Posted January 15, 2019 A message different from the default "you stop leading the x" for when whatever's being led gets stuck on the corner of a wall/door and stops leading, maybe something like "x's lead gets snagged on the wooden house wall and is ripped from your grasp" so you actually know what the problem is instead of trying to figure out why your horse that's desynced 10 tiles away suddenly decided to stop or like, make them follow your movements better so they don't try to run through walls like morons 8 Share this post Link to post Share on other sites
Posted January 15, 2019 Good idea. I lost a lot of time searching for animals because I missed the messages. I'd love for them to maybe actually be a different color in the events tab so we see them when we unlead without wanting to. 1 Share this post Link to post Share on other sites
Posted January 15, 2019 Or flash on the screen too. I found myself hundred times of going back to retrace my steps after I figured I lost animal 15 minutes ago 1 Share this post Link to post Share on other sites
Posted January 15, 2019 20 minutes ago, kochinac said: Or flash on the screen too. I found myself hundred times of going back to retrace my steps after I figured I lost animal 15 minutes ago This is a great idea if path-finding issues make a better solution impossible. Losing an animal is extremely pertinent information, unlike the presence of beehives that hardly anyone gives a toss about by this point. Share this post Link to post Share on other sites
Posted January 15, 2019 2 hours ago, kochinac said: Or flash on the screen too. I found myself hundred times of going back to retrace my steps after I figured I lost animal 15 minutes ago +1 to the flash on screen if not "stop leading" selected by the player. Trying to remember which corner of wall the horse is stuck on is irritating! Share this post Link to post Share on other sites
Posted January 15, 2019 +1 I spent an hour running down through tunnels to the shore with horses for a wagon just to discover I had stopped leading them at the entrance to the caves - resulting in me having to run an hour and a half back up, and grab them again. Please put an end to that! 1 Share this post Link to post Share on other sites
Posted January 16, 2019 Is there any reason why animals being lead should ever stop being lead? My preference is that the animals never stop being lead in the first place. 1 Share this post Link to post Share on other sites
Posted January 16, 2019 +1 for displaying it on screen generally Share this post Link to post Share on other sites
Posted January 16, 2019 4 hours ago, Fairyshine said: Is there any reason why animals being lead should ever stop being lead? My preference is that the animals never stop being lead in the first place. This 1 Share this post Link to post Share on other sites