Posted May 27, 2020 ok rift mod had some fixes and improvements. spawning mobs no longer resets power to 0, just subtracts the power used from the total. when sacrificing you get an event print stating the 3 power stages set by the server admin. 1 Share this post Link to post Share on other sites
Posted August 3, 2020 updated 1 tile mining so you can use concrete to raise rock with just the 1 rock tile exposed. 1 Share this post Link to post Share on other sites
Posted August 3, 2020 3 hours ago, Cuddles said: updated 1 tile mining so you can use concrete to raise rock with just the 1 rock tile exposed. Wow, nice! Share this post Link to post Share on other sites
Posted August 7, 2020 On 1/8/2019 at 11:17 AM, Cuddles said: New 'lower rock to flat' action Activate pickaxe and right click a rock tile on surface, click lower rock to flat. This action will start to lower the 3 highest corners down to the lowest corner. It uses your server timer settings for surface mining, so skill, ql and so on affect the time, it is rounded though to nearest second, so 2.8 would be 3. All the usual restrictions will apply as if you were just surface mining. The range on the action is increased to roughly 3 tiles, this allows for easier dealing with steep slopes and also ability to move to another tile when you have 100 rocks where you are standing. ok major update to 1 tile mining, a new action for lowering, similar to flatten on dirt but it only lowers and doesn't raise in any way. Share this post Link to post Share on other sites
Posted August 13, 2020 updated fish monger to increase payment for rarity, in properties file defaults are #rarity adjustments rare=1.5f supreme=2.0f fantastic=2.5f so extra 50% for rare. 1 Share this post Link to post Share on other sites
Posted August 14, 2020 small update on bounty mod, seems that getting the templateid of creatures added by mods isn't as easy as it should be, the creatures db lists all templateid as -1. So new action, right click any creature "Get Creature ID" will print the creatures template ID. [18:42:48] Template ID of adolescent seal is 93. Share this post Link to post Share on other sites
Posted September 19, 2020 (edited) On 1/7/2019 at 7:17 PM, Cuddles said: One Tile Mining 7th August 2020 major update. v 4.5 # surfaceminechance true to enable changing the chance code. # default server code is Math.max(0.2f, (float)mining.getKnowledge(0.0) / 200.0f); # make sure to have a ; at end and dont use any ' or " # if you want pure % regardless of skill its a float value so do minecode=1.0f; for 100% minecode=0.5f; for 50% surfaceminechance = true minecode=1.0f; #alters speed for mining action to use level INSIDE a mine. levelfactor=0.5f #enables mining and concrete usage with just 1 tile of rock exposed onetilehook = true # true enables lower action on surface rock loweraction = true New 'lower rock to flat' action Activate pickaxe and right click a rock tile on surface, click lower rock to flat. This action will start to lower the 3 highest corners down to the lowest corner. It uses your server timer settings for surface mining, so skill, ql and so on affect the time, it is rounded though to nearest second, so 2.8 would be 3. All the usual restrictions will apply as if you were just surface mining. The range on the action is increased to roughly 3 tiles, this allows for easier dealing with steep slopes and also ability to move to another tile when you have 100 rocks where you are standing. https://1drv.ms/u/s!AjnBltNOSFjCgkfWbCn02pAkzD1S Okay I think I misunderstood something, does a square have to be totally exposed to level it? Cause I hit rock in a couple of corners and I want to level that out but not full expose the stone underneath. Can I not do that with this mod? If not is it possible to make it a feature that you can. (I would almost say I'm OCD on how my land forms need to look if I put a settlement on it and when I can't because I've it rock I get frustrated.) Edited September 19, 2020 by Greystar Share this post Link to post Share on other sites
Posted September 19, 2020 You need to hit rock on all 4 corners to actually make the tile rock, as per usual. the rock layer and dirt layer are like 2 separate sheets across the land, trying to lower rock while the tile is dirt wouldn't really work. Share this post Link to post Share on other sites
Posted September 19, 2020 2 hours ago, Cuddles said: You need to hit rock on all 4 corners to actually make the tile rock, as per usual. the rock layer and dirt layer are like 2 separate sheets across the land, trying to lower rock while the tile is dirt wouldn't really work. yeah, thanks I figured it out, was a pain but I excavated a large part of that area of all the dirt then lowered it to what I wanted it, then created my mine entrance then put all the dirt back, worked like a charm, just a circuitous route. Thanks for the reply though. Share this post Link to post Share on other sites
Posted September 20, 2020 14 hours ago, Greystar said: yeah, thanks I figured it out, was a pain but I excavated a large part of that area of all the dirt then lowered it to what I wanted it, then created my mine entrance then put all the dirt back, worked like a charm, just a circuitous route. You wouldn't have needed to excavate a huge area to make your mine entrance, though, if you have the One Tile mining mod. Just the one tile that you wanted your entrance would need to be dug down to rock in all four corners. Share this post Link to post Share on other sites
Posted October 27, 2020 Hey! The rift mod has a problem, specifically that it doesn't read the low/med/highpowerneeded values from the properties file. (I decompiled the classes to take a look at it.) I edited the classes with a class editor for now to change the hardcoded values to what I wanted, but it would be nice to not have to do that :D Cheers! Share this post Link to post Share on other sites
Posted October 28, 2020 nicely spotted, fixed and updated. v2.2 Share this post Link to post Share on other sites
Posted November 10, 2020 can't download the mods? says the files dont exsist. Share this post Link to post Share on other sites
Posted November 10, 2020 links work fine for me, have had people previously had issue using firefox, maybe try a different web browser. Share this post Link to post Share on other sites
Posted November 11, 2020 chrome actually, but it does work on edge...weird. Share this post Link to post Share on other sites
Posted November 11, 2020 Onedrive is microsoft and they may not be playing nice with google *shrug* Glad you can d/l them now though 😃 Share this post Link to post Share on other sites
Posted November 30, 2020 posted source code in first post. Share this post Link to post Share on other sites
Posted November 30, 2020 Well i want to thank you for the hard work you have done over the years, sorry to see ya that your burned out on modding, hope to see ya on the servers sometimes. Much respect. 1 Share this post Link to post Share on other sites
Posted November 30, 2020 On 1/7/2019 at 5:17 PM, Cuddles said: ---==Retired==--- Huge loss to the WU modding community. We have several of your mods on my server, and I think they make the game so much better. Thank you for all the great work you've contributed! 2 Share this post Link to post Share on other sites
Posted December 6, 2020 Thank you for all the great mods, Coldie . I wish you all the best with your game development goals!!! 2 Share this post Link to post Share on other sites
Posted April 17, 2021 Hello Cuddles I changed the Altar Power to 50% of the original setting: highpowerneeded=200000 midpowerneeded=100000 lowpowerneeded=50000 but it still needs power 100000 to spawn Eject Share this post Link to post Share on other sites
Posted July 18, 2021 rift event had a big update, yes i am still retired. If any issues in my mods though you can contact me in discord. 1 Share this post Link to post Share on other sites
Posted November 6, 2021 I was told one of coldies mods added mills to wurm unlimited anyone know where i might find it? Share this post Link to post Share on other sites
Posted November 6, 2021 24 minutes ago, WolfHunt said: I was told one of coldies mods added mills to wurm unlimited anyone know where i might find it? It's still a work-in-progress, but here it is: https://onedrive.live.com/?authkey=!AJ8_AuHT3LPrDVk&cid=C258484ED396C139&id=C258484ED396C139!544&parId=C258484ED396C139!318&action=locate 1 Share this post Link to post Share on other sites
Posted January 22, 2022 On 7/17/2021 at 8:04 PM, Cuddles said: rift event had a big update, yes i am still retired. If any issues in my mods though you can contact me in discord. Dont Lie M8, you know you are addicted to Wurm still and can never fully leave Share this post Link to post Share on other sites