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nikagadros

Mouse making me disoriented

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Issue:

 

While mouselooking, you get randomly turned around. Therefore, you get disoriented. This happens very frequently. It is a severe detriment to my enjoyment of the game.

 

Symptoms:

 

  • It only happens directly while clicking the left mouse button.

  • After getting turned around, mouse state has been forcibly released, and you have to click again to mouselook.

  • It happens very frequently when clicking back in to the game from off screen. (about 1 in 3)

  • It happens frequently while actively playing the game. (about 1 in 5 while walking around)

 

Attempted fixes, what has worked:

 

Setting the game to full screen mode resolves the issue entirely.

Switching the mouse to a bare bones two-buttons-and-a-scroll-wheel mouse resolves it too.

 

Current hardware:

 

Redragon M801 Mammoth 16400 DPI Programmable Laser Gaming Mouse for PC

Windows 10

 

Console log:

 




Preparing to enable console logging.
Now logging to H:\wurm\console.xxx.log
Time is Sat Oct 20 02:11:05 EDT 2018
Running client version 4.0.62
        client build# 8a814e0fe5990c18b93696ec01b24a30c02642e7
    client build time 2018-10-17 18:56

=== System information ===
Executing from C:\Program Files\Java\jre1.8.0_91\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_91 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.91-b14 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 4
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.71654785,0.14915346,0.90983605,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.39146888,0.17535609,0.9508197,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1900:1000:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 90
fps_limit = 120
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 4
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 1
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 2
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 16
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 4
mount_rotation = false
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = true
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 3
reflection_texture_size = 2
reflections = 0
remember_password = true
render_bloom = true
render_distant_terrain = true
render_fxaa = true
render_sun_glare = false
render_vignette = false
renderer_type = 0
resident_models = false
save_skills_on_quit = true
screen_brightness = 0.044247787
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 0
shadow_mapsize = 0
shift_drag_default = 23
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 2
sound_al_gain = 6
sound_buzzlevel = 0
sound_cache_enabled = false
sound_doppler_enabled = true
sound_engine = 2
sound_footstepslevel = 0
sound_music_level = 0
sound_play_PMAlert = false
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = true
sound_play_door = false
sound_play_emotes = true
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
sound_play_work = true
structure_render_distance = 4
submit_client_data = 2
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 4
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing H:\wurm\configs\Pretty\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1900:1000:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_6efc5c3a5506e345\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_6efc5c3a5506e345\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_6efc5c3a5506e345\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaki.inf_amd64_6efc5c3a5506e345\nvldumdx.dll (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 382.05
OpenGL extensions:
   GL_AMD_multi_draw_indirect
   GL_AMD_seamless_cubemap_per_texture
   GL_AMD_vertex_shader_viewport_index
   GL_AMD_vertex_shader_layer
   GL_ARB_arrays_of_arrays
   GL_ARB_base_instance
   GL_ARB_bindless_texture
   GL_ARB_blend_func_extended
   GL_ARB_buffer_storage
   GL_ARB_clear_buffer_object
   GL_ARB_clear_texture
   GL_ARB_clip_control
   GL_ARB_color_buffer_float
   GL_ARB_compatibility
   GL_ARB_compressed_texture_pixel_storage
   GL_ARB_conservative_depth
   GL_ARB_compute_shader
   GL_ARB_compute_variable_group_size
   GL_ARB_conditional_render_inverted
   GL_ARB_copy_buffer
   GL_ARB_copy_image
   GL_ARB_cull_distance
   GL_ARB_debug_output
   GL_ARB_depth_buffer_float
   GL_ARB_depth_clamp
   GL_ARB_depth_texture
   GL_ARB_derivative_control
   GL_ARB_direct_state_access
   GL_ARB_draw_buffers
   GL_ARB_draw_buffers_blend
   GL_ARB_draw_indirect
   GL_ARB_draw_elements_base_vertex
   GL_ARB_draw_instanced
   GL_ARB_enhanced_layouts
   GL_ARB_ES2_compatibility
   GL_ARB_ES3_compatibility
   GL_ARB_ES3_1_compatibility
   GL_ARB_ES3_2_compatibility
   GL_ARB_explicit_attrib_location
   GL_ARB_explicit_uniform_location
   GL_ARB_fragment_coord_conventions
   GL_ARB_fragment_layer_viewport
   GL_ARB_fragment_program
   GL_ARB_fragment_program_shadow
   GL_ARB_fragment_shader
   GL_ARB_fragment_shader_interlock
   GL_ARB_framebuffer_no_attachments
   GL_ARB_framebuffer_object
   GL_ARB_framebuffer_sRGB
   GL_ARB_geometry_shader4
   GL_ARB_get_program_binary
   GL_ARB_get_texture_sub_image
   GL_ARB_gl_spirv
   GL_ARB_gpu_shader5
   GL_ARB_gpu_shader_fp64
   GL_ARB_gpu_shader_int64
   GL_ARB_half_float_pixel
   GL_ARB_half_float_vertex
   GL_ARB_imaging
   GL_ARB_indirect_parameters
   GL_ARB_instanced_arrays
   GL_ARB_internalformat_query
   GL_ARB_internalformat_query2
   GL_ARB_invalidate_subdata
   GL_ARB_map_buffer_alignment
   GL_ARB_map_buffer_range
   GL_ARB_multi_bind
   GL_ARB_multi_draw_indirect
   GL_ARB_multisample
   GL_ARB_multitexture
   GL_ARB_occlusion_query
   GL_ARB_occlusion_query2
   GL_ARB_parallel_shader_compile
   GL_ARB_pipeline_statistics_query
   GL_ARB_pixel_buffer_object
   GL_ARB_point_parameters
   GL_ARB_point_sprite
   GL_ARB_post_depth_coverage
   GL_ARB_program_interface_query
   GL_ARB_provoking_vertex
   GL_ARB_query_buffer_object
   GL_ARB_robust_buffer_access_behavior
   GL_ARB_robustness
   GL_ARB_sample_locations
   GL_ARB_sample_shading
   GL_ARB_sampler_objects
   GL_ARB_seamless_cube_map
   GL_ARB_seamless_cubemap_per_texture
   GL_ARB_separate_shader_objects
   GL_ARB_shader_atomic_counter_ops
   GL_ARB_shader_atomic_counters
   GL_ARB_shader_ballot
   GL_ARB_shader_bit_encoding
   GL_ARB_shader_clock
   GL_ARB_shader_draw_parameters
   GL_ARB_shader_group_vote
   GL_ARB_shader_image_load_store
   GL_ARB_shader_image_size
   GL_ARB_shader_objects
   GL_ARB_shader_precision
   GL_ARB_shader_storage_buffer_object
   GL_ARB_shader_subroutine
   GL_ARB_shader_texture_image_samples
   GL_ARB_shader_texture_lod
   GL_ARB_shading_language_100
   GL_ARB_shader_viewport_layer_array
   GL_ARB_shading_language_420pack
   GL_ARB_shading_language_include
   GL_ARB_shading_language_packing
   GL_ARB_shadow
   GL_ARB_sparse_buffer
   GL_ARB_sparse_texture
   GL_ARB_sparse_texture2
   GL_ARB_sparse_texture_clamp
   GL_ARB_stencil_texturing
   GL_ARB_sync
   GL_ARB_tessellation_shader
   GL_ARB_texture_barrier
   GL_ARB_texture_border_clamp
   GL_ARB_texture_buffer_object
   GL_ARB_texture_buffer_object_rgb32
   GL_ARB_texture_buffer_range
   GL_ARB_texture_compression
   GL_ARB_texture_compression_bptc
   GL_ARB_texture_compression_rgtc
   GL_ARB_texture_cube_map
   GL_ARB_texture_cube_map_array
   GL_ARB_texture_env_add
   GL_ARB_texture_env_combine
   GL_ARB_texture_env_crossbar
   GL_ARB_texture_env_dot3
   GL_ARB_texture_filter_minmax
   GL_ARB_texture_float
   GL_ARB_texture_gather
   GL_ARB_texture_mirror_clamp_to_edge
   GL_ARB_texture_mirrored_repeat
   GL_ARB_texture_multisample
   GL_ARB_texture_non_power_of_two
   GL_ARB_texture_query_levels
   GL_ARB_texture_query_lod
   GL_ARB_texture_rectangle
   GL_ARB_texture_rg
   GL_ARB_texture_rgb10_a2ui
   GL_ARB_texture_stencil8
   GL_ARB_texture_storage
   GL_ARB_texture_storage_multisample
   GL_ARB_texture_swizzle
   GL_ARB_texture_view
   GL_ARB_timer_query
   GL_ARB_transform_feedback2
   GL_ARB_transform_feedback3
   GL_ARB_transform_feedback_instanced
   GL_ARB_transform_feedback_overflow_query
   GL_ARB_transpose_matrix
   GL_ARB_uniform_buffer_object
   GL_ARB_vertex_array_bgra
   GL_ARB_vertex_array_object
   GL_ARB_vertex_attrib_64bit
   GL_ARB_vertex_attrib_binding
   GL_ARB_vertex_buffer_object
   GL_ARB_vertex_program
   GL_ARB_vertex_shader
   GL_ARB_vertex_type_10f_11f_11f_rev
   GL_ARB_vertex_type_2_10_10_10_rev
   GL_ARB_viewport_array
   GL_ARB_window_pos
   GL_ATI_draw_buffers
   GL_ATI_texture_float
   GL_ATI_texture_mirror_once
   GL_S3_s3tc
   GL_EXT_texture_env_add
   GL_EXT_abgr
   GL_EXT_bgra
   GL_EXT_bindable_uniform
   GL_EXT_blend_color
   GL_EXT_blend_equation_separate
   GL_EXT_blend_func_separate
   GL_EXT_blend_minmax
   GL_EXT_blend_subtract
   GL_EXT_compiled_vertex_array
   GL_EXT_Cg_shader
   GL_EXT_depth_bounds_test
   GL_EXT_direct_state_access
   GL_EXT_draw_buffers2
   GL_EXT_draw_instanced
   GL_EXT_draw_range_elements
   GL_EXT_fog_coord
   GL_EXT_framebuffer_blit
   GL_EXT_framebuffer_multisample
   GL_EXTX_framebuffer_mixed_formats
   GL_EXT_framebuffer_multisample_blit_scaled
   GL_EXT_framebuffer_object
   GL_EXT_framebuffer_sRGB
   GL_EXT_geometry_shader4
   GL_EXT_gpu_program_parameters
   GL_EXT_gpu_shader4
   GL_EXT_multi_draw_arrays
   GL_EXT_packed_depth_stencil
   GL_EXT_packed_float
   GL_EXT_packed_pixels
   GL_EXT_pixel_buffer_object
   GL_EXT_point_parameters
   GL_EXT_polygon_offset_clamp
   GL_EXT_post_depth_coverage
   GL_EXT_provoking_vertex
   GL_EXT_raster_multisample
   GL_EXT_rescale_normal
   GL_EXT_secondary_color
   GL_EXT_separate_shader_objects
   GL_EXT_separate_specular_color
   GL_EXT_shader_image_load_formatted
   GL_EXT_shader_image_load_store
   GL_EXT_shader_integer_mix
   GL_EXT_shadow_funcs
   GL_EXT_sparse_texture2
   GL_EXT_stencil_two_side
   GL_EXT_stencil_wrap
   GL_EXT_texture3D
   GL_EXT_texture_array
   GL_EXT_texture_buffer_object
   GL_EXT_texture_compression_dxt1
   GL_EXT_texture_compression_latc
   GL_EXT_texture_compression_rgtc
   GL_EXT_texture_compression_s3tc
   GL_EXT_texture_cube_map
   GL_EXT_texture_edge_clamp
   GL_EXT_texture_env_combine
   GL_EXT_texture_env_dot3
   GL_EXT_texture_filter_anisotropic
   GL_EXT_texture_filter_minmax
   GL_EXT_texture_integer
   GL_EXT_texture_lod
   GL_EXT_texture_lod_bias
   GL_EXT_texture_mirror_clamp
   GL_EXT_texture_object
   GL_EXT_texture_shared_exponent
   GL_EXT_texture_sRGB
   GL_EXT_texture_sRGB_decode
   GL_EXT_texture_storage
   GL_EXT_texture_swizzle
   GL_EXT_timer_query
   GL_EXT_transform_feedback2
   GL_EXT_vertex_array
   GL_EXT_vertex_array_bgra
   GL_EXT_vertex_attrib_64bit
   GL_EXT_window_rectangles
   GL_EXT_import_sync_object
   GL_IBM_rasterpos_clip
   GL_IBM_texture_mirrored_repeat
   GL_KHR_context_flush_control
   GL_KHR_debug
   GL_KHR_no_error
   GL_KHR_robust_buffer_access_behavior
   GL_KHR_robustness
   GL_KTX_buffer_region
   GL_NV_alpha_to_coverage_dither_control
   GL_NV_bindless_multi_draw_indirect
   GL_NV_bindless_multi_draw_indirect_count
   GL_NV_bindless_texture
   GL_NV_blend_equation_advanced
   GL_NV_blend_equation_advanced_coherent
   GL_NVX_blend_equation_advanced_multi_draw_buffers
   GL_NV_blend_square
   GL_NV_clip_space_w_scaling
   GL_NV_command_list
   GL_NV_compute_program5
   GL_NV_conditional_render
   GL_NV_conservative_raster
   GL_NV_conservative_raster_dilate
   GL_NV_conservative_raster_pre_snap_triangles
   GL_NV_copy_depth_to_color
   GL_NV_copy_image
   GL_NV_depth_buffer_float
   GL_NV_depth_clamp
   GL_NV_draw_texture
   GL_NV_draw_vulkan_image
   GL_NV_ES1_1_compatibility
   GL_NV_ES3_1_compatibility
   GL_NV_explicit_multisample
   GL_NV_fence
   GL_NV_fill_rectangle
   GL_NV_float_buffer
   GL_NV_fog_distance
   GL_NV_fragment_coverage_to_color
   GL_NV_fragment_program
   GL_NV_fragment_program_option
   GL_NV_fragment_program2
   GL_NV_fragment_shader_interlock
   GL_NV_framebuffer_mixed_samples
   GL_NV_framebuffer_multisample_coverage
   GL_NV_geometry_shader4
   GL_NV_geometry_shader_passthrough
   GL_NV_gpu_program4
   GL_NV_internalformat_sample_query
   GL_NV_gpu_program4_1
   GL_NV_gpu_program5
   GL_NV_gpu_program5_mem_extended
   GL_NV_gpu_program_fp64
   GL_NV_gpu_shader5
   GL_NV_half_float
   GL_NV_light_max_exponent
   GL_NV_multisample_coverage
   GL_NV_multisample_filter_hint
   GL_NV_occlusion_query
   GL_NV_packed_depth_stencil
   GL_NV_parameter_buffer_object
   GL_NV_parameter_buffer_object2
   GL_NV_path_rendering
   GL_NV_path_rendering_shared_edge
   GL_NV_pixel_data_range
   GL_NV_point_sprite
   GL_NV_primitive_restart
   GL_NV_register_combiners
   GL_NV_register_combiners2
   GL_NV_sample_locations
   GL_NV_sample_mask_override_coverage
   GL_NV_shader_atomic_counters
   GL_NV_shader_atomic_float
   GL_NV_shader_atomic_float64
   GL_NV_shader_atomic_fp16_vector
   GL_NV_shader_atomic_int64
   GL_NV_shader_buffer_load
   GL_NV_shader_storage_buffer_object
   GL_NV_stereo_view_rendering
   GL_NV_texgen_reflection
   GL_NV_texture_barrier
   GL_NV_texture_compression_vtc
   GL_NV_texture_env_combine4
   GL_NV_texture_multisample
   GL_NV_texture_rectangle
   GL_NV_texture_shader
   GL_NV_texture_shader2
   GL_NV_texture_shader3
   GL_NV_transform_feedback
   GL_NV_transform_feedback2
   GL_NV_uniform_buffer_unified_memory
   GL_NV_vertex_array_range
   GL_NV_vertex_array_range2
   GL_NV_vertex_attrib_integer_64bit
   GL_NV_vertex_buffer_unified_memory
   GL_NV_vertex_program
   GL_NV_vertex_program1_1
   GL_NV_vertex_program2
   GL_NV_vertex_program2_option
   GL_NV_vertex_program3
   GL_NV_viewport_array2
   GL_NV_viewport_swizzle
   GL_NVX_conditional_render
   GL_NVX_gpu_memory_info
   GL_NVX_multigpu_info
   GL_NVX_nvenc_interop
   GL_NV_shader_thread_group
   GL_NV_shader_thread_shuffle
   GL_KHR_blend_equation_advanced
   GL_KHR_blend_equation_advanced_coherent
   GL_SGIS_generate_mipmap
   GL_SGIS_texture_lod
   GL_SGIX_depth_texture
   GL_SGIX_shadow
   GL_SUN_slice_accum
   GL_WIN_swap_hint
   WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 3072MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from H:\wurm\players\xxx\windows_1900x1000.txt
Loading props file H:\wurm\players\xxx\windows_1900x1000.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to H:\wurm\players\xxx\logs\_Event.2018-10.txt
Disabling Nagles
Writing to H:\wurm\players\xxx\logs\_Friends.2018-10.txt
Writing to H:\wurm\players\xxx\logs\Alliance.2018-10.txt
Writing to H:\wurm\players\xxx\logs\Village.2018-10.txt
Login successful
Executing H:\wurm\configs\Pretty\autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Saving window positions to H:\wurm\players\xxx\windows_1900x1000.txt
Saving props file H:\wurm\players\xxx\windows_1900x1000.txt
Loading window positions from H:\wurm\players\xxx\windows_1920x1017.txt
Loading props file H:\wurm\players\xxx\windows_1920x1017.txt
Initializing font texture for SansSerif (12). Texture Size: 128
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Writing to H:\wurm\players\xxx\logs\_Skills.2018-10.txt
Game loop broken due to exception
java.io.IOException: An existing connection was forcibly closed by the remote host
    at sun.nio.ch.SocketDispatcher.read0(Native Method)
    at sun.nio.ch.SocketDispatcher.read(Unknown Source)
    at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
    at sun.nio.ch.IOUtil.read(Unknown Source)
    at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
    at class.HoJprIHZ9C.XwhlvVTrl(SourceFile:564)
    at class.ZM4cSqt3bl.mMV5oPkCW(SourceFile:255)
    at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:1511)
    at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:8346)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:38300)
    at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
java.net.NoRouteToHostException: No route to host: connect
    at sun.nio.ch.Net.connect0(Native Method)
    at sun.nio.ch.Net.connect(Unknown Source)
    at sun.nio.ch.Net.connect(Unknown Source)
    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
    at class.HoJprIHZ9C.<init>(SourceFile:166)
    at class.YaqufVcOws.<init>(SourceFile:229)
    at class.ZM4cSqt3bl.FZOk5L6Gfy(SourceFile:320)
    at com.wurmonline.client.WurmClientBase.BILF1iey6X(SourceFile:824)
    at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:337)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:38300)
    at java.lang.Thread.run(Unknown Source)
Disabling Nagles
Disabling Nagles
Login successful
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Saving props file H:\wurm\configs\Pretty\gamesettings.txt
Keybindings saved.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Executing H:\wurm\configs\Pretty\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Saving window positions to H:\wurm\players\xxx\windows_1920x1017.txt
Saving props file H:\wurm\players\xxx\windows_1920x1017.txt
Loading window positions from H:\wurm\players\xxx\windows_640x480.txt
Loading props file H:\wurm\players\xxx\windows_640x480.txt
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Saving props file H:\wurm\configs\Pretty\gamesettings.txt
Keybindings saved.
Executing H:\wurm\configs\Pretty\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Saving window positions to H:\wurm\players\xxx\windows_640x480.txt
Saving props file H:\wurm\players\xxx\windows_640x480.txt
Loading window positions from H:\wurm\players\xxx\windows_1920x1080.txt
Loading props file H:\wurm\players\xxx\windows_1920x1080.txt
Saving props file H:\wurm\configs\Pretty\gamesettings.txt
Keybindings saved.
Executing H:\wurm\configs\Pretty\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Saving props file H:\wurm\configs\Pretty\gamesettings.txt
Keybindings saved.
Executing H:\wurm\configs\Pretty\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Saving window positions to H:\wurm\players\xxx\windows_1920x1080.txt
Saving props file H:\wurm\players\xxx\windows_1920x1080.txt
No positions file for 1920x1071
No position data stored for helpbutton
No position data stored for event
No position data stored for quickbar
No position data stored for statusEffect
No position data stored for missions
No position data stored for timers
No position data stored for menuwindow
No position data stored for achievementWindow
No position data stored for spelleffects
No position data stored for skills
No position data stored for trade
No position data stored for personalGoalsWindow
No position data stored for target
No position data stored for toolbelt
No position data stored for wikisearch
No position data stored for missionprogress
No position data stored for support
No position data stored for inventory
No position data stored for stats
No position data stored for fightwindow
No position data stored for friend
No position data stored for chat
No position data stored for selected
No position data stored for notification
No position data stored for healthbar
No position data stored for skillTracker
No position data stored for Character
No position data stored for equipment
No position data stored for compass
Saving props file H:\wurm\configs\Pretty\gamesettings.txt
Keybindings saved.
Executing H:\wurm\configs\Pretty\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN

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I agree.  This is an issue that probably need to be resolved.  Never used to get this in the old days, but it seems like the last few months it has been going on.  Not nearly as frequent for me, so it hasn't stopped me from playing, but it can really mess with your equilibrium and get you lost in the forests.

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I get this almost every time i alt tab into the game or click drag. Always fun when you get launched off a cliff/dirtwall coz of it

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6 hours ago, Oblivionnreaver said:

I get this almost every time i alt tab into the game or click drag. Always fun when you get launched off a cliff/dirtwall coz of it

this absolutely.

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The fix for this is two part: Easy

 

The game has Two mouse sensitivity settings, one in the options. But there is also a 2nd Mouse Sensitivity setting. 

 

While in game press F1 ( brings up in game console ) 

 

Then type          sensitivity 1

Press enter

 

The value 1 works well for me, you can change that value from  0 to 10.   Play around with it to find the best value that works for you.   

 

Try the lowest setting possible while still being able to control the mouse for best results.

 

 

 

 

Edited by Snarkin

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