Posted January 3, 2019 Taking a discussion from this topic about the ability to let player's make their mark on items they love. So there is some mild controversy over named items in Wurm. They hold a lot of prestige and have absurd value. Most of these items were created by Enki & friends and never made by a player. It devalues player crafting and makes a lot of 'normal' players feel left out. Generally staff are the only ones who have them unless you're lucky and win a item from a GM . I suggest that you allow the player to craft at a high skill anywhere from 90-95 respectfully. Blacksmithing, weaponsmithing, carpentry, fine carpentry etc crafters should be able to mark items with some text. As @Raurossuggested in the other topic they should use high end materials like moon metal, rift materials to make something like a ornate kit which can be used on said item to give it a name. This shouldn't work like runes, the attach rate is 100% if you have the correct skill check to be decided by the developers but I think 95 skill is fair. This would put fire back into the economy allowing crafters to feel useful again. Which is a much needed thing in this game currently! Unfortunately I've never been graced by items like this so I can't show you an example. Hopefully someone post's a example. Thank you for reading. Share this post Link to post Share on other sites
Posted January 3, 2019 I've gotten one of these and since you asked for a screenshot. The item is made by a player and bought by me then renamed after a 1v1 between me and Enki, a one of a kind trinket that I would never sell / Use for personal profit. These things exists in small quantities troughout the game and can be concidered lore items of sorts, sadly your idea will not only do what you want it to do but also devalue the history of these items and that's why this is a -1 to me. -1 Share this post Link to post Share on other sites
Posted January 3, 2019 3 minutes ago, Sn00 said: I've gotten one of these and since you asked for a screenshot. The item is made by a player and bought by me then renamed after a 1v1 between me and Enki, a one of a kind trinket that I would never sell / Use for personal profit. These things exists in small quantities troughout the game and can be concidered lore items of sorts, sadly your idea will not only do what you want it to do but also devalue the history of these items and that's why this is a -1 to me. -1 You may not Snoo but others do and they want like 10 gold for a mask for example. Gifts shouldn't be sold in my opinion this puts a stop to the greed. Enki signature items are still prestigious enough don't you think? Share this post Link to post Share on other sites
Posted January 3, 2019 (edited) *snip* Changed my mind on a few things. Edited January 3, 2019 by Ferriss Share this post Link to post Share on other sites
Posted January 3, 2019 (edited) 3 minutes ago, Ferriss said: One another note - Having such items be easily craftable as Niki suggests with moon metals etc, would be a shame. This seems more like something along the lines of a mechanic that could be tied to the new Journal system, to replace the tomes/dragon eggs received from the personal goals system. Each player could work through their set of journal tasks and at the end receive something like a strange bone that allows them to rename an item of their choosing. That would be a difficult, rewarding, personal journey, resulting in the ability to create a unique item. (This could reset, and every month or so, a player could get a new set of tasks.) It's just a example, they should be very hard to make. I disagree with the ornate kits being dropped from uniques/rifts I really think it should be craftable. Edited January 3, 2019 by Niki Share this post Link to post Share on other sites
Posted January 3, 2019 3 minutes ago, Niki said: You may not Snoo but others do and they want like 10 gold for a mask for example. Gifts shouldn't be sold in my opinion this puts a stop to the greed. Enki signature items are still prestigious enough don't you think? The 10 gold for a mask is because she spent about that much on the fantastic bone and the mask itself before the archaeology masks were a thing, not just because it's renamed. 2 Share this post Link to post Share on other sites
Posted January 3, 2019 11 minutes ago, Sn00 said: I've gotten one of these and since you asked for a screenshot. The item is made by a player and bought by me then renamed after a 1v1 between me and Enki, a one of a kind trinket that I would never sell / Use for personal profit. These things exists in small quantities troughout the game and can be concidered lore items of sorts, sadly your idea will not only do what you want it to do but also devalue the history of these items and that's why this is a -1 to me. -1 I agree with Snoo, keep unique items unique! 3 Share this post Link to post Share on other sites
Posted January 3, 2019 (edited) 16 minutes ago, Joelle said: The 10 gold for a mask is because she spent about that much on the fantastic bone and the mask itself before the archaeology masks were a thing, not just because it's renamed. I sold the mask actually for 3 gold, it's funny how shadow mask became a archaeology item and 'the staff' forgot to add the rest of the challenge items. I am glad I got rid of it when I did cause I predicted it. Edited January 3, 2019 by Niki Share this post Link to post Share on other sites
Posted January 3, 2019 4 minutes ago, Niki said: You may not Snoo but others do and they want like 10 gold for a mask for example. It wasn't sold afaik so thats an asking price not a value, they spent around 10g on a mask and a fantastic bone and the rename doesn't add value??? Reminds me of the guy wanting 15s for an enki sig pick, nobody bought it, does that mean its worth 15s? Share this post Link to post Share on other sites
Posted January 3, 2019 (edited) 3 minutes ago, Joelle said: The 10 gold for a mask is because she spent about that much on the fantastic bone and the mask itself before the archaeology masks were a thing, not just because it's renamed. Exactly. I stand by my opinion, unique items should stay unique. They don't add any benefit to the wielder except "cool" status (which may be a big deal to some) But there will be more events and more unique stuff happening, I just don't like to devalue the lore of these items from the game. Edited January 3, 2019 by Sn00 Share this post Link to post Share on other sites
Posted January 3, 2019 3 minutes ago, Niki said: You may not Snoo but others do and they want like 10 gold for a mask for example. Gifts shouldn't be sold in my opinion this puts a stop to the greed. Enki signature items are still prestigious enough don't you think? None of the staff items have been sold, to my knowledge, other than Summer Hats, which, although unique in themselves, are not re-named items. The mask that you saw for sale came from someone who used a fantastic bone on it, and it wasn't for 10g. While I do agree with you, to some extent, that there seem to be a lot of staff items lately, perhaps non-evenly distributed among members of staff in comparison to work versus reward, I do disagree with the fact that they should become more plentiful and easier to obtain. FFIW, 90-95 is not high enough of a skill to warrant it either. I've been toying with the idea of 100-skill accounts having the ability to imp traditionally non-improvable items, but even that might be over-the-top. Share this post Link to post Share on other sites
Posted January 3, 2019 1 minute ago, Oblivionnreaver said: It wasn't sold afaik so thats an asking price not a value, they spent around 10g on a mask and a fantastic bone and the rename doesn't add value??? No they didn't. Share this post Link to post Share on other sites
Posted January 3, 2019 1 minute ago, Xallo said: While I do agree with you, to some extent, that there seem to be a lot of staff items lately, perhaps non-evenly distributed among members of staff in comparison to work versus reward, I do disagree with the fact that they should become more plentiful and easier to obtain. FFIW, 90-95 is not high enough of a skill to warrant it either. I've been toying with the idea of 100-skill accounts having the ability to imp traditionally non-improvable items, but even that might be over-the-top. 100 is fine also it's up to the developers, I would love for a end game craft that it's insane to make. I still think it should be player crafted. Too many items drop from other sources, make crafting great again! Share this post Link to post Share on other sites
Posted January 3, 2019 11 minutes ago, Niki said: I sold the mask actually for 3 gold, it's funny how shadow mask became a archaeology item and 'you' forgot to add the rest of the challenge items. I am glad I got rid of it when I did cause I predicted it. So if you sold the mask for 3 gold and she bought the bone for 7 gold, and she tried selling the mask with a 1 gold start bid (which she didn't even sell, because I saw her toon with the mask on just 2 days ago) how is this a profit on a renamed item, and what are you trying to argue? I'm also not a dev, so I don't quite understand your "you" quotes there. If you want the rest of the challenge items added, please, make a suggestion. 4 Share this post Link to post Share on other sites
Posted January 3, 2019 2 minutes ago, Joelle said: If you want the rest of the challenge items added, please, make a suggestion. Please don't make fun of me.. Share this post Link to post Share on other sites
Posted January 3, 2019 2 minutes ago, Niki said: Please don't make fun of me.. I was being sincere. 2 Share this post Link to post Share on other sites
Posted January 3, 2019 26 minutes ago, Sn00 said: I've gotten one of these and since you asked for a screenshot. The item is made by a player and bought by me then renamed after a 1v1 between me and Enki, a one of a kind trinket that I would never sell / Use for personal profit. These things exists in small quantities troughout the game and can be concidered lore items of sorts, sadly your idea will not only do what you want it to do but also devalue the history of these items and that's why this is a -1 to me. -1 When you put it this way, well i have to agree. I wouldn't like such a treasure to lost it's value and meaning. As slowly pretty much everything what once were unique and valuable, becomes so common and meaningless, let's keep those things the way they are. And yet i state, we need MORE unique items not possible to get by everyone. First i was tihnking that ability for renaqming items would be cool, but i didn't know about items like this. It's a real treasure your sword, dang I wish i could see it myself! 2 Share this post Link to post Share on other sites
Posted January 3, 2019 Quote If you want the rest of the challenge items added, please, make a suggestion. Please no... 1 Share this post Link to post Share on other sites
Posted January 3, 2019 4 minutes ago, Alkhadias said: When you put it this way, well i have to agree. I wouldn't like such a treasure to lost it's value and meaning. As slowly pretty much everything what once were unique and valuable, becomes so common and meaningless, let's keep those things the way they are. And yet i state, we need MORE unique items not possible to get by everyone. First i was tihnking that ability for renaqming items would be cool, but i didn't know about items like this. It's a real treasure your sword, dang I wish i could see it myself! Not to derail the thread, just wanted to say thank you and just shoot me a message in game, I'll even let you try it! Share this post Link to post Share on other sites
Posted January 3, 2019 +1 so i can name my threads of string "please lock" 12 Share this post Link to post Share on other sites
Posted January 3, 2019 Just now, MrGARY said: +1 so i can name my threads of string "please lock" your a gm why dont you just spawn yourself fantastic renamed strings Share this post Link to post Share on other sites
Posted January 3, 2019 1 minute ago, MrGARY said: +1 so i can name my threads of string "please lock" Might as well lock it then gary, all you do is bully me. Share this post Link to post Share on other sites
Posted January 3, 2019 -1 i dont have any special named items, but im sure if i spent alota time on wurm, learned the ropes and applied to be a assistant or moderator, then i would treasure my items as a reminder what it took to get them. im sure i would be dumb and want a hammer called thor or a sword called Excalibur and watch them rot of a table in my house... Share this post Link to post Share on other sites
Posted January 3, 2019 (edited) -1 unique mean unique probably almost every named by gm item has his own history its kind of blessing Edited January 3, 2019 by Votip 3 Share this post Link to post Share on other sites