, 2019 +1 Especially love the drunken fights. Can we also make it possible to entice guards out of mines with a doughnut? 1 Share this post Link to post Share on other sites