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Killroth

PVE Alliance Decor/Flair package

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How about pve kingdoms capital deed and perimeter of which is a pvp zone? (if even possible) 

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-1 

 

A "PvE" alliance could be created so easily with me and one of my alts in two deeds.  This would make for hundreds of "PMK graphics" which would be overwhelming for the already busy art developers.  This just isn't feasible for the sheer number of "alliances" on Freedom.

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+1 as more graphic we have, as better game!  :) 
Agree made it payable to give some profit for GMS, for they hard working while adding a new graphic, 2g is good I like it. will also effect on price so will help market with new items :) 

Edited by Gofs

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I like the idea of having cool banners and stuff as a freedomer, but how about we give the option to highest populated/largest alliances in freedom who actually do missions etc to help the freedom kingdom to thrive, buy stuff from traders with silvers etc, like top 5 or something that are nominated by the king himself to be worthy of showing off colors of their own or 1 per server, 2 maybe in xanadu, these items wouldn't be tradeable and only tied to that specific alliance to carry their banners. Made by the art master (Saroman) himself and the specific alliances could pick their favorite from premade few options. Monthly check on who is the strongest alliances in-game who can keep their banners etc! if they are worthy. Would require "some" coding tho since nothing of this sort isn't in the game atm, but yeah, my few cents.

 

This way, it would cause healthy competition between alliances in PvE and by this way it would force people to actually work together in alliances.

 

 

Could be like 10 premade graphics of tabards, banners and wagons for example, but not full set since its only an alliance in a freedom kingdom, this would push the players to co-operate and push forward to keep your entitled position and showing off that you are the elite of freedomers. I know people hate work, it should be just easy money grab, but this would be a way its not tied to any markets in-game and wouldn't hurt anything..... plus people would get something more cooler tabards etc than the basic freedom one.

 

 

 

Edited by Themystrix

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It could also be based on land controlled by an alliance over the past month?

  • If total land deeded by an alliance is over a certain threshold, and holds for a month, they can pay an extra 2 gold to unlock their flair permanently.
  • If the amount drops below a (slightly lower) threshold for over a month, those special flair items can no longer be crafted until that threshold is exceeded again (no extra fee to re-instate)
  • If an alliance is dissolved, the ability to craft said items vanishes and they're treated like legacy kingdom items.

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16 minutes ago, Etherdrifter said:

 

It could also be based on land controlled by an alliance over the past month?

  • If total land deeded by an alliance is over a certain threshold, and holds for a month, they can pay an extra 2 gold to unlock their flair permanently.
  • If the amount drops below a (slightly lower) threshold for over a month, those special flair items can no longer be crafted until that threshold is exceeded again (no extra fee to re-instate)
  • If an alliance is dissolved, the ability to craft said items vanishes and they're treated like legacy kingdom items.

How alliance can control land wihout towers?

-1

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1 hour ago, Wargasm said:

-1 

 

A "PvE" alliance could be created so easily with me and one of my alts in two deeds.  This would make for hundreds of "PMK graphics" which would be overwhelming for the already busy art developers.  This just isn't feasible for the sheer number of "alliances" on Freedom.

 

I think Joelle has addressed this issue best already. An ingame "designer" would go a long way already, it's how most MMOs handle these things and they work reasonably well. Still a workload, but not one that scales with the number of alliances, or "alliances", whatever you mean by that.

 

Personally I'm leaning indifferent to it, all I'd really want from my wagons looking different is better distinguishing their use other than by their name. Some patterns and colors that we can mesh together would be nice to have, but even with Joelle's solution this may be more work than is currently warranted for. One that I indeed don't find exactly worthwhile with some actual content on the current roadmap.

 

Now excuse me while I hide from the horse color enthusiasts who'll try to lynch me for the last sentence.

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I think the issue lies more on the user end, not the dev end.  It's fine for pmks because for all of pmk history there's still only really a handful, but if you suddenly add tens and hundreds of pve designs that's now heaps of more textures that each user has to load

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What i'd rather see is something built into the journal levels where you can make a basic banner, then shield then tall banner etc and as your skill in certain milestones are achieved the greater the preset embellishment  choices you can choose from to design custom parts like tabbards and banners etc.  This gives some goals to work towards that is intrinsic in the wurm spirit of earned value achievement.  It would also being to build a social aspect to the pve side currently missing completely in that perhaps at journal milestones you get a title change that upgrades you to perhaps a special meal from the refreshment dude at spawn, a gifted saber from an earl, or say an eel pond from a viscount etc.  maybe as your social rank increases , other options unlock.  Both these aspects can help shape a more social aspect to wurm in terms of where you are in a social hierarchy in a kingdom of freedom, as well as new journal tasks, and abililty to have some customized shields, tabbards, banners/flags within a preset amt of choice based on social rank.

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An Alliance/deed Journal. 

 

- Faeran has been talking about this for a while.

Could make an alliance/deed based journal system. complete goals together 

- each stage unlocks a certain decorative level.

Examples of deed/alliance journal steps

 

completed a # of missions together

Slayed # beasts at a rift

contributed x% to server giant colossus (or whatever big project)

reached x amount of players

reached a total skill level of x

remained as an alliance of x number of players for over 30 days

 

Could also add steps related to new Frontier whatever that is

 

3 hours ago, Bloodscythe said:

What i'd rather see is something built into the journal levels where you can make a basic banner, then shield then tall banner etc and as your skill in certain milestones are achieved the greater the preset embellishment  choices you can choose from to design custom parts like tabbards and banners etc.  This gives some goals to work towards that is intrinsic in the wurm spirit of earned value achievement.  It would also being to build a social aspect to the pve side currently missing completely in that perhaps at journal milestones you get a title change that upgrades you to perhaps a special meal from the refreshment dude at spawn, a gifted saber from an earl, or say an eel pond from a viscount etc.  maybe as your social rank increases , other options unlock.  Both these aspects can help shape a more social aspect to wurm in terms of where you are in a social hierarchy in a kingdom of freedom, as well as new journal tasks, and abililty to have some customized shields, tabbards, banners/flags within a preset amt of choice based on social rank.

 

Edited by Killroth
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3 hours ago, MrGARY said:

I think the issue lies more on the user end, not the dev end.  It's fine for pmks because for all of pmk history there's still only really a handful, but if you suddenly add tens and hundreds of pve designs that's now heaps of more textures that each user has to load

 

This.

 

6 hours ago, Etherdrifter said:

 

It could also be based on land controlled by an alliance over the past month?

  • If total land deeded by an alliance is over a certain threshold, and holds for a month, they can pay an extra 2 gold to unlock their flair permanently.
  • If the amount drops below a (slightly lower) threshold for over a month, those special flair items can no longer be crafted until that threshold is exceeded again (no extra fee to re-instate)
  • If an alliance is dissolved, the ability to craft said items vanishes and they're treated like legacy kingdom items.

 

What "legacy" is that?  Do you even know what that means?  The legacy of some freedomer that braved a troll and a few bears to build 2-3 guard towers deserves his own flag?  ######.

 

Do you even hear yourself right now?

 

The banners, flags and wagons that you see on Freedom from "legacy" kingdoms like MR, JK and BL are not simply decoration.  To a lot of us, they are an everlasting symbol of the blood sweat and tears that some of us put into years of playing on Chaos.  I don't have JK flags on my deed because I like the color, and certainly not because I'm waiting 10 years to sell them for 1g each or whatever.... they are there because they mean something to me from my history on Chaos.

 

Half of you will claim it is the "uniqueness" of having your own flag/banner that drives you to +1 this ridiculous suggestion, but the truth is you just want to make coin from selling flags like Chaos kingdoms do once in a blue moon, without having to take any risk of sailing to Chaos or even having to pay 1 gold like we did to have your own design.

 

Pay 1 gold to start, found and build 20+ deeds, build hundreds of guard towers and supply about a thousand players with armor, weapons, tools and enchants and then come back and tell me again about your "legacy",   Pffft.

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1 hour ago, Wargasm said:

 

This.

 

 

What "legacy" is that?  Do you even know what that means?  The legacy of some freedomer that braved a troll and a few bears to build 2-3 guard towers deserves his own flag?  ######.

 

Do you even hear yourself right now?

 

The banners, flags and wagons that you see on Freedom from "legacy" kingdoms like MR, JK and BL are not simply decoration.  To a lot of us, they are an everlasting symbol of the blood sweat and tears that some of us put into years of playing on Chaos.  I don't have JK flags on my deed because I like the color, and certainly not because I'm waiting 10 years to sell them for 1g each or whatever.... they are there because they mean something to me from my history on Chaos.

 

Half of you will claim it is the "uniqueness" of having your own flag/banner that drives you to +1 this ridiculous suggestion, but the truth is you just want to make coin from selling flags like Chaos kingdoms do once in a blue moon, without having to take any risk of sailing to Chaos or even having to pay 1 gold like we did to have your own design.

 

Pay 1 gold to start, found and build 20+ deeds, build hundreds of guard towers and supply about a thousand players with armor, weapons, tools and enchants and then come back and tell me again about your "legacy",   Pffft.

we already know u are -1

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It isn't about the -1.  Why should PvP kingdoms have to spend 1g for banners and flag designs if Freedomers can get it for free?

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3 hours ago, Wargasm said:

It isn't about the -1.  Why should PvP kingdoms have to spend 1g for banners and flag designs if Freedomers can get it for free?

No one ever said about giving it to freedom for free (or i didnt anyway) i just want everyone to be treated equally.

 

I want the option for legitimate Alliances of more than 15+ villages and or villages with 25+ premiums to be able to pay 1g and have thier own identity. 

 

As it stands now Alliances have been overlooked totally

 

  1. permissions are awful...the only options a leader has is removing a village and setting motd
  2. I want pve goals for an alliance maybe like the journal (build a lighthouse/giant windmill/whatever huge project)

       3.A graphic to unite our larger alliances under one banner like pvp kingdoms. Im ok with there being a limited number of whatever productions (25 wagons / 50 tents w/e) 

         I dont care about the silvers I just want the alliance experience enriched. I dont care about the other perks pvp kingdoms get (better casting) etc etc 

 

I know Devs got alot going on just saying might be something to look into for the new Frontiers where they talking about pve coming together to fight a threat.

Edited by Killroth

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6 hours ago, Wargasm said:

Do you even hear yourself right now?

 

Do you? You spout nothing but self-righteous elitism right now and make arguments based on blatantly wrong conjecture (again!). You didn't even understand that @Etherdrifterwas using the technical term of "legacy", not the literal one.

 

But hey, why address someone honestly when you can just make a straw voodoo doll and beat on that instead. Intellectual honesty must be something for us Freedom plebs only.

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7 hours ago, Wargasm said:

What "legacy" is that?  Do you even know what that means?  The legacy of some freedomer that braved a troll and a few bears to build 2-3 guard towers deserves his own flag?  ######.

 

Do you even hear yourself right now?

 

To a lot of us, they are an everlasting symbol of the blood sweat and tears that some of us put into years of playing on Chaos.  I

....just want to make coin from selling flags.  <---- (I did that edit on purpose for fun).

Pffft.

 

32ik2u.jpg

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28 minutes ago, Mordraug said:

 

32ik2u.jpg

hell of a lot more effort than defending against trolls with the help of guard towers for certain...

 

PVE does not deserve freebies. There's too little risk and too great a reward for being a freedomer already

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Nope from me.

I drift around with the wagon every day.. I don't need 1000 more graphics to have to be loaded.

The idea of tabards is critical in pvp because people are fighting and need to differentiate each other fast, but has no meaning in pve against wolfs.

 

We already have dyes in game that devs put work into. Maybe activate water and wash away cloth on tabard,  tents and wagons to turn white then dye them whatever color you want. Also maybe adding some crests (sun, sword, potions, etc) like the market signs have and can be switched between, would work really nice for this. So every alliance can dye their own tabards and choose the same crest.

Edited by faty
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8 hours ago, Gladiator said:

hell of a lot more effort than defending against trolls with the help of guard towers for certain...

 

PVE does not deserve freebies. There's too little risk and too great a reward for being a freedomer already

 

Heh, the same PvE that funds the game out of sheer numbers AND funds part of Chaos by buying your oh-so-treasured decorations that you do "NOT" want for selling but do sell anyways? 

 

You also have to get over yourself, Gladys.  People are talking about paying for them, and being made risk-free on PvE, their market value would outright suck.

 

You're not martyrs, you're not forced to PvP.  The only real difference between PvP and PvE is that you guys are gamblers.  You plonk cash into a game mode that's open for other gamblers to take the cash from you.  Your "effort" and "blood, sweat, and tears" are as commendable as that of a poker player.... except that poker players don't go into an all-out whine when people play poker at home betting plastic tokens because they're not doing the "effort" to risk their cash at a casino.

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1 hour ago, Mordraug said:

 

Heh, the same PvE that funds the game out of sheer numbers AND funds part of Chaos by buying your oh-so-treasured decorations that you do "NOT" want for selling but do sell anyways? 

 

You also have to get over yourself, Gladys.  People are talking about paying for them, and being made risk-free on PvE, their market value would outright suck.

 

You're not martyrs, you're not forced to PvP.  The only real difference between PvP and PvE is that you guys are gamblers.  You plonk cash into a game mode that's open for other gamblers to take the cash from you.  Your "effort" and "blood, sweat, and tears" are as commendable as that of a poker player.... except that poker players don't go into an all-out whine when people play poker at home betting plastic tokens because they're not doing the "effort" to risk their cash at a casino.

 

Dude what are you on about? I haven't spent a penny on Wurm for months. And look at my PVP kill count.

 

You who do not have a clue what the PVP situation is like should shut up

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Just now, SmeJack said:

K:D check pls

i was 55 : 3 about 2 months ago. Idk now

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2 hours ago, Mordraug said:

The only real difference between PvP and PvE is that you guys are gamblers

 

The only real difference is that pvp is pve with attacking players and breaking walls on deed enabled, but with a much greater sense of community than pve.  You're more likely to find enemy playing other games together on the same "wurm" team than you are to find entitled players on a crusade against a game mode type on a game they apparently don't play anymore

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23 hours ago, Wargasm said:

It isn't about the -1.  Why should PvP kingdoms have to spend 1g for banners and flag designs if Freedomers can get it for free?

Just give them what they want, it prevents wagon kingdoms @Wargasmthey're just going to what Gofs did otherwise and make us hot and bothered by that. This will at least stave off the issue temporarily.

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