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Wulfmaer

Keybindings, set via exec file, are not getting saved

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I am having an issue with key bindings not getting saved completely: -

Wurm Client:  4.0.59

macOS 10.14

Java 8 Update 181

 

I recently noticed that my keybindings were not getting saved between session, and at some point getting set to some mix of my settings and the defaults. I am using `exec` files along the lines of Daray's Keyboard Guide. I noticed that while doing individual key binds from the console get saved, using exec to set a number of keybinds the updated keybindings are not getting saved even though the console log has a line saying that they have been saved.

 

In this session I have deleted the keybindings file, so we start from a known starting point.

 

Client Console Log

Spoiler


Preparing to enable console logging.
Now logging to /Users/USERNAME/wurm/console.Wulfmaer.log
Time is Fri Oct 12 09:04:11 BST 2018
Running client version 4.0.59
         client build# 499db3d237652b50c4f16466910d8bfb5d57dfae
     client build time 2018-09-20 12:40

=== System information ===
Executing from //
Operating system: Mac OS X (arch: x86_64, version: 10.14)
Java version: 1.8.0_181 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.181-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 1
cavedetail = 2
censor_chat = false
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,0.10869565
color_outline_friend = 0.5,0.75,1.0,0.10869565
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,0.8043478
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1600:1200:32:-1:false:false
enable_contribution_culling = true
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
event_log_rotation = 3
exec_source = 1
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = true
free_look_mode_disable_on_open_component = true
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 0
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 7
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = true
occlusion_queries_enabled = 2
offscreen_texture_size = 3
other_log_rotation = 3
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = true
screen_brightness = 0.0
screenshot_file_format = 0
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 4
shadow_mapsize = 3
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 2
sound_al_gain = 6
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 2
sound_music_level = 2
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = false
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = false
structure_render_distance = 4
submit_client_data = 1
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Experimental direct buffer cleaner init successful
Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1600:1200:0:0 (false)


=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine
OpenGL version: 2.1 NVIDIA-12.0.19 355.11.10.50.10.103
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:0

GLSL version: 1.20
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (1.2): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Increasing image buffer to 16777216
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Loading props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Event.2018-10-12.txt
Disabling Nagles
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Friends.2018-10-12.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Alliance.2018-10-12.txt
Oct 12, 2018 9:04:15 AM class.RtTz7eHB8K FZOk5L6Gfy
WARNING: Can't set attitude of creature 59830320496896 because it doesn't exist
Login successful
Executing /Users/USERNAME/wurm/players/Wulfmaer/autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/CA_HELP.2018-10-12.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/GL-Freedom.2018-10-12.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Freedom.2018-10-12.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Trade.2018-10-12.txt
Failed to open fence 13709578732039 because it doesn't exist.
Failed to open fence 13726758601223 because it doesn't exist.
WARNING: add on missing window 6426006705409794
WARNING: add on missing window 6426006705409794
Initializing font texture for Monospaced (11). Texture Size: 128
Executing /Users/USERNAME/wurm/players/Wulfmaer/base.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Keybindings saved.
Time is Fri Oct 12 09:09:56 BST 2018
Performing final cleanup after playing  5m
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/playerdata.txt
Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/stats.txt
Dumped skills to /Users/USERNAME/wurm/players/Wulfmaer/dumps/skills.20181012.0909.txt
Saving window positions to /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Destroying game window
Collada Model Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 0 terminating
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.

 

 

The newly created keybindings.txt file, created by the game launcher:

Spoiler

// Default movement keys. Allows both WASD and arrow key movement
// You can bind these keys to any KeyEvent.VK_* key
// (see http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html)

bind w move_forward
bind s move_back
bind a move_left
bind d move_right
bind q turn_left
bind e turn_right
bind x autorun

bind up move_forward
bind down move_back
bind left turn_left
bind right turn_right

bind page_up turn_up
bind page_down turn_down
bind insert strafe

// Stance selects
bind Numpad1 AIM_LOWER_LEFT
bind Numpad2 AIM_LOWER_MIDDLE
bind Numpad3 AIM_LOWER_RIGHT
bind Numpad4 AIM_LEFT
bind Numpad5 AIM_MIDDLE
bind Numpad6 AIM_RIGHT
bind Numpad7 AIM_UPPER_LEFT
bind Numpad8 AIM_UPPER_MIDDLE
bind Numpad9 AIM_UPPER_RIGHT
bind Numpad0 FOCUS
bind Decimal SHIELD_BASH
bind Divide DEFEND_LEFT
bind Multiply DEFEND_UPPER
bind Subtract DEFEND_LOWER
bind Add DEFEND_RIGHT

// Window toggles
bind ESCAPE STOP_OR_MAIN_MENU
bind F1 "toggle console"
bind F2 "toggle skills"
bind F3 "toggle inventory"
bind F4 "toggle stats"

// Other function keys
bind F5 "say /sleep"
bind F6 "say /time"
bind F7 "say /mission"
bind F8 "say /fl"
bind F9 "toggle character"
bind f10 "toggle gui"
bind f11 "screenshot"
bind f12 "quit"

// Toolbelt
bind 1 activate_tool1
bind 2 activate_tool2
bind 3 activate_tool3
bind 4 activate_tool4
bind 5 activate_tool5

// Fight moves
bind 6 special_move1
bind 7 special_move2
bind 8 special_move3
bind 9 special_move4
bind 0 special_move5

// Tab nav
bind tab next_tab
bind shift-tab previous_tab
bind ctrl-tab next_window
bind ctrl-shift-tab previous_window

// Misc keys
bind enter toggle_chat
bind t toggle_chat
bind h "toggle wikisearch"
bind o main_menu
bind v center_view
bind i "toggle inventory"
bind c TOGGLE_CHARACTER
bind p TOGGLE_CHARACTER
bind b TOGGLE_CRAFTING
bind n TOGGLE_CRAFTING_RECIPES
bind m TOGGLE_MAP

 

 

I notice that after "PLAY" is pressed the contents of the keybindings file is altered. Appears to just strip out the commends and modify the case of the bind commands:

Spoiler

// This file contains your saved key bindings, DO NOT EDIT IT.
// The contents are replaced with your active keybinds every time you quit the game.
// If you want to add a new key binding, use bind in the game console instead.
// Use autorun.txt for non-bind commands that should run on game start.

// This file will be automatically created with default values if it is missing.
// So if you ever manage to mess up this file, just delete it to get a clean one.

bind F11 "screenshot"
bind NUMPAD7 AIM_UPPER_LEFT
bind TAB NEXT_TAB
bind F8 "say /fl"
bind N TOGGLE_CRAFTING_RECIPES
bind V CENTER_VIEW
bind F10 "toggle gui"
bind SUBTRACT DEFEND_LOWER
bind S MOVE_BACK
bind DOWN MOVE_BACK
bind X AUTORUN
bind PAGE_UP TURN_UP
bind F12 "quit"
bind D MOVE_RIGHT
bind NUMPAD9 AIM_UPPER_RIGHT
bind H "toggle wikisearch"
bind W MOVE_FORWARD
bind UP MOVE_FORWARD
bind 4 ACTIVATE_TOOL4
bind 5 ACTIVATE_TOOL5
bind NUMPAD8 AIM_UPPER_MIDDLE
bind ESCAPE STOP_OR_MAIN_MENU
bind NUMPAD5 AIM_MIDDLE
bind F3 "toggle inventory"
bind I "toggle inventory"
bind A MOVE_LEFT
bind 2 ACTIVATE_TOOL2
bind SHIFT+TAB PREVIOUS_TAB
bind 3 ACTIVATE_TOOL3
bind MULTIPLY DEFEND_UPPER
bind 1 ACTIVATE_TOOL1
bind 7 SPECIAL_MOVE2
bind 6 SPECIAL_MOVE1
bind NUMPAD1 AIM_LOWER_LEFT
bind C TOGGLE_CHARACTER
bind P TOGGLE_CHARACTER
bind 0 SPECIAL_MOVE5
bind 9 SPECIAL_MOVE4
bind 8 SPECIAL_MOVE3
bind O MAIN_MENU
bind NUMPAD0 FOCUS
bind PAGE_DOWN TURN_DOWN
bind NUMPAD3 AIM_LOWER_RIGHT
bind F9 "toggle character"
bind F5 "say /sleep"
bind NUMPAD2 AIM_LOWER_MIDDLE
bind CTRL+TAB NEXT_WINDOW
bind ADD DEFEND_RIGHT
bind F6 "say /time"
bind DECIMAL SHIELD_BASH
bind F1 "toggle console"
bind E TURN_RIGHT
bind RIGHT TURN_RIGHT
bind Q TURN_LEFT
bind LEFT TURN_LEFT
bind INSERT STRAFE
bind F7 "say /mission"
bind DIVIDE DEFEND_LEFT
bind NUMPAD6 AIM_RIGHT
bind ENTER TOGGLE_CHAT
bind T TOGGLE_CHAT
bind B TOGGLE_CRAFTING
bind NUMPAD4 AIM_LEFT
bind F4 "toggle stats"
bind F2 "toggle skills"
bind CTRL+SHIFT+TAB PREVIOUS_WINDOW
bind M TOGGLE_MAP

 

 

I then open the console to run `exec base.txt` to set my bindings...

 

base.txt:

Spoiler

// Delegate to script in the common/ directory. Keep entry in menu bar short.
//exec ../../common/base.txt
// copy from common, just in case having nested exec is causing a problem....

// Default movement keys. Allows both WASD and arrow key movement
// You can bind these keys to any KeyEvent.VK_* key
// (see http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html)

// Movement

bind w move_forward
bind s move_back
bind a move_left
bind d move_right
bind q turn_left
bind e turn_right
bind x autorun

bind shift+q GLANCE_LEFT
bind shift+e GLANCE_RIGHT

bind up move_forward
bind down move_back
bind left turn_left
bind right turn_right

bind page_up turn_up
bind page_down turn_down
bind insert strafe

bind alt+w CLIMB_UP
bind alt+s CLIMB_DOWN

bind alt+c TOGGLE_CLIMB

// Combat

// Using two keys to target to avoid accidents ?
bind Z NO_TARGET
bind Shift+Z TARGET

// Stance selects

bind Numpad1 AIM_LOWER_LEFT
bind Numpad2 AIM_LOWER_MIDDLE
bind Numpad3 AIM_LOWER_RIGHT
bind Numpad4 AIM_LEFT
bind Numpad5 AIM_MIDDLE
bind Numpad6 AIM_RIGHT
bind Numpad7 AIM_UPPER_LEFT
bind Numpad8 AIM_UPPER_MIDDLE
bind Numpad9 AIM_UPPER_RIGHT
bind Numpad0 FOCUS
bind Decimal SHIELD_BASH
bind Divide DEFEND_LEFT
bind Multiply DEFEND_UPPER
bind Subtract DEFEND_LOWER
bind Add DEFEND_RIGHT

// Item handling

bind G TAKE
bind Shift+G DROP
bind R REPAIR

// Misc. Actions

bind Y "say guards!"
bind ESCAPE STOP

// Toolbelt - assumes a 7 slot toolbelt!

bind 1 activate_tool1
bind 2 activate_tool2
bind 3 activate_tool3
bind 4 activate_tool4
bind 5 activate_tool5
bind 6 activate_tool6
bind 7 activate_tool7

// Modes

// The J K and L keys are available to be bound in the mode files
bind J ""
bind K ""
bind L ""
bind Shift+J ""
bind Shift+K ""
bind Shift+L ""
bind Ctrl+J ""
bind Ctrl+K ""
bind Ctrl+L ""

bind F1 "exec mine.txt"
bind F2 "exec dig.txt"
bind F3 "exec wood.txt"
bind F4 "exec crops.txt"
bind F5 "exec animals.txt"
bind F6 "exec forage.txt"
bind F7 "exec mount.txt"
bind F8 "exec move.txt"
bind F9 "exec loot.txt"
bind F10 "toggle gui"
bind F11 "screenshot"
// F12 is used to show the current mode in the menu bar
bind F12 ""

// Imp
bind Alt+F1 "exec smith.txt"
bind Alt+F2 "exec carp.txt"
bind Alt+F3 "exec leather.txt"
bind Alt+F4 "exec cloth.txt"
bind Alt+F5 "exec pottery.txt"
bind Alt+F6 ""
bind Alt+F7 ""
bind Alt+F8 ""
bind Alt+F9 ""
bind Alt+F10 ""
bind Alt+F11 ""
// Ctrl+F12 is used to show the current mode in the menu bar
bind Alt+F12 ""

// Options, chat commands, window toggling

bind Shift+F1 "toggle console"
bind Shift+F2 "toggle skills"
bind Shift+F3 "toggle inventory"
bind Shift+F4 "say /weather"
bind Shift+F5 "say /sleep"
bind Shift+F6 "say /time"
bind Shift+F7 "say /uptime"
bind Shift+F8 "toggle spelleffects"
bind Shift+F9 "toggle options"
bind Shift+F10 "toggle stats"
bind Shift+F11 "exec base.txt"
bind Shift+F12 "quit"

// Tab nav
bind tab next_tab
bind shift-tab previous_tab
bind ctrl-tab next_window
bind ctrl-shift-tab previous_window

// Misc keys
bind enter toggle_chat
bind t toggle_chat
bind h "toggle wikisearch"
bind o main_menu
bind v center_view
bind i "toggle inventory"
bind c TOGGLE_CHARACTER
bind p TOGGLE_CHARACTER
bind b TOGGLE_CRAFTING
bind n TOGGLE_CRAFTING_RECIPES
bind m TOGGLE_MAP

 

 

The console says that the bindings have been saved, but they remain unchanged, although the time stamp of the file is updated...

 

 

Edited by Wulfmaer

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