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Idea for future of toys

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Cool Feature with toys would be that every character would have skill affinity buff like with foods but when watching someone else play with the toy. It would stack with food affinities and each character has different affinity from certain toy than other character has.

The buff would be stronger depending how many players are nearby watching the show. The one who does the show his/hers skill contributes to the buff timer.

Example each skill value of 1 gives 3minutes to the buff and each person watching would be 0.3% to the buff power like 10 ppl watching would be 3% skillgain buff. The one who does the show gets double the amount of everything. But only prem characters would contribute to the buff.
This would bring new way for money to move around if someone would organise shows for money and someone could do it for free because he would get double the amount of the buff. Also it would give new purpose to get toy skills. Also all the numbers could be changed to better balanced they are just to show the idea.

 

Im sorry if i couldnt write it more understandable.

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So a sermon but for crafters. Interesting idea, not sure how commonly it would be used, but would be very useful at impalongs - jesters providing entertainment(buffs)

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Thats not a bad idea.  It wouldn't even have to be a buff to skill gain, but maybe to crafting speed or quality imp amount.

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