Posted November 19, 2019 20 minutes ago, Cuddles said: The tag in title says server. Lol, so it does! Well, I had said "unless I missed it", so I guess I missed it! 😅 Share this post Link to post Share on other sites
Posted December 22, 2019 @CuddlesDoes reconfiguring Fish Monger require a patch? I'm assuming it does, but it would be handy if not. 🙂 Share this post Link to post Share on other sites
Posted December 22, 2019 reconfigure? you mean to add clams? or something else? Share this post Link to post Share on other sites
Posted December 23, 2019 6 hours ago, Cuddles said: reconfigure? you mean to add clams? or something else? I mean changing how much money is given for kgs of fish. Share this post Link to post Share on other sites
Posted December 23, 2019 that's all in the properties file. Share this post Link to post Share on other sites
Posted December 24, 2019 21 hours ago, Cuddles said: that's all in the properties file. Yes, I have had no trouble changing the prices. I was just wondering if it required a patch to make the changes, since some mods don't. I patched just in case. Share this post Link to post Share on other sites
Posted December 25, 2019 by patch do you mean reboot the server? if you do then yes, I do sometimes add a reload action to my mods but it seems I didn't on that 1. Share this post Link to post Share on other sites
Posted December 26, 2019 3 hours ago, Cuddles said: by patch do you mean reboot the server? if you do then yes, I do sometimes add a reload action to my mods but it seems I didn't on that 1. Not reboot, but run patcher.bat to patch any changes into the server Share this post Link to post Share on other sites
Posted December 26, 2019 patcher.bat is only needed after the developers patch the game, since they do that like once a year or something stupid yeah you don't need to use that often. 1 Share this post Link to post Share on other sites
Posted December 26, 2019 1 hour ago, Cuddles said: patcher.bat is only needed after the developers patch the game, since they do that like once a year or something stupid yeah you don't need to use that often. One of the major modders told me I need to use it every time I make any changes, except for mods that specifically don't require it. Share this post Link to post Share on other sites
Posted December 26, 2019 patcher.bat only patches the wurmserverlauncher and only needs to be ran after a patch released by WU or modloader has been updated, not by mods themselves, basically just tells the server to read for mods and has no bearing on whether a mod should or should not work unless the modloader has been updated recently or a WU patch Share this post Link to post Share on other sites
Posted December 30, 2019 Added Creatures DB to first post, basically if you manually delete creatures from the database you are doing it wrong, each creature is listed in several places throughout the database, this mod will look for creatures removed incorrectly and try to remove all occurrences of that creature. Nothing to change in the properties file, it just does it's thing on server startup. Share this post Link to post Share on other sites
Posted December 30, 2019 2 hours ago, Cuddles said: Added Creatures DB to first post, basically if you manually delete creatures from the database you are doing it wrong, each creature is listed in several places throughout the database, this mod will look for creatures removed incorrectly and try to remove all occurrences of that creature. Nothing to change in the properties file, it just does it's thing on server startup. this is really awesome! I never manually delete animals from the DB yet, but if I did, I would totally us this. Many thank you’s! Share this post Link to post Share on other sites
Posted December 30, 2019 good for people who find themselves with 100,000 wolves on server but everyone has 70FS and finds them boring LOL Share this post Link to post Share on other sites
Posted February 1, 2020 (edited) nm, the download I was trying to get got interrupted. It's fixed now. Edited February 1, 2020 by Batta Share this post Link to post Share on other sites
Posted February 4, 2020 well i decided to poke this beta version and see what survived of my mods, well good news is all of them seemed to boot up and be working fine on initial testing. I went looking for the post they did about the beta but I couldn't actually find it, *shrug* Share this post Link to post Share on other sites
Posted February 4, 2020 2 hours ago, Cuddles said: well i decided to poke this beta version and see what survived of my mods, well good news is all of them seemed to boot up and be working fine on initial testing. I went looking for the post they did about the beta but I couldn't actually find it, *shrug* https://forum.wurmonline.com/index.php?/topic/173265-wurm-unlimited-beta-1927/ 1 Share this post Link to post Share on other sites
Posted February 7, 2020 GM deedmaker crashes server and messes up the Zonesdb Share this post Link to post Share on other sites
Posted February 8, 2020 can you tell me more information, I just logged in and made 10 deeds with 1 char, some just 1 tile from others. Spoiler [10:26:34] You leave GM Deed 53. [10:26:37] You leave Freedom Isles. [10:26:40] You are no longer citizen of GM Deed 53. [10:26:40] Congratulations! You are now the proud citizen of GM Deed 45. [10:26:40] You enter GM Deed 45. [10:26:40] You enter Freedom Isles. [10:26:40] You are no longer citizen of GM Deed 45. [10:26:40] Congratulations! You are now the proud citizen of GM Deed 45. [10:26:40] It is 01:39:56 on day of Sleep in week 2 of the starfall of the Digging in the year of 980. [10:26:40] The settlement of GM Deed 45 has just been founded by Coldie. [10:26:40] The settlement of GM Deed 45 has been founded according to your specifications! [10:26:47] You are no longer citizen of GM Deed 45. [10:26:47] Congratulations! You are now the proud citizen of GM Deed 82. [10:26:47] You enter GM Deed 82. [10:26:47] You are no longer citizen of GM Deed 82. [10:26:47] Congratulations! You are now the proud citizen of GM Deed 82. [10:26:47] It is 01:40:50 on day of Sleep in week 2 of the starfall of the Digging in the year of 980. [10:26:47] The settlement of GM Deed 82 has just been founded by Coldie. [10:26:47] The settlement of GM Deed 82 has been founded according to your specifications! [10:26:49] You enter GM Deed 45. [10:26:52] You are no longer citizen of GM Deed 82. [10:26:52] Congratulations! You are now the proud citizen of GM Deed 81. [10:26:52] You enter GM Deed 81. [10:26:52] You are no longer citizen of GM Deed 81. [10:26:52] Congratulations! You are now the proud citizen of GM Deed 81. [10:26:52] It is 01:41:34 on day of Sleep in week 2 of the starfall of the Digging in the year of 980. [10:26:52] The settlement of GM Deed 81 has just been founded by Coldie. [10:26:52] The settlement of GM Deed 81 has been founded according to your specifications! [10:26:56] You enter GM Deed 45. [10:27:00] You are no longer citizen of GM Deed 81. [10:27:00] Congratulations! You are now the proud citizen of GM Deed 64. [10:27:00] You enter GM Deed 64. [10:27:00] You are no longer citizen of GM Deed 64. [10:27:00] Congratulations! You are now the proud citizen of GM Deed 64. [10:27:00] It is 01:42:37 on day of Sleep in week 2 of the starfall of the Digging in the year of 980. [10:27:00] The settlement of GM Deed 64 has just been founded by Coldie. [10:27:00] The settlement of GM Deed 64 has been founded according to your specifications! [10:27:08] You are no longer citizen of GM Deed 64. [10:27:08] Congratulations! You are now the proud citizen of GM Deed 27. [10:27:08] You enter GM Deed 27. [10:27:08] You are no longer citizen of GM Deed 27. [10:27:08] Congratulations! You are now the proud citizen of GM Deed 27. [10:27:08] It is 01:43:37 on day of Sleep in week 2 of the starfall of the Digging in the year of 980. [10:27:08] The settlement of GM Deed 27 has just been founded by Coldie. [10:27:08] The settlement of GM Deed 27 has been founded according to your specifications! [10:27:13] You enter GM Deed 64. [10:27:13] You leave GM Deed 64. [10:27:15] You leave Freedom Isles. [10:27:22] You are no longer citizen of GM Deed 27. [10:27:22] Congratulations! You are now the proud citizen of GM Deed 58. [10:27:22] You enter GM Deed 58. [10:27:22] You enter Freedom Isles. [10:27:22] You are no longer citizen of GM Deed 58. [10:27:22] Congratulations! You are now the proud citizen of GM Deed 58. [10:27:22] It is 01:45:33 on day of Sleep in week 2 of the starfall of the Digging in the year of 980. [10:27:22] The settlement of GM Deed 58 has just been founded by Coldie. [10:27:22] The settlement of GM Deed 58 has been founded according to your specifications! [10:27:28] You are no longer citizen of GM Deed 58. [10:27:28] Congratulations! You are now the proud citizen of GM Deed 49. [10:27:28] You enter GM Deed 49. [10:27:28] You are no longer citizen of GM Deed 49. [10:27:28] Congratulations! You are now the proud citizen of GM Deed 49. [10:27:28] It is 01:46:14 on day of Sleep in week 2 of the starfall of the Digging in the year of 980. [10:27:28] The settlement of GM Deed 49 has just been founded by Coldie. [10:27:28] The settlement of GM Deed 49 has been founded according to your specifications! [10:27:33] You are no longer citizen of GM Deed 49. [10:27:33] Congratulations! You are now the proud citizen of GM Deed 42. [10:27:33] You enter GM Deed 42. [10:27:33] You are no longer citizen of GM Deed 42. [10:27:33] Congratulations! You are now the proud citizen of GM Deed 42. [10:27:33] It is 01:47:00 on day of Sleep in week 2 of the starfall of the Digging in the year of 980. [10:27:33] The settlement of GM Deed 42 has just been founded by Coldie. [10:27:33] The settlement of GM Deed 42 has been founded according to your specifications! [10:27:34] You enter GM Deed 49. [10:27:41] You are no longer citizen of GM Deed 42. [10:27:41] Congratulations! You are now the proud citizen of GM Deed 83. [10:27:41] You enter GM Deed 83. [10:27:41] You are no longer citizen of GM Deed 83. [10:27:41] Congratulations! You are now the proud citizen of GM Deed 83. [10:27:41] It is 01:47:57 on day of Sleep in week 2 of the starfall of the Digging in the year of 980. [10:27:41] The settlement of GM Deed 83 has just been founded by Coldie. [10:27:41] The settlement of GM Deed 83 has been founded according to your specifications! rebooted server after, started up just fine, changed char to mayor of different deeds over and over. I can't make it crash. Share this post Link to post Share on other sites
Posted February 8, 2020 GM deedmaker is working fine for me, too, on my public server as well as on multiple LANs. Share this post Link to post Share on other sites
Posted February 8, 2020 It may be conflicting with a mod then. Had to remove it Share this post Link to post Share on other sites
Posted February 8, 2020 Rejoin the server in discord I have questions about dungeon mod I have running : ) Share this post Link to post Share on other sites
Posted February 8, 2020 i cleared out my discord server list a little back and since discord won't let anyone whisper me who doesn't have mutual server or on friends list (ugh) I sent ya friends request. Share this post Link to post Share on other sites
Posted February 10, 2020 Bounty Mod - Downloaded, installed and patched both the Bounty Mod and Friya's Loot Table mod. Restarted server and killed a mob. The server more or less stopped for a min or so while my logs showed: [08:25:33 AM] INFO com.friya.wurmonline.server.loot.LootSystem: Importing: 1417, // 'statue of lava fiend' for I would assume everything in the table Once the lag cleared and the mob was dead I got no bounty. I killed another no lag but still no bounty and my server log is repeating: [08:45:17 AM] WARNING org.fourthline.cling.protocol.RetrieveRemoteDescriptors: Device descriptor retrieval failed: http://192.168.0.1/HNAP1, 400 Bad Request Any idea what I am doing wrong? Thanks in advance for the help! Share this post Link to post Share on other sites
Posted February 10, 2020 looks like a mod conflict, the org.fourthline.cling.protocol.RetrieveRemoteDescriptors is from some other mod, forthline? never heard of them. The loot table mod itself on the very first start up after adding mod needs to populate a table and it can take a few minutes (which causes lag) but it only needs to do it once. Share this post Link to post Share on other sites