Posted October 8, 2018 I've noticed animals are clustering around the water, all over the map... It's also causing a lot of server lag. examples: https://imgur.com/a/sOFOTiP https://imgur.com/a/TdAGxK3 Share this post Link to post Share on other sites
Posted October 8, 2018 Animals still migrating to the north.? Share this post Link to post Share on other sites
Posted October 8, 2018 (edited) 34 minutes ago, bigsteve said: Animals still migrating to the north.? Actually now you mention it.. Does seem like they are migrating to the north side of beaches. Any idea how to fix this problem? ? Edited October 8, 2018 by Darkness1990 Share this post Link to post Share on other sites
Posted October 8, 2018 Slaughter them? We cant really change how they spawn ourselves. Share this post Link to post Share on other sites
Posted October 8, 2018 Don't really know how to slaughter 45,000k+ creatures without editing the db and that could create problems. Share this post Link to post Share on other sites
Posted October 9, 2018 Animals have been returning to the old NW drift that they used to have. We've noticed it since 2 updates ago. 1 Share this post Link to post Share on other sites
Posted October 14, 2018 oh boy, it is really bad. Just started a new server and getting this big time 1 Share this post Link to post Share on other sites
Posted November 17, 2018 (edited) anyone know how to fix? I've tried cleaning the creatures.bd and positions but still having the same problem when they spawn again.. huge clusters of mostly bulls and cows. Also getting lots of lag spikes, I'm guessing creatures are causing the problem. Spoiler [09:30:04 PM] INFO com.wurmonline.server.Server: Elapsed time (1199ms) for this loop was more than 1 second so adding it to the lag count, which is now: 293 [09:34:04 PM] INFO com.wurmonline.server.Server: current mem in use: 2494M free mem: 826M Max mem: 8566M player count: 3 bytes in: 59986 bytes out: 1247113 total in: 770037 total out: 16373992 Server uptime: 4200 seconds. Unanswered questions:0 [09:34:54 PM] INFO com.wurmonline.server.zones.Zone: Zone at 2560, 1920 polled 17 tiles. That took 4759.3315 millis. [09:34:55 PM] INFO com.wurmonline.server.Server: Elapsed time (4958ms) for this loop was more than 1 second so adding it to the lag count, which is now: 297 Edited November 17, 2018 by Darkness1990 Share this post Link to post Share on other sites
Posted November 17, 2018 (edited) . Edited November 17, 2018 by Batta oops, was just repeating stuff already said above. Share this post Link to post Share on other sites
Posted November 19, 2018 [09:34:54 PM] INFO com.wurmonline.server.zones.Zone: Zone at 2560, 1920 polled 17 tiles. That took 4759.3315 millis. This might not be caused by animals. As if it was an they are migrating to NW the zone would be at a mucb lower number. I suspect it is quite a considerable amount of items on the ground taking damage. Share this post Link to post Share on other sites
Posted June 22, 2019 Still have this problem, Killed all creatures in DB including their positions and they respawned and have now migrated north again.... Share this post Link to post Share on other sites
Posted June 25, 2019 (edited) On 10/8/2018 at 3:10 PM, bigsteve said: Animals still migrating to the north.? Is this why my North sea edge is made of teeth? Edited June 25, 2019 by Adambean Share this post Link to post Share on other sites