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Nomadikhan

Nomadikhan's Adventures in Modern Model Renderer Land (game is unplayable)

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WycuSBs.jpg

 

pA3SicN.jpg

 

xobyMdK.jpg

 

===CM in CA chat told me to post here, why not in Client forums, your guess is as good as mine===

 

Let's start with that gem above ^   What have we got, well letsee....

  • Completely black bridges
  • weird moving glitched stripes
  • rock is the color of sand
  • no trees render at all although i can see their reflections in the water lol
  • moving around, I see floating tower guards
  • towers are completely black
  • roads are invisible
  • terrain textures shift madly when I move
  • more I have yet to discover
  • fps holds steady at 60-62fps, moving only dips occasionally to 54... but with nothing rendering ofc it is high lol

 

Computer Specifications

  • MSI 970 krait edition motherboard
  • amd fx-8350 (8-cores @4.20ghz)
  • rx-580 8gb red devil graphics
  • 16gb ddr3 ram
  • 2x 500gb sata drives in raid
  • windows 7 professional 64bit

 

 

Gamesettings.txt

Spoiler

#Wurm Online client properties
#Thu Jul 26 15:17:31 EDT 2018
show_body_in_inventory=false
enable_contribution_culling=true
sound_cache_enabled=true
screen_brightness=0.0
viewport_bob=true
limit_dynamic_lights=true
color_outline_neutral=0.5,0.5,1.0,1.0
hide_menu_examine=true
color_white=1.0,1.0,1.0,1.0
free_look_mode_disable_on_combat=false
mark_text_read=true
no_terrain_render=false
has_read_eula=true
color_error=1.0,0.3,0.3,1.0
render_glow=true
trees=4
hide_onscreen_fail_messages=true
vbo_enabled=1
reflections=4
animation_playback_self=0
showKChat=true
debug_mode=false
color_teal=0.0,0.5,0.5,1.0
irc_log_rotation=2
impColumn=true
sound_al_gain=15
release_context=false
skydetail=2
auto_mipmaps_enabled=1
hide_onscreen_info_messages=true
normal_maps=true
use_fast_clock_work_around=true
no_world_render=false
skillgain_no_alignment=true
release_context_on_jogl_sleep=false
skillgain_no_favor=true
loadInventoryStartup=true
settings_version=9
use_anisotropic_filtering=0
terrain_bump=true
free_look_mode_disable_on_open_component=false
custim_timer_source=1
gui_skin=2
color_black=0.0,0.0,0.0,1.0
tiledecorations=4
season_override=0
colorItemsDamage=true
color_cyan=0.0,1.0,1.0,1.0
font_antialias=2
max_dynamic_lights=7
use_alpha_particles=true
contribution_culling=200
fog_coord_src=0
sound_play_PMAlert=true
submit_client_data=2
game_client_thread_priority=2
structure_render_distance=4
sound_engine=2
customTimer5=-1|-1
customTimer4=-1|-1
customTimer3=-1|-1
customTimer2=-1|-1
customTimer1=-1|-1
font_italian=11
other_log_rotation=2
enable_debugs=false
log_extra_errors=false
screenshot_file_format=1
color_grey=0.5,0.5,0.5,1.0
sound_play_ambients=true
auto_run_source=0
depth_clamp_enabled=2
terrain_res=2
material_as_suffix=true
use_nano_timer=false
hide_menu_no_target=false
collada_animations=3
player_texture_size=2
test_attach_equipment=false
fast_yield=false
event_log_rotation=2
color_purple=0.5,0.0,0.5,1.0
hide_onscreen_hostile_messages=false
test_mode=0
color_fuchsia=1.0,0.0,1.0,1.0
fps_limit_enabled=true
color_lime=0.0,1.0,0.0,1.0
free_look_mode_sensitivity=10
sound_play_combat=true
color_outline_friend=0.5,0.75,1.0,1.0
sound_play_emotes=true
font_header=24
update_optional=true
color_navy_blue=0.23,0.39,1.0,1.0
render_distant_terrain=true
max_texture_size=2
censor_chat=false
high_res_binoculars=true
use_phobia_models=false
thirdPerson=false
color_maroon=0.5,0.0,0.0,1.0
offscreen_texture_size=2
sound_play_buzz=true
sound_buzzlevel=2
outline_picking=true
gpu_skinning=true
water_detail=2
compressed_textures_S3TC=true
enable_lod=true
free_look_mode_disable_on_close_component=false
use_antialiasing=0
display_settings=false\:false\:0\:800\:600\:32\:-1\:false\:true
model_loader_thread_priority=2
sound_music_level=5
color_outline_ally=0.5,1.0,0.5,1.0
use_non_alpha_particles=true
shift_drag_default=10
reflection_texture_size=0
tile_transitions=true
occlusion_queries_enabled=2
gui_opacity=3
compressed_textures=false
hide_inactive_friends=false
exec_source=0
item_creature_render_distance=4
font_static=13
use_tree_models=true
treelist_outline=true
sound_doppler_enabled=false
use_weather_particles=true
key_bindings_source=1
font_monospaced=11
save_skills_on_quit=true
color_yellow=1.0,1.0,0.0,1.0
enable_vsync=false
color_royal_blue=0.23,0.39,1.0,1.0
disable_select_all_shortcut=false
enable_shift_drag=false
glsl_debug_loading=false
mega_texture_size=6
color_orange=1.0,0.5,0.0,1.0
remember_password=true
color_silver=0.75,0.75,0.75,1.0
togglePushToTalk=true
local_list_in_event=true
font_default=13
log_gl_errors=false
lod=1
resident_models=false
hide_personal_goal=true
color_system=0.5,1.0,0.5,1.0
multidraw_enabled=1
send_extra_tile_data=false
\u00EF\u00BB\u00BF\#Wurm=Online client properties
mount_rotation=false
color_red=1.0,0.0,0.0,1.0
sound_play_work=true
render_bloom=false
skillgain_minimum=4
fps_limit=60
renderer_type=1
silent_friends_update=false
cavedetail=2
sound_play_weather=true
keyboard_layout=0
no_brightness=false
inverse_mouse=false
render_vignette=false
fbo_enabled=2
hint_texture_scaling=1
sound_play_music=false
show_old_quickbar=false
fps_limit_background=30
max_shader_lights=8
hide_menu_spam_mode=true
render_sun_glare=true
non_power_of_two=1
sound_play_door=true
font_bold=11
sound_footstepslevel=10
model_loading_threads=4
render_fxaa=false
hide_menu_stop=true
color_green=0.08,1.0,0.08,1.0
shadow_mapsize=3
irc_notif=0
sound_play_footsteps=true
glsl_enabled=2
shadow_level=4
fov_horizontal=80
setting_timestamps=true
color_outline_hostile=1.0,0.0,0.0,1.0

 

Console.Nomadikhan.log

Spoiler


Preparing to enable console logging.
Now logging to C:\Program Files (x86)\Wurm Online\console.Nomadikhan.log
Time is Thu Jul 26 15:01:48 EDT 2018
Running client version 4.0.49
         client build# 463672adca87226b2d63f8bd0814608f25973a92
     client build time 2018-07-26 18:26

=== System information ===
Executing from C:\Windows\system32\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_181 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.181-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:800:600:32:-1:false:true
enable_contribution_culling = true
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 13
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 13
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 2
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = true
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = true
hide_personal_goal = true
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 7
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 4
mount_rotation = false
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = true
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 0
reflections = 4
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = true
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = true
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 4
shadow_mapsize = 3
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 4
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 2
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Program Files (x86)\Wurm Online\players\Nomadikhan\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Invalid keybind 'ESC'
Translating legacy key PAGE_DOWN to NEXT
Invalid keybind '10'
Translating legacy key ENTER to RETURN
Experimental direct buffer cleaner init successful
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 800:600:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (8.17.10.1560)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon RX 580 Series
OpenGL version: 4.5.13491 Compatibility Profile Context 22.19.662.4
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_half_float2
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.50
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 3702MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (13). Texture Size: 512
Initializing font texture for SansSerif (13, italic). Texture Size: 128
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_800x600.txt
Loading props file C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_800x600.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\_Event.2018-07.txt
Disabling Nagles
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\_Friends.2018-07.txt
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\Alliance.2018-07.txt
Login successful
Executing C:\Program Files (x86)\Wurm Online\configs\Main\autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Water reflection offscreen size 1024x1024
Saving window positions to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_800x600.txt
Saving props file C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_800x600.txt
Loading window positions from C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_1680x998.txt
Loading props file C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_1680x998.txt
Saved screenshot to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\screenshots\wurm.20180726.1503.jpg.
Initializing font texture for Monospaced (13). Texture Size: 128
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\CA_HELP.2018-07.txt
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\_Combat.2018-07.txt
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\_Skills.2018-07.txt
Time is Thu Jul 26 15:13:21 EDT 2018
Performing final cleanup after playing  11m
Saving props file C:\Program Files (x86)\Wurm Online\players\Nomadikhan\playerdata.txt
Saving props file C:\Program Files (x86)\Wurm Online\configs\Main\gamesettings.txt
Saving props file C:\Program Files (x86)\Wurm Online\players\Nomadikhan\stats.txt
Dumped skills to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\dumps\skills.20180726.1513.txt
Saving window positions to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_1680x998.txt
Saving props file C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_1680x998.txt
Destroying game window
Shutting down OpenAL subsystem.
Collada Model Loader exited.
WOM Loader exited.
Job executor 0 terminating
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Job executor 4 terminating
Job executor 5 terminating
Job executor 6 terminating
Job executor 7 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

 

I'd love some help here, please?

 

 

Edited by Nomadikhan

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Mine looks the same using the Modern renderer. I have Radeon graphics (6850) and Windows 7 Pro 64 bit same as Nomadikhan.

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And another thread with no attention.. :( 

 

I want shiny new renderer too :(

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We're working on it, right now the new renderer does not work on AMD cards. Should be fixed this weekend or next week.

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58 minutes ago, Nomadikhan said:

And another thread with no attention

 

Poor Samool has been working on it since thursday evening, sometimes some patience is required

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14 hours ago, Saroman said:

 

Poor Samool has been working on it since thursday evening, sometimes some patience is required

I had no idea, never saw anything official posted by staff or devs.  Had there been a big "Hey guys, modern renderer doesn't work with AMD gpus yet" then I wouldn't have even posted this....

 

Thanks for telling me to be patient...

Edited by Nomadikhan

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hi, I have the same problem, but I use Nivida and Intel

 


Intel(R) Core(TM) i5-4460 CPU @ 3,2GHz

8,00 GB RAM

NIVIDIA GeForce GTX 750 Ti

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On 7/29/2018 at 12:25 AM, Kantinka said:

hi, I have the same problem, but I use Nivida and Intel

 


Intel(R) Core(TM) i5-4460 CPU @ 3,2GHz

8,00 GB RAM

NIVIDIA GeForce GTX 750 Ti

Is this fixed for you with the client update that went out today?

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Much improved for me, Samool (having had the same problem)! Thank you! I wish I could have tested more, but the server lag made it impossible to do much. Still, much appreciated for tackling a tough problem!

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