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Tristanc

Crashing at login attempt after fishing patch

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All attempts to run Wurm Online and log in as a character are resulting in a instant crash when the Wurm Online launch window attempts to login the character.

Cleared the JAVA cache, still happened.

Updated to the latest version of JAVA, still happens.

 

Here's the log console log for Fortbuda, the character I've been attempting to log in as:

 

Spoiler

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Fortbuda.log
Time is Mon Dec 17 10:56:59 EST 2018
Running client version 4.0.67
         client build# 5a9e2c1bca5e6e46e68b14a50007daf10a063e1f
     client build time 2018-12-17 15:53

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_191 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.191-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 2


=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 1
censor_chat = false
collada_animations = 1
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 0
disable_select_all_shortcut = false
display_settings = false:true:0:1920:1080:32:-1:false:false
enable_contribution_culling = true
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_antialias = 0
font_bold = 11
font_default = 13
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 13
fov_horizontal = 90
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 0
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 3
irc_notif = 2
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 7
max_shader_lights = 8
max_texture_size = 1
mega_texture_size = 1
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 3
outline_picking = true
player_texture_size = 1
reflection_texture_size = 0
reflections = 0
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = true
screen_brightness = 0.5575221
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 0
sound_al_gain = 18
sound_buzzlevel = 2
sound_cache_enabled = false
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = false
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 2
supersampling = 0
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\fishingpatch\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 2 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumd64 (8.15.10.2869)
OpenGL vendor: Intel
OpenGL renderer: Intel(R) G45/G43 Express Chipset
OpenGL version: 2.1.0 - Build 8.15.10.2869
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_EXT_texture_swizzle
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_EXT_framebuffer_blit
    GL_ARB_vertex_array_object
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

Depth clamping disabled, enabling to allow capability test.
Core Depth clamping not available.
Extension Depth clamping not available.
Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (13). Texture Size: 512
Initializing font texture for SansSerif (13, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Fortbuda\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\wurm\players\Fortbuda\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Execution aborted at connection 0, iteration 0
Run time 0s, local time Mon Dec 17 10:57:03 EST 2018
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NullPointerException
    at class.ErgzcnxSY5.<init>(SourceFile:82)
    at class.Deqd6BM7lz.<init>(SourceFile:88)
    at class.QfeUX7dGdb.<init>(SourceFile:241)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:38278)
    at java.lang.Thread.run(Unknown Source)
Exiting Wurm after an Error
Time is Mon Dec 17 10:57:13 EST 2018
Performing final cleanup after playing 0s
Saving props file C:\Users\USERNAME\wurm\players\Fortbuda\playerdata.txt
Saving props file C:\Users\USERNAME\wurm\configs\fishingpatch\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\Fortbuda\stats.txt
Dumped skills to C:\Users\USERNAME\wurm\players\Fortbuda\dumps\skills.20181217.1057.txt
Saving window positions to C:\Users\USERNAME\wurm\players\Fortbuda\windows_1920x1080.txt
Saving props file C:\Users\USERNAME\wurm\players\Fortbuda\windows_1920x1080.txt
Destroying game window
Shutting down OpenAL subsystem.
Collada Model Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 0 terminating
Job executor 1 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

Spoiler

 

 

 

 

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The servers aren't up yet. That could be part of your issue.

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Ah, so partial install,,Im having the same problem but it seemed to complete.  LOL, just wait.

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.... somewhere in the German country side something strange has occurred...

 

.... gazing through a frosty winter window we see a health spa where upon rows of massage benches, a multitude of

Power Wheel hamsters are stretched out....

 

.... let us listen in on their conversation ...

 

.... "oh this is wonderful, have not had all the leg muscles knots unkinked in a long time".

 

.... "it is nice break" says another, her cheek pouches bulging with sausage flavoured edem, " but if i don't

get back on my wheel soon, i will be fatter then a Christmas Turkey".

 

.... "do you think the new update will produce Fish Flavoured edem for us?", asks the 1st hamster.

 

.... "euuuuu, no thank you", says as 3rd hamster. "the gas we got from that spicy edem last summer made my

eyes water for a week straight".

 

.... "either way", puts in a 4th hamster patting his bulging waist line, "if we don't get back on our wheels

soon, I will not be able to get into my Power Wheel".

 

.... "NEXT!!!", bellows a medical hamster, and as 4 power wheel hamster waddle away, 4 more over worked power

wheel hamsters take their place to get the cramps and knots massaged out of their sore legs.

 

.... "don't you worry", announces a supervising hamster, who has acquired a thick German accent. "We will be

back on our wheels shortly, when the Dev's have fished all the glitches and bugs out of this improvement."

 

.... thus as Christmas approaches, our faithful power wheel hamster are enjoying a well earned break, whilst

the Dev's install the long awaited improvement to the Fishing Skill.

 

.... Merry Christmas to all Wurmian's world wide from Power Wheel Hamsters Guild.

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Confirmed.  Game works and able to successfully log in with the servers as they are now.

 

Please consider this issue resolved and this thread can be closed.

 

My advice would be to please place a notification on the game login screen notifications window when there are issues with the server not being ready yet after a patch like this in the future.  Not all players instantly check the forums that are trying to log in to play Wurm Online.

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