Posted August 13, 2018 This idea takes from other games where you have limited points to spend buying skills. But in this case, it would be for spells. I don't think I need to explain it any more than that. Keep in mind, like all suggestions that devs always do what they want considering the details so generalization is all that is needed anyway. Here are some ideas for advantages and disadvantages that could be taken to decrease or increase your spell buying points. .........................................nerf<---------------------------------------------->buff 1. Favor regeneration: favor loss over time, favor gain over time 2. spell power: lower power spell casts on average, higher power spell casts on average 3. shatter rate: more likely to shatter, less likely to shatter (power casts would be the same and just the shatter chance would be changed) 4. action time: longer action times, shorter action times (definitely for spell related like pray, casting, and sacrificing. Maybe for other tasks too) 5. sacrificing favor: no favor from sacrifice, less favor from sacrifice, more favor from sacrifice. 6. gem use: no favor from gems, less favor from gems, more favor from gems. Share this post Link to post Share on other sites
Posted August 14, 2018 This would lead to incredible stupid amounts of min/maxing. There'd be like 3-4 valid builds out there. Nice concept but it won't work here. Share this post Link to post Share on other sites
Posted August 17, 2018 On 8/14/2018 at 1:04 AM, Hailene said: This would lead to incredible stupid amounts of min/maxing. There'd be like 3-4 valid builds out there. sounds like wurm. Share this post Link to post Share on other sites