Ostentatio

Leveling cave ceiling raised height of tile overhead

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I was leveling a mine ceiling, following the usual procedure: Standing under a flat ceiling and leveling the ceiling adjacent to me.

 

Somehow, this resulted in mining the flat ceiling tile I was under. Obviously, this shouldn't happen, since the point of leveling is to alter the adjacent tile to match your current tile, not the other way around! Of course, once this happened, the level action was aborted, since I was no longer standing under a flat mine tile.

 

I'm not exactly sure why this happened. It's possible one or two corners of the ceiling adjacent to me were already higher than the one under which I was standing, but it's hard to say since there are no perfect indicators of height in a mine, and I'm hesitant to test this very thoroughly since mistakes in ceiling adjustment are costly to correct.

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Doing a big mine project and I've had the same thing happen many times. I've come to never level ceilings unless its to max height, if I need anything less than max I just count mining actions, which is not fun and easy to make mistakes.

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This is still a bug. It is very annoying. It is more than annoying when the ceiling is at or above the max flatten distance and can't be fixed.

 

BTW, this isn't a call for be able to level the adjacent tile with concrete or something, just that level doesn't break the currently flat tile.

Edited by Kelody

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