Cuddles

[Released] Coldies Compilations

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it was for the night, when i logged in the next day ...back to steel, your mods not even on there.  I give up and will just give out 99 ql steel to the players as I dont want to rewrite the whole sever. thanks for your help anyways.

 

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DPS broke in Beta patch, already fixed it, I'll post at some stage.

Everything else seems fine so far.

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any chance to you could add something to the event portals to allow it to teleport to underground events .. like surface true or false .. trying to get players to an underground dungeon thanks

 

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DPS mod link is now for the 1.9 beta patch, won't work on current game version.

I can have a look at detecting if underground and just auto adjusting the teleport to suit.

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1 hour ago, Alystara said:

thanks .. please let me know if you update it

@Alystara

K done, in first post the same link will d/l the updated version.

It will autodetect if inside or outside and adjust teleport accordingly.

Also while I was there I made it work in buildings as well and floors of buildings, unfortunately if the building hasn't rendered on client screen the player will just drop to the ground, bit of a game limitation there. I did successfully do a teleport to top of a building by adjusting the 'floorlevel' to 3 more than top of building and so player was in the air basically and the building rendered before they fell to far and so was on top of building. Something people can play around with I guess if they want to.

 

So needed to add new stuff to the db to record if in cave or not and also building floor, when server is not running, so when you update the mod.

Easiest thing to do is just open up the modsupport db, on database structure tab right click ColdieEventPortals and click delete, then click write changes. Then when server starts it will remake that part of the db with the new columns.

 

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something interesting, you dont seem to take fall damage after teleporting to a really really high above ground location, I changed floorlevel to 20 and so a player char would be way up in the sky and would just fall to ground, no damage. It's kind of fun, this works to land on buildings too but even 4+ above highest floor of building is enough but not as fun as 20  haha

tried 50 and was fine too 😃

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On the event portals, how does the minx/max/miny/maxy work to prevent skill loss? I tried a bunch of configurations on my server but still found people were losing skill. I assume I'm just doing it incorrect. Sorry for dumb question.

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well its like a box on the map, lets say you have an event deed at 790, 1600 and the deed is 21 x 21, which is 10 tiles in each direction from token. so if you want that whole area to be no skill loss you set minx to be 790 - 11 and maxx 790 + 11 and so on.

freadeathminx = 779
freadeathmaxx = 801
freadeathminy = 1589
freadeathmaxy = 1611

which is 11 in each cardinal direction to cover the 21 x 21 area, so if a player is standing on tile 784, 1608 they wont lose skill, as an example.

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Posted (edited)

Ah, I tried that combination but failed to get it to work, but it was still probably me not putting the values in correctly. Once you have input the x/y and right click reload props, do you then need to end the event and then reactivate the event, or end + delete portal create new portal for it to work? I assumed activate zenny was the zone but I wasn't 100% on that. Oh and also, does one have to have a deed for that particular functionality to work? We were testing on an off-deed site. The teleportation and recall worked perfectly it was just the no skill loss we had issues with.

Edited by Ayluin

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Posted (edited)

nah you don't even need event to be active and no skill loss should still be working, doesn't need to be on deed at all, i sometimes just do min 1 max 4000 to cover entire map and it works fine.

 

Which server you on? I can pop in with a char and help test it.

 

Edit:

You can just message me the details and a discord link if you use it.

Edited by Cuddles

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