Posted August 24, 2018 Now that animals can cross servers.... Provide a list of (new) traits for horses and other bred animals whereby each map provides a single distinct trait that may be found in animals born in that land. For example, Xanadu horses might be slightly faster since there are so many wide open spaces for them run (silly example). Or Independence horses can climb a little better since the tallest peak in Wurm is there. Just some ideas. But the result would be to desire to have animals from every island because they all have something special someone might want. Share this post Link to post Share on other sites
Posted August 24, 2018 3 hours ago, Eyesgood said: Now that animals can cross servers.... Provide a list of (new) traits for horses and other bred animals whereby each map provides a single distinct trait that may be found in animals born in that land. For example, Xanadu horses might be slightly faster since there are so many wide open spaces for them run (silly example). Or Independence horses can climb a little better since the tallest peak in Wurm is there. Just some ideas. But the result would be to desire to have animals from every island because they all have something special someone might want. I like the idea, but instead of giving the bonus, maybe just a cosmetic trait or text. For example, upon examination, the name of the land it originated from would show. Kind of like how it will show the name of the deed for a branded horse. This way certain horses won't get farmed from an island for their bonus. Share this post Link to post Share on other sites
Posted August 24, 2018 i can +1 for cosmetic changes per server to give reasons to trade horses etc -1 for anything else sorry Share this post Link to post Share on other sites
Posted August 24, 2018 +1 if a trait for xanadooz can be lag Share this post Link to post Share on other sites
Posted August 24, 2018 31 minutes ago, JakeRivers said: +1 if a trait for xanadooz can be lag Horses from Xanadu are *slightly* faster because they can run long distances, but every once in a while they go completely unresponsive for 30 - 45 seconds. 2 Share this post Link to post Share on other sites