Posted August 13, 2018 Metal fragments: Oh man look at all this ore and lump, I've got so many materials stored in my fancy bulk container units!!! Golden pickaxes!!!!! Silver scythes!! Wooden fragments: you want fun, screw you heres birchwood Make all wooden fragments be a random woodtype the same as metals are, with a chance to get oleander as well since its obtainable via rifts 10 Share this post Link to post Share on other sites
Posted August 13, 2018 Yes please; I'd even go so far as to say make there be a small chance to get the otherwise unobtainable woods such as rose, thorn and camellia. 5 Share this post Link to post Share on other sites
Posted August 13, 2018 Honestly I would give this stuff a second chance if there was a whole lot less junk as in sticks, shards, lumps, bricks and ores just too much of this. Especially with all the randomness of the newer stuff. Share this post Link to post Share on other sites
Posted August 13, 2018 Being able to make almost everything out of every material is good because it allows metal type experimentation. But it kinda ruins Archaeology and finding silver parts and leads items, because you can just make those now. Share this post Link to post Share on other sites
Posted August 14, 2018 Tbh i very dislike items made out of metal that are not practical for it, when I see rare lead pickaxe for example my ocd goes nuts cuz it could've been steel rare pickaxe, but that's just me probably... Actualy I quite hate the randomness and total lack of outcome control, I can get great scavenger rune and shitty enchant I don't want on shitty metal type for example, it's even more crazy randomness than enchanting. I very dislike all wood items from arch being birch too, at least we can't recreate wooden tools if we don't have oak, so +1 from me for having different wood types expecially the ones that are hard or impossible to get regular way Share this post Link to post Share on other sites