Posted August 2, 2018 Updated Java to latest x64 version. Client starts up, select character and click play.. then crash. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\chris_000\wurm\console.darkmoon.log Time is Wed Aug 01 22:11:04 CDT 2018 Running client version 4.0.51 client build# 5b25ef73ea14175c77e979e5f2a68af314d4704c client build time 2018-07-30 17:02 === System information === Executing from C:\Users\chris_000\Desktop\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_181 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.181-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = false loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = true occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = true render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 3 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 1 terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 3 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Experimental direct buffer cleaner init successful Setting up WurmModel Model Loader Executing C:\Users\chris_000\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (20.19.15.4835) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4600 OpenGL version: 4.3.0 - Build 20.19.15.4835 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.30 - Build 20.19.15.4835 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 64 (64) GLSL max lights: 8 (8) GLSL defines (4.3): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\chris_000\wurm\players\darkmoon\windows_1920x1080.txt Loading props file C:\Users\chris_000\wurm\players\darkmoon\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\chris_000\wurm\players\darkmoon\logs\_Event.2018-08.txt Disabling Nagles Writing to C:\Users\chris_000\wurm\players\darkmoon\logs\Alliance.2018-08.txt Login successful Executing C:\Users\chris_000\wurm\configs\default\autorun.txt Starting update of login splash image... Failed linking program: program.skin_gbuffer Execution aborted at connection 1, iteration 1 Run time 0s, local time Wed Aug 01 22:11:11 CDT 2018 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.skin_gbuffer): class.mfffEfS92: <no message> at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) at class.OYBqnaeGJB.FZOk5L6Gfy(SourceFile:226) at class.OYBqnaeGJB.FZOk5L6Gfy(SourceFile:143) at class.hPIX5TBttY.iHOS3zg1KL(SourceFile:158) at class.hPIX5TBttY.FZOk5L6Gfy(SourceFile:86) at class.hPIX5TBttY.FZOk5L6Gfy(SourceFile:68) at class.WzCYx9UQXz.yuix3IabUz(SourceFile:1945) at class.KrGqeXWxA.mMV5oPkCW(SourceFile:4361) at class.OT4uwCjCwu.mMV5oPkCW(SourceFile:145) at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:8354) at com.wurmonline.client.WurmClientBase.run(SourceFile:38301) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted August 2, 2018 (edited) Do you have anything in your settings that POINTS to the previous PATH for Java, since the update would have changed the path? Some use for example a laptop with switchable graphics pointing at the (previous) file location for javaws.exe. An updated version of JAVA will have a different path. Do you normally use INTEL graphics (as that is what your log is showing) or normally use a dedicated graphics (radeon/geforce)? If INTEL is your only graphics option, try setting GLSL to disabled and try also setting to "windows resizeable 800x600" instead of fullscreen (enlarge after character loads) and low settings and see if it helps. Edited August 2, 2018 by Brash_Endeavors Share this post Link to post Share on other sites
Posted August 2, 2018 I got that same message about it being my first time playing but I just clicked install and carried on. After selecting my toon it would load and immediately crash using the on board graphics. Once I set Java to use my Nvidia chipset instead of onboard it loaded fine. Modern renderer was enabled and is still so long as I'm not using the Intel integrated graphics. Share this post Link to post Share on other sites
Posted August 2, 2018 (edited) I had ninja-edited out the reference to this thread after noticing the intel graphics So switching to NVidia fixed it all, and all is well now? Good to alert others who might have the same issue, thanks!! Edited August 2, 2018 by Brash_Endeavors Share this post Link to post Share on other sites
Posted August 2, 2018 Seems to be playing fine. No new crashes after enabling my discrete Nvidia graphics for the new Java version. Still crashes every time using onboard Intel graphics with modern render enabled. Share this post Link to post Share on other sites
Posted August 2, 2018 (edited) Ya, Intel usually needs a stripped down set of settings (avoid high res fullscreen, avoid complex features such as shadows/reflections/lighting/shaders), it should still run on Intel just not with the settings you normally use for Nvidia graphics which is undoubtedly why you initially crashed. Not the intel, but the settings for the intel. If the Steam Wurm Unlimited system requirements are a clue, the devs are switching away from fullscale support for intel but seem to be trying hard to still make it playable on greatly reduced settings for longtime players who can;t afford a hardware upgrade (yet). Steam lists much higher CPU/RAM/GPU minimum than Wurm players used in the past, and the clients for WO/WU are very similar (WU client usually gets patched/updated later and with a few differences) System Requirements OS: Windows Vista/7/8/8.1/10. Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU. Memory: 4 GB RAM. Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx. Storage: 3000 MB available space. Additional Notes: Java Version 8. In fact, I can't find anything that explicitly mentions system requirements for WURM ONLINE, that's probably intentional, as I think they don;t want to commit to future development, but you'll see intel is no longer "officially supported" in the Steam version which is baded directly off the WO version, even though I would say intel is still "unofficially supported", probably out of concern for some of the veteran players still using intel graphics. This is the only "thing I can find in Google on WO sys reqs, and I can promise Wurm will no longer run on the system they list here: http://www.game-debate.com/games/index.php?g_id=717&game=Wurm Online (GeForce MX 400, ewww, actually makes modern Intel graphics look pretty highend) Whether Wurm will ALWWAYS support intel users is unknown, but they seem to be trying hard for now to keep the game playable for itel users. Edited August 2, 2018 by Brash_Endeavors Share this post Link to post Share on other sites
Posted August 2, 2018 It'll load on Intel with everything near maxed out but not with the modern renderer, only legacy. My laptop is a few years old but it has an i7, 16gb ram and Nvidia 960m 2gb. Share this post Link to post Share on other sites
Posted August 2, 2018 (edited) I'd guess legacy client then is what they will be keeping for people with hardware "below minimum" (which includes any graphics lower than a Nvidia 4xx generation), and "modern renderer" for people who meet the official reqs. I am surprised legacy supports near-maxxed settings for intel, but they probably have that version stripped of any modern OpenGL features that were giving issues. Edited August 2, 2018 by Brash_Endeavors Share this post Link to post Share on other sites
Posted August 2, 2018 Yeah on Intel it's playable but you get weird graphical issues with the ground textures a lot or it use to be that way. Haven't verified that's still a thing or not since I have the Nvidia. Share this post Link to post Share on other sites
Posted August 2, 2018 Yeah, I crash too, only when GSLS is enabled on my laptop. Share this post Link to post Share on other sites
Posted August 2, 2018 Modern renderer for Intel will be fixed with the next client update. Share this post Link to post Share on other sites