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Roccandil

Buff Aura of Shared Pain

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Currently for PvP, seems like you've got to go with Web Armor. Not sure what a balanced buff would look like, but it would be nice if AoSP were a viable choice.

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Here is where you are wrong:

 

- Cast AOSP on a barding of high quality with an above 75 cast

- Equip it on a horse or hell horse

- Hit the creature with a huge axe until it is dead

- notice you are missing a big slab of health

 

 

Specify your changes man, on players or on creatures..

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So, you're saying it's good on creatures. Do you think it's worthwhile on players?

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It can be worthwhile yes:

 

The current meta punishes you for using AoSP over Web Armor - true, that does not make it a bad spell however, when plate was a predominant choice for pvp between 2012 - 2016 prior to all the armor changes in damage reduction it was far better to use. Now everyone can run really quick in scale, drake, leather and sometimes chain meaning web armour has been a much more superior choice - buffing AoSP would not help its case without making it overpowered, you would perhaps want to change the way the spell interacts in game.

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Hmm. The obvious buff is to make it reflect more damage, but a couple wild ideas:

 

- Actually reflect as an aura, so multiple enemies are wounded instead of just one;

- Protect from getting the hurting debuff (you're reflecting that as well as some damage). A player fully protected in AoSP 100+ casts would be immune from Hurting, with reduction in the Hurting timer at lower powers.

 

I kinda like that last one.

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3 minutes ago, Roccandil said:

 

- Actually reflect as an aura, so multiple enemies are wounded instead of just one;

- Protect from getting the hurting debuff (you're reflecting that as well as some damage). A player fully protected in AoSP 100+ casts would be immune from Hurting, with reduction in the Hurting timer at lower powers.

 

lol no -1

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