Posted February 11, 2022 Anyone know how I can compile the code for the survival mod? I used to love this mod! Share this post Link to post Share on other sites
Posted May 3, 2022 On 8/11/2019 at 12:27 AM, Cuddles said: ok there was an issue posted elsewhere about creature counts and having like 30% of hostile creatures as wolves and such. So posting this here for people to test and such. It won't remove mobs, so as admin you will need to deal with that yourself, can always just open up creature db and delete the records of the creatures you want and boot it up. Best to do that stuff while server is offline. https://1drv.ms/u/s!AjnBltNOSFjCgm1CgrVce73g0-Go?e=Nu9cxf # mobid (int),max count (int) ; mobid (int),max count (int) ; mobid (int),max count (int) # id 10 is black wolf, id 12 is brown bear #mobmaxes=10,500;12,1000 # no spaces, use comma between mobid and max count then use semicolon to seperate for next mobid and max count Anyone else see an issue with Sharks? I set them to max 70 but my server insists that there must have 470. I've deleted the sharks from the database twice now. All other settings seem to be working or are in a more reasonable range it. Share this post Link to post Share on other sites
Posted July 10, 2022 (edited) I have released two of Coldie's mods with minor changes: The modifications:CavusNostra Added ability to lead Unicorn Foals Added ability to groom Unicorn Foals and Hellhorse Foals TentSleep Added ability to sleep without having to select an item You can get them here: https://gitlab.com/tyoda-wurm/ColdiesMods Edited March 28 by Tyoda 2 Share this post Link to post Share on other sites
Posted December 8, 2022 (edited) Hello! Is it any way to remove penalties for the Long bow, and make it able to shoot from 1-30 tiles? Edited December 10, 2022 by Gofs Share this post Link to post Share on other sites