Sign in to follow this  
Joelle

[Fixed] Launcher Scrolling

Recommended Posts

Scrolling in the launcher is all weird currently.

 

x.png

 

Picture from Punishlife, who is having the same issue. Scrolling down makes the text go up, and the words aren’t clear unless you scroll all the way to the top.

Share this post


Link to post
Share on other sites

Could you post console logs so we can see which java version and so on you're encountering this with?

Share this post


Link to post
Share on other sites

I've seen the issue as well, console log:

 




Preparing to enable console logging.
Now logging to /home/USERNAME/wurm/console.TimothyMarker.log
Time is Fri Nov 23 13:56:12 CET 2018
Running client version 4.1.38
         client build# 704cefcb9f5a015ffb98fffc04045aa9a542e267
     client build time 2018-11-22 14:06

=== System information ===
Executing from /home/USERNAME/
Operating system: Linux (arch: amd64, version: 4.13.0-45-generic)
Java version: 1.8.0_191 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.191-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:true:0:1920:1080:32:-1:false:false
enable_contribution_culling = true
enable_debugs = true
enable_lod = true
enable_shift_drag = false
enable_vsync = true
event_log_rotation = 3
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 12
fov_horizontal = 80
fps_limit = 40
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = true
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = true
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = true
hide_onscreen_info_messages = true
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 3
irc_notif = 1
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 7
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = true
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 3
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 3
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.017857177
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 4
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = true
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 12
sound_buzzlevel = 20
sound_cache_enabled = true
sound_doppler_enabled = true
sound_engine = 2
sound_footstepslevel = 20
sound_music_level = 0
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 2
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 3
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
viewport_bob = true
water_detail = 2

Setting up WurmModel Model Loader
Executing /home/USERNAME/wurm/configs/default/keybindings.txt
Translating legacy key NUMPAD7 to KP_7
Translating legacy key SUBTRACT to KP_SUBTRACT
Translating legacy key NUMPAD9 to KP_9
Translating legacy key NUMPAD8 to KP_8
Translating legacy key NUMPAD5 to KP_5
Translating legacy key MULTIPLY to KP_MULTIPLY
Translating legacy key NUMPAD1 to KP_1
Translating legacy key NUMPAD0 to KP_0
Translating legacy key NUMPAD3 to KP_3
Translating legacy key NUMPAD2 to KP_2
Translating legacy key ADD to KP_ADD
Translating legacy key DECIMAL to KP_DECIMAL
Translating legacy key DIVIDE to KP_DIVIDE
Translating legacy key NUMPAD6 to KP_6
Translating legacy key NUMPAD4 to KP_4
Word filter loaded: 23
Starting global job manager with 4 worker threads
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.18.2
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 3.1.6 build 14
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 1050/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 384.130
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_viewport_index
    GL_AMD_vertex_shader_layer
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_sparse_texture2
    GL_ARB_sparse_texture_clamp
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_x11_sync_object
    GL_EXT_import_sync_object
    GL_NV_robustness_video_memory_purge
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_EXT_memory_object
    GL_EXT_memory_object_fd
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_EXT_semaphore
    GL_EXT_semaphore_fd
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NVX_blend_equation_advanced_multi_draw_buffers
    GL_NV_blend_square
    GL_NV_clip_space_w_scaling
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_conservative_raster_dilate
    GL_NV_conservative_raster_pre_snap_triangles
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_geometry_shader_passthrough
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_float64
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_stereo_view_rendering
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vdpau_interop
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NV_viewport_swizzle
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 1024MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Initializing..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 128
Preloading builtin materials
Loaded vertex shader shader.white.vertex
Loaded pixel shader shader.white.fragment
Link program program.white
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.white
Loaded material material.mesh.default
Loaded vertex shader shader.skin_tex0_light.vertex
Loaded pixel shader shader.tex0_light.fragment
Link program program.skin_tex0_light
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_tex0_light
Loaded material material.mesh.skin
Loaded vertex shader shader.skin_tex0_light.multipass.vertex
Loaded pixel shader shader.tex0_light.multipass.fragment
Link program program.skin_tex0_light.multipass
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_tex0_light.multipass
Loaded material material.mesh.skin.multipass
Loaded pixel shader shader.tex0+light+rarity_light.fragment
Link program program.skin_tex0_rare_light
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_tex0_rare_light
Loaded material material.mesh.skin_rare
Loaded material material.mesh.skin_rare.multipass
Loaded vertex shader shader.skin_solid.vertex
Loaded pixel shader shader.col.fragment
Link program program.skin_solid
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Loaded vertex shader shader.static_tex0_light.vertex
Link program program.static.tex0_light
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.static.tex0_light
Loaded material material.mesh.static
Loaded vertex shader shader.static_tex0_light.multipass.vertex
Link program program.static_tex0_light.multipass
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.static_tex0_light.multipass
Loaded material material.mesh.static.multipass
Link program program.static_tex0_rare_light
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.static_tex0_rare_light
Loaded material material.mesh.static_rare
Loaded material material.mesh.static_rare.multipass
Loaded vertex shader shader.static_solid.vertex
Link program program.static_solid
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Loaded vertex shader shader.tex0.vertex
Loaded pixel shader shader.tex0.fragment
Link program program.tex0
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.tex0
Loaded material material.mesh.tex0
Loaded vertex shader shader.vegetation.vertex
Loaded pixel shader shader.tex0+col.fragment
Link program program.vegetation
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.vegetation
Loaded material material.mesh.vegetation
Loaded vertex shader shader.grass_light.vertex
Loaded pixel shader shader.grass.fragment
Link program program.grass_light
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.grass_light
Loaded material material.mesh.grass
Loaded vertex shader shader.grass_light.multipass.vertex
Loaded pixel shader shader.grass.multipass.fragment
Link program program.grass_light.multipass
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.grass_light.multipass
Loaded material material.mesh.grass.multipass
Loaded vertex shader shader.terrain_light.vertex
Loaded pixel shader shader.terrain_light.fragment
Link program program.terrain_light
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.terrain_light
Loaded material material.terrain.bumpmap
Loaded vertex shader shader.terrain_light.multipass.vertex
Loaded pixel shader shader.terrain_light.multipass.fragment
Link program program.terrain_light.multipass
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.terrain_light.multipass
Loaded material material.terrain.bumpmap.multipass
Loaded pixel shader shader.masked.fragment
Link program program.masked
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.masked
Loaded material material.mesh.masked
Loaded pixel shader shader.masked_rare.fragment
Link program program.masked_rare
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.masked_rare
Loaded material material.mesh.masked_rare
Loaded pixel shader shader.masked.multipass.fragment
Link program program.masked.multipass
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.masked.multipass
Loaded material material.mesh.masked.multipass
Link program program.skin_masked
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_masked
Loaded material material.mesh.masked.skin
Link program program.skin_masked_rare
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_masked_rare
Loaded material material.mesh.masked.skin_rare
Link program program.skin_masked.multipass
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_masked.multipass
Loaded material material.mesh.masked.skin.multipass
Preloading builtin materials done
Setting up Collada Model Loader
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /home/USERNAME/wurm/players/TimothyMarker/windows_1920x1080.txt
Loading props file /home/USERNAME/wurm/players/TimothyMarker/windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Loaded vertex shader shader.water.vertex
Loaded pixel shader shader.water.fragment
Link program program.water
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.water
Loaded material material.water
Loaded vertex shader shader.static_gbuffer.vertex
Loaded pixel shader shader.static_gbuffer.fragment
Link program program.static_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.static_gbuffer
Loaded material material.gbuffer.static
Loaded vertex shader shader.terrain_gbuffer.vertex
Loaded pixel shader shader.terrain_gbuffer.fragment
Link program program.terrain_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.terrain_gbuffer
Loaded material material.gbuffer.terrain
Loaded vertex shader shader.vsm.vertex
Loaded pixel shader shader.vsm.fragment
Link program program.vsm
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.vsm
Loaded material material.vsm
Loaded vertex shader shader.tileblend.vertex
Loaded pixel shader shader.tileblend.fragment
Link program program.tileblend
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.tileblend
Loaded vertex shader shader.tile.vertex
Loaded pixel shader shader.tile.fragment
Link program program.tile
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.tile
Loaded vertex shader shader.grass_gbuffer.vertex
Loaded pixel shader shader.grass_gbuffer.fragment
Link program program.grass_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.grass_gbuffer
Loaded material material.gbuffer.grass
Loaded vertex shader shader.dirlight.vertex
Loaded pixel shader shader.dirlight.fragment
Link program program.dirlight
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.dirlight
Loaded material material.dirlight
Loaded vertex shader shader.pointlight.vertex
Loaded pixel shader shader.pointlight.fragment
Link program program.pointlight
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.pointlight
Loaded material material.pointlight
Loaded vertex shader shader.pointlight.vertex
Loaded pixel shader shader.pointlight.fragment
Link program program.pointlight
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.pointlight
Loaded material material.pointlight
Loaded vertex shader shader.pointlight.vertex
Loaded pixel shader shader.pointlight.fragment
Link program program.pointlight
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.pointlight
Loaded material material.pointlight
Loaded vertex shader shader.fog.vertex
Loaded pixel shader shader.fog.fragment
Link program program.fog
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.fog
Loaded vertex shader shader.fxaa.vertex
Loaded pixel shader shader.fxaa.fragment
Link program program.fxaa
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.fxaa
Loaded vertex shader shader.bloom.vertex
Loaded pixel shader shader.bloom.fragment
Link program program.bloom
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.bloom
Loaded vertex shader shader.gaussBlur.vertex
Loaded pixel shader shader.gaussBlur.fragment
Link program program.gaussBlur
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.gaussBlur
Loaded vertex shader shader.vignette.vertex
Loaded pixel shader shader.vignette.fragment
Link program program.vignette
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.vignette
Loaded vertex shader shader.blur.vertex
Loaded pixel shader shader.blur.fragment
Link program program.blur
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.blur
Loaded vertex shader shader.rain.vertex
Loaded pixel shader shader.rain.fragment
Link program program.rain
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.rain
Loaded vertex shader shader.caveocclusion.vertex
Loaded pixel shader shader.caveocclusion.fragment
Link program program.caveocclusion
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.caveocclusion
Loaded vertex shader shader.itemplacer.vertex
Loaded pixel shader shader.itemplacer.fragment
Link program program.itemplacer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.itemplacer
Startup Phase - Connecting ..
Disabling Nagles
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/_Event.2018-11-23.txt
Disabling Nagles
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/_Friends.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/Alliance.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/_Local.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/MGMT.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/GM.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/CA_HELP.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/GV_HELP.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/Trade.2018-11-23.txt
Login successful
Executing /home/USERNAME/wurm/configs/default/autorun.txt
Starting update of login splash image...
Loaded vertex shader shader.vsm_alphatest.vertex
Loaded pixel shader shader.vsm_alphatest.fragment
Link program program.vsm_alphatest
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.vsm_alphatest
Loaded material material.vsm_alphatest
Loaded vertex shader shader.static_gbuffer.vertex
Loaded pixel shader shader.static_gbuffer.fragment
Link program program.static_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.static_gbuffer
Loaded material material.gbuffer.static
Loaded vertex shader shader.static_gbuffer.vertex
Loaded pixel shader shader.static_gbuffer.fragment
Link program program.static_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.static_gbuffer
Loaded material material.gbuffer.static
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Loaded pixel shader shader.drumroll.fragment
Link program program.drumroll
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.drumroll
Loaded material material.mesh.masked.static
Loaded vertex shader shader.mask_gbuffer.vertex
Loaded pixel shader shader.mask_gbuffer.fragment
Link program program.mask_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.mask_gbuffer
Loaded material material.gbuffer.mask
Loaded vertex shader shader.mask_gbuffer.vertex
Loaded pixel shader shader.mask_gbuffer.fragment
Link program program.mask_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.mask_gbuffer
Loaded material material.gbuffer.mask
Loaded vertex shader shader.mask_gbuffer.vertex
Loaded pixel shader shader.mask_gbuffer.fragment
Link program program.mask_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.mask_gbuffer
Loaded material material.gbuffer.mask
Loaded vertex shader shader.vsm_skin.vertex
Link program program.vsm_skin
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.vsm_skin
Loaded material material.vsm_skin
Loaded vertex shader shader.vsm_skin_alphatest.vertex
Link program program.vsm_skin_alphatest
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.vsm_skin_alphatest
Loaded material material.vsm_skin_alphatest
Loaded vertex shader shader.skin_gbuffer.vertex
Link program program.skin_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_gbuffer
Loaded material material.gbuffer.skin
Loaded vertex shader shader.skin_gbuffer.vertex
Link program program.skin_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_gbuffer
Loaded material material.gbuffer.skin
Link program program.skin_mask_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_mask_gbuffer
Loaded material material.gbuffer.skin_mask
Link program program.skin_mask_gbuffer
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skin_mask_gbuffer
Loaded material material.gbuffer.skin_mask
Loaded vertex shader shader.skinColor.vertex
Loaded pixel shader shader.skinColor.fragment
Link program program.skinColor
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.skinColor
Loaded pixel shader shader.masked_nolight.fragment
Link program program.masked.nolight
Attaching shaders
Linking program
Validating program
Updating attributes and uniforms
Final linking program
Loaded program program.masked.nolight
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/irc.rizon.net._Server.2018-11-23.txt
Water reflection offscreen size 1024x1024
Executing /home/USERNAME/wurm/configs/default/ircjoin.txt
Keybindings saved.
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/irc.rizon.net._wurmteam.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/irc.rizon.net._wurmpub.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/irc.rizon.net._CAcomms.2018-11-23.txt
Initializing font texture for SansSerif (12, bold). Texture Size: 128
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/_Skills.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/Freedom.2018-11-23.txt
Writing to /home/USERNAME/wurm/players/TimothyMarker/logs/GL-Freedom.2018-11-23.txt
Nov 23, 2018 2:32:44 PM class.DNcE5BwTuq mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Nov 23, 2018 2:32:44 PM class.DNcE5BwTuq mMV5oPkCW
SEVERE: res/missingsound.ogg
Quit confirmed, closing client. (This is usually from going to sleep.)
Time is Fri Nov 23 15:11:46 CET 2018
Performing final cleanup after playing  1h 15m
Saving props file /home/USERNAME/wurm/players/TimothyMarker/playerdata.txt
Saving props file /home/USERNAME/wurm/configs/default/gamesettings.txt
Saving props file /home/USERNAME/wurm/players/TimothyMarker/stats.txt
Saving window positions to /home/USERNAME/wurm/players/TimothyMarker/windows_1920x1080.txt
Saving props file /home/USERNAME/wurm/players/TimothyMarker/windows_1920x1080.txt
Shutting down OpenAL subsystem.
Collada Model Loader exited.
Job executor 0 terminating
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Fast Clock Workaround Thread exited.
Destroying game window
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

Share this post


Link to post
Share on other sites

Issue verified and seems to exist on Java 8.191 only, if you would like to avoid it please stay with earlier version for now. I started investigating the problem. :)

  • Like 1

Share this post


Link to post
Share on other sites

I reported same thing a week ago, post seems be.. "hard to find"

Share this post


Link to post
Share on other sites

Problem fixed, bugfix should appear in next client update.

  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this