Posted October 28, 2018 Make it so you block enemy kingdom players from entering a tile you are in. It would make fighting more tactical and make formations useful. Also enable you to use chokepoints effectively. Share this post Link to post Share on other sites
Posted October 28, 2018 -1 Nice caves. Would cause to many issues with the current desync we have. Share this post Link to post Share on other sites
Posted October 28, 2018 knowing this game you'd probably get yeeted into orbit when you get blocked by someone 2 Share this post Link to post Share on other sites
Posted October 28, 2018 bad enough you can't attack someone due to being offset by 10 tiles to begin with Share this post Link to post Share on other sites
Posted October 28, 2018 (edited) I get the sentiment, but I just can't see exclusive tile occupation working in Wurm. For the single-player, tile-based, first-person game Legend of Grimrock and successor(s), however, it works very nicely. Besides not being a MMO, the difference is that when you're on a tile, you're -always- in the tile center, no pixel jockeying. You'd probably need to implement -that- first in Wurm, which would change the game completely. Edited October 28, 2018 by Roccandil Share this post Link to post Share on other sites
Posted October 28, 2018 (edited) I like the principle behind the idea but imo wurm tiles are to big, and not just for this. A higher limit or smaller tiles might be supportfull. Edited October 28, 2018 by Chlodovech Share this post Link to post Share on other sites