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Alendhor

Light sources too bright

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I've noticed lately that light sources seem entirely too bright. This was reinforced in my mind at the Christmas impalong at Blackmoor. The main imping building was blooming like a supernova from the light of the forges and the candelabra around its perimeter. This is just my opinion, of course, but forges should give off more of a dark orange glow that a bright yellow light, and candles, while bright at the flame, really shouldn't cast an extended area of illumination. I've also noticed this in caves and mines, where light sources seem to illuminate areas far too completely.

 

Just my two cents.

 

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The issue isn't separate lights being too bright, but having dozens of light sources next to eachother adding up. There are plans to solve it with variable camera exposure (so your "eyes" adjust to the brightness like they'd do when you're in a dark room vs outside in the sun), not the top priority right now though.

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Forges and ovens could do with some dimming in the meantime imho.  

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