Posted October 4, 2018 Spoiler https://imgur.com/3HqDHQe This is with GLSL shaders on... Spoiler https://imgur.com/fupaZ5Q This is with GLSL shaders off.. My laptop has dual cards, Intel and Nvidia. I have Wurm set to run off the Nvidia. I didn't have this problem 3 weeks ago, only thing that I had changed was downloading a game off steam, but it doesn't touch java. Share this post Link to post Share on other sites
Posted October 5, 2018 Noticed today that the "spike" on the horses while the shader if off comes from the bridle, only appears on bridled horses. Share this post Link to post Share on other sites
Posted October 11, 2018 Could you post the contents of the console.playername.log which lives inside your wurm install folder? Share this post Link to post Share on other sites
Posted October 14, 2018 Spoiler Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Uisge.log Time is Sun Oct 14 07:05:51 CDT 2018 Running client version 4.0.59 client build# 499db3d237652b50c4f16466910d8bfb5d57dfae client build time 2018-09-20 12:40 === System information === Executing from C:\Users\USERNAME\AppData\Local\Temp\ Operating system: Windows 8.1 (arch: amd64, version: 6.3) Java version: 1.8.0_171 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.171-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 17 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 18 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = true occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = true render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 1 terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Experimental direct buffer cleaner init successful Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (10.18.10.3910) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4600 OpenGL version: 4.2.0 - Build 10.18.10.3910 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (17). Texture Size: 512 Initializing font texture for SansSerif (17, italic). Texture Size: 256 Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\Uisge\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\Uisge\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\_Event.2018-10.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\_Friends.2018-10.txt Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\Alliance.2018-10.txt Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\CA_HELP.2018-10.txt Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\GL-Freedom.2018-10.txt Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\Freedom.2018-10.txt Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\Trade.2018-10.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Initializing font texture for Cry Uncial (64). Texture Size: 1024 Finished loading new login splash image! Saving window positions to C:\Users\USERNAME\wurm\players\Uisge\windows_1024x768.txt Saving props file C:\Users\USERNAME\wurm\players\Uisge\windows_1024x768.txt Loading window positions from C:\Users\USERNAME\wurm\players\Uisge\windows_1920x1017.txt Loading props file C:\Users\USERNAME\wurm\players\Uisge\windows_1920x1017.txt Initializing font texture for SansSerif (18). Texture Size: 256 Initializing font texture for SansSerif (12). Texture Size: 128 Missing texture data requested: graphics.jar:texture/terrain/potterybrickpaving_n.dds Missing texture data requested: graphics.jar:texture/terrain/sandstonebrick_n.dds Missing texture data requested: graphics.jar:texture/terrain/lawn_n.dds Missing texture data requested: graphics.jar:texture/terrain/cobble2_n.dds Missing texture data requested: graphics.jar:texture/terrain/moss_n.dds Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\_Local.2018-10.txt Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\PM__Finn.2018-10.txt Initializing font texture for SansSerif (17, bold). Texture Size: 256 Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\_Skills.2018-10.txt WARNING: Inverted volume: class.ljUgZb6wZM@5c289a9d Initializing font texture for SansSerif (24, bold). Texture Size: 256 No mapping found for hair0 Missing texture data requested: graphics.jar:player/textures/1024/DragonLeather/green/drakeHide_sleeve_LA.dds No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 WARNING: Inverted volume: class.ljUgZb6wZM@695f4a98 No mapping found for hair0 Writing to C:\Users\USERNAME\wurm\players\Uisge\logs\PM__Grumpled.2018-10.txt No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 WARNING: Inverted volume: class.ljUgZb6wZM@35b0a715 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 Missing texture data requested: graphics.jar:player/textures/Masks/DragonLeather/black/drakeHide_glove_hand.dds Missing texture data requested: graphics.jar:player/textures/Masks/DragonLeather/black/drakeHide_boots_foot.dds No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 WARNING: Inverted volume: class.ljUgZb6wZM@1a88af26 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 Missing texture data requested: graphics.jar:player/textures/Masks/DragonLeather/black/drakeHide_jacket_torso_hasAlpha.dds Missing texture data requested: graphics.jar:player/textures/Masks/DragonLeather/black/drakeHide_pants_legs.dds No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 Hopefully this is the correct one Share this post Link to post Share on other sites
Posted October 21, 2018 Bump Found a new twist with GLSL shader on, mine doors open inwards from the center of the door, not the outsides. Share this post Link to post Share on other sites
Posted October 22, 2018 According to that console log, the game is using the Intel gpu, not the Nvidia one. On certain Intel cards the game turns GLSL off by itself due to insufficient graphics features support, try making Wurm use the Nvidia card again. Share this post Link to post Share on other sites
Posted October 22, 2018 Thank you, it held this time, not sure why it didn't the first couple of attempts. Share this post Link to post Share on other sites