Posted September 16, 2018 (edited) When, for example, turtles for mission spawns (kill/sac types), you expect to find them on the shores or sandy areas. Reality is, those are spawn randomly all over the server, so turtles on the mountains or in the middle of the forest are pain to find. So spawn should be environmental based for all the creatures. Edited September 16, 2018 by Wilczan Share this post Link to post Share on other sites
Posted September 16, 2018 It used to be like that and it was super obvious where quite a few things were, such as a traited animal is easy to find where it is if you know what spawners are what, and quite a few monsters being tied to a specific biome, makes the missions super unbalanced, as finding a goblin is easy because they're hut only, and a wolf could be anywhere in that section of map so it'd be way harder. neither positive nor negative on the suggestion itself, it unbalances the traitor missions but at the same time not having it takes away an opportunity to get an advantage from knowing the map/spawns. Share this post Link to post Share on other sites
Posted September 16, 2018 3 hours ago, Wilczan said: When, for example, turtles for mission spawns (kill/sac types), you expect to find them on the shores or sandy areas. Reality is, those are spawn randomly all over the server, so turtles on the mountains or in the middle of the forest are pain to find. So spawn should be environmental based for all the creatures. If you can't find that mission spawn and they know how to swim, better expand your search area to large bodies of water. =p Share this post Link to post Share on other sites
Posted March 28, 2019 +1 to more intelligent creature spawning, for missions and in general. I especially like the idea of mission spawns meaning more than a general/uniform distribution of mobs across the map, because finding each spawn will require different gameplay. Right now, for the most part, there's not much variety required in my search patterns regardless of which mob spawns (other than sea creature versus land). Also, it's immersion-breaking after missions to find crocs on cliffs, and so forth. 2 Share this post Link to post Share on other sites
Posted March 29, 2019 Rift mobs being possible mission spawns would be amusing imho, even if they don't drop rift stuff, just for the killing fun factor. 1 Share this post Link to post Share on other sites
Posted May 31, 2020 Please make it so. Another mission with killing 55 crabs. I check all the coastal areas and only found few. Wogic hits hard Share this post Link to post Share on other sites