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Crash after Java update

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Updated Java to latest x64 version. Client starts up, select character and click play.. then crash.

 

Contents of console.log:

Preparing to enable console logging.
Now logging to C:\Users\chris_000\wurm\console.darkmoon.log
Time is Wed Aug 01 22:11:04 CDT 2018
Running client version 4.0.51
         client build# 5b25ef73ea14175c77e979e5f2a68af314d4704c
     client build time 2018-07-30 17:02

=== System information ===
Executing from C:\Users\chris_000\Desktop\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_181 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.181-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:true:0:1920:1080:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = false
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = true
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = true
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 3
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 0
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 1
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 3
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Experimental direct buffer cleaner init successful
Setting up WurmModel Model Loader
Executing C:\Users\chris_000\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumdim64 (20.19.15.4835)
OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics 4600
OpenGL version: 4.3.0 - Build 20.19.15.4835
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_ARB_map_buffer_alignment
    GL_ARB_conservative_depth
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_ARB_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_SUN_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_ARB_fragment_program_shadow
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_barrier
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_occlusion_query2
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_ARB_multisample
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_ARB_texture_swizzle
    GL_EXT_texture_swizzle
    GL_ARB_texture_gather
    GL_ARB_sync
    GL_ARB_cl_event
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_ARB_transform_feedback2
    GL_ARB_draw_indirect
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_no_attachments
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_ARB_map_buffer_range
    GL_ARB_texture_buffer_range
    GL_EXT_texture_snorm
    GL_ARB_blend_func_extended
    GL_INTEL_performance_query
    GL_ARB_copy_buffer
    GL_ARB_sampler_objects
    GL_NV_primitive_restart
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_uniform_buffer_object
    GL_ARB_depth_clamp
    GL_ARB_vertex_array_bgra
    GL_ARB_shader_bit_encoding
    GL_ARB_draw_buffers_blend
    GL_ARB_geometry_shader4
    GL_EXT_geometry_shader4
    GL_ARB_texture_query_lod
    GL_ARB_explicit_attrib_location
    GL_ARB_draw_elements_base_vertex
    GL_EXT_shader_integer_mix
    GL_ARB_instanced_arrays
    GL_ARB_base_instance
    GL_ARB_fragment_coord_conventions
    GL_EXT_gpu_program_parameters
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_compatibility
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_multisample
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_timer_query
    GL_EXT_timer_query
    GL_ARB_tessellation_shader
    GL_ARB_vertex_array_object
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_texture_cube_map_array
    GL_EXT_gpu_shader4
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_INTEL_fragment_shader_ordering
    GL_ARB_fragment_shader_interlock
    GL_ARB_clip_control
    GL_ARB_shader_subroutine
    GL_ARB_transform_feedback3
    GL_ARB_get_program_binary
    GL_ARB_separate_shader_objects
    GL_ARB_shader_precision
    GL_ARB_vertex_attrib_64bit
    GL_ARB_viewport_array
    GL_ARB_transform_feedback_instanced
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_shader_atomic_counters
    GL_ARB_shading_language_packing
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_texture_storage
    GL_EXT_texture_storage
    GL_ARB_compute_shader
    GL_ARB_vertex_attrib_binding
    GL_ARB_texture_view
    GL_ARB_fragment_layer_viewport
    GL_ARB_multi_draw_indirect
    GL_ARB_program_interface_query
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_texture_storage_multisample
    GL_ARB_buffer_storage
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_query_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_ARB_clear_texture
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_debug_output
    GL_ARB_enhanced_layouts
    GL_KHR_debug
    GL_ARB_arrays_of_arrays
    GL_ARB_texture_query_levels
    GL_ARB_invalidate_subdata
    GL_ARB_clear_buffer_object
    GL_INTEL_map_texture
    GL_ARB_texture_compression_bptc
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_robustness
    GL_ARB_robust_buffer_access_behavior
    GL_EXT_texture_sRGB_decode
    GL_ARB_copy_image
    GL_KHR_blend_equation_advanced
    GL_EXT_direct_state_access
    GL_ARB_stencil_texturing
    GL_ARB_texture_stencil8
    GL_ARB_explicit_uniform_location
    GL_ARB_multi_bind
    GL_ARB_indirect_parameters
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.30 - Build 20.19.15.4835
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 64 (64)
GLSL max lights: 8 (8)
GLSL defines (4.3): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\chris_000\wurm\players\darkmoon\windows_1920x1080.txt
Loading props file C:\Users\chris_000\wurm\players\darkmoon\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\chris_000\wurm\players\darkmoon\logs\_Event.2018-08.txt
Disabling Nagles
Writing to C:\Users\chris_000\wurm\players\darkmoon\logs\Alliance.2018-08.txt
Login successful
Executing C:\Users\chris_000\wurm\configs\default\autorun.txt
Starting update of login splash image...
Failed linking program: program.skin_gbuffer
Execution aborted at connection 1, iteration 1
Run time 0s, local time Wed Aug 01 22:11:11 CDT 2018
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.skin_gbuffer): class.mfffEfS92: <no message>
    at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63)
    at class.OYBqnaeGJB.FZOk5L6Gfy(SourceFile:226)
    at class.OYBqnaeGJB.FZOk5L6Gfy(SourceFile:143)
    at class.hPIX5TBttY.iHOS3zg1KL(SourceFile:158)
    at class.hPIX5TBttY.FZOk5L6Gfy(SourceFile:86)
    at class.hPIX5TBttY.FZOk5L6Gfy(SourceFile:68)
    at class.WzCYx9UQXz.yuix3IabUz(SourceFile:1945)
    at class.KrGqeXWxA.mMV5oPkCW(SourceFile:4361)
    at class.OT4uwCjCwu.mMV5oPkCW(SourceFile:145)
    at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:8354)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:38301)
    at java.lang.Thread.run(Unknown Source)

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Do you have anything in your settings that POINTS to the previous PATH for Java, since the update would have changed the path?  Some use for example  a laptop with switchable graphics pointing at the (previous) file location for javaws.exe. An updated version of JAVA will have a different path. 

 

Do you normally use INTEL graphics (as that is what your log is showing) or normally use a dedicated graphics (radeon/geforce)?

 

If INTEL is your only graphics option, try setting GLSL to disabled and try also setting to "windows resizeable 800x600" instead of fullscreen (enlarge after character loads) and low settings and see if it helps.

 

 

Edited by Brash_Endeavors

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I got that same message about it being my first time playing but I just clicked install and carried on. After selecting my toon it would load and immediately crash using the on board graphics. Once I set Java to use my Nvidia chipset instead of onboard it loaded fine. Modern renderer was enabled and is still so long as I'm not using the Intel integrated graphics.

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I had ninja-edited out the reference to this thread after noticing the intel graphics

 

So switching to NVidia fixed it all, and all is well now?

 

Good to alert others who might have the same issue, thanks!!

Edited by Brash_Endeavors

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Seems to be playing fine. No new crashes after enabling my discrete Nvidia graphics for the new Java version. Still crashes every time using onboard Intel graphics with modern render enabled.

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Ya, Intel usually needs a stripped down set of settings (avoid high res fullscreen, avoid complex features such as shadows/reflections/lighting/shaders), it should still run on Intel just not with the settings you normally use for Nvidia graphics which is undoubtedly why you initially crashed. Not the intel, but the settings for the intel. 

 

If the Steam Wurm Unlimited system requirements are a clue, the devs are switching away from fullscale support for intel but seem to be trying hard to still make it playable on greatly reduced settings for longtime players who can;t afford a hardware upgrade (yet). Steam lists much higher CPU/RAM/GPU minimum than Wurm players used in the past, and the clients for WO/WU are very similar (WU client usually gets patched/updated later and with a few differences)

 

System Requirements
  • OS: Windows Vista/7/8/8.1/10.
  • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU.
  • Memory: 4 GB RAM.
  • Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx.
  • Storage: 3000 MB available space.
  • Additional Notes: Java Version 8.

 

 

In fact, I can't find anything that explicitly mentions system requirements for WURM ONLINE, that's probably intentional, as I think they don;t want to commit to future development, but you'll see intel is no longer "officially supported" in the Steam version which is baded directly off the WO version, even though I would say intel is still "unofficially supported", probably out of concern for some of the veteran players still using intel graphics.   This is the only "thing I can find in Google on WO sys reqs, and I can promise Wurm will no longer run on the system they list here:   http://www.game-debate.com/games/index.php?g_id=717&amp;game=Wurm Online  (GeForce MX 400, ewww, actually makes modern Intel graphics look pretty highend)

 

Whether Wurm will ALWWAYS support intel users is unknown, but they seem to be trying hard for now to keep the game playable for itel users.

 

 

 

Edited by Brash_Endeavors

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It'll load on Intel with everything near maxed out but not with the modern renderer, only legacy. My laptop is a few years old but it has an i7, 16gb ram and Nvidia 960m 2gb.

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I'd guess legacy client then is what they will be keeping for people with hardware "below minimum" (which includes any graphics lower than a Nvidia 4xx generation), and "modern renderer" for people who meet the official reqs.

 

I am surprised legacy supports near-maxxed settings for intel, but they probably have that version stripped of any modern OpenGL features that were giving  issues.

 

 

Edited by Brash_Endeavors

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Yeah on Intel it's playable but you get weird graphical issues with the ground textures a lot or it use to be that way. Haven't verified that's still a thing or not since I have the Nvidia.

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Yeah, I crash too, only when GSLS is enabled on my laptop.

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Modern renderer for Intel will be fixed with the next client update.

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