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Blindmole

Wurm and Nvidia Inspector?

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Hallo everyone. After 1.8 "modern" render update i have troubles with antialiasing. Devs said in patch notes to use FXAA enabled, which is total pain for me since i hate so blury images, especialy in wurm :)

Now question: are here some good Inspector specialists to suggest some certain Inspector changes, or maybe someone use some already and have good result?
I just need more smooths antialising to be have and sharp picture at same time. Now ingame AAx2 too low, AAx4 too blury, and in all levels have ugly pixelating on objects while moving.

Any suggestions? :) Thank you,  GTX1050Ti, Win10


P.S. Since here no wurm profile in inspector, i will change global card settings, i dont play other games so not worry much.

Edited by Blindmole

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Normal AA doesn't work under modern renderer, set it to legacy if FXAA is no good, we'll be working on adding a better AA soon 

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13 minutes ago, Retrograde said:

Normal AA doesn't work under modern renderer, set it to legacy if FXAA is no good, we'll be working on adding a better AA soon 

Thank you Sir for answer, anyway i will preffer to keep Modern render at x2AA which is still amazing, lights in game wonderful :)

My post was about inspector only, i tried couple settings and its affects ingame AA prety well, but my problem that i do that "blind" without much understanding which options what to do, especialy when mixing between :) So still hope for some inspector user respond here, at same time will try to find some option as myself with reading more about rendering specifications. Its not that game works bad, its more about my taste caprices, i don like FXAA, and thats all :)

Thanks anyway, good job with new lightnings :)

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The new renderer uses deferred rendering which does not support "traditional" AA methods, so you likely won't have much luck with forcing them through Inspector. As Retrograde mentioned better post processing methods will be added in the future :)

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17 minutes ago, Saroman said:

The new renderer uses deferred rendering which does not support "traditional" AA methods, so you likely won't have much luck with forcing them through Inspector. As Retrograde mentioned better post processing methods will be added in the future :)

 

Thank you very much.You know what i mean, its like not real shape of objects smooting but some illusion making with bluring image other way. Shapes stays pixelated, but it less visible with other artefacts on it :D Inspector like some "sunglasses" works now on game, not realy at true antialising :) 2x multisampling and 8x sparse grid supersamling affects on that little. Higher settings similar to FXAA blur :)

 

Edited by Blindmole

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