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Trake

Bulk Item Merchant

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While I do understand that we currently are able to do AFK bulk trading, but the system is a little sloppy and not enough people put in ALL the effort required to keep it going.

If we had Bulk Item Merchants, it could add another COIN sink for the game (a new item to be sold on Traders) and could result in more players trading bulk goods with each other. 

 

Theoretical method of use: 

 

  • Bulk Item Merchant must be placed in a 'completed' house with locks (permissions system) and on deed.
  • Merchant must be linked to a planted BSB within the house
  • at least 1 BSB or BSB rack required, Ideally it could link to multiple BSB's and add line items (pricing) for various QL's available of the same item. 
  • Merchant is able to set pricing for each item-stack found in the BSB
  • Merchant otherwise works as a normal merchant, you have to refill your BSB's, update your pricing and empty your merchants after sales to retrieve the coin. 
  • You are not able to take/deposit items from the BSB while pricing is set so that QL level doesn't change while pricing is set. 
  • A price-management window would allow players to set pricing of stacks of items. 
  • The Merchant would be able to show a list of available items, the item QTY, and the QL and allow the shopper to choose the QTY they wish to purchase
  • When a player wants to buy from a Bulk Item Merchant, they need Empty crates to receive goods into or the sale will fail. (Need more creativity and feedback on how the items would get exchanged, the money dropped on the Merchant, etc.) 
  • Or some kind of container the player can transfer purchased items from? 
  • Perhaps the "Set Price" feature could be useful

 

 

Will edit as feedback comes in. 

Really just want to get the conversation going. I'm sure other people have had similar ideas about AFK-bulk trade. 

 

+1 to Silo


 

Edited by Trake
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+1

 

Wood Silo

 

I want a kind of Bulk Silo for storing things like crops, resources such as sprouts, and building materials such as dirt, sand, mortar etc - items which people would want to buy by the crate, bsb or fsb.

  • Basically everything that is generic bulk you have that you don't mind selling - you put in the silo, and set a price /k for each type
  • Customer comes along and drives cart wagon (or knarr) near or under it, opens the silo (window) and sees a list of bulk items, quantities and prices
  • He selects a bulk item from the list and drags the required amount into his empty crates / fsbs / bsbs
  • The money for each full container is calculated and taken from his bank account at the time the bulk is transferred, in a similar way to the way wagoners and beds work.
  • If he doesn't have enough money, a message pops up to ask if he wants a partial container full up to his bank balance, or cancel.
  • Transfer works into empty crates fsbs or bsbs in large cart wagon or boat only - as transfer into inventory may lead to overloading and transfer into containers on the floor may be abandoned
  • Small Silo 10,000 items is craft-able in wood / nails / ribbons
  • Large Silo 100,000+ bulk items can be purchased from a trader like the wagoner
  • You could have an NPC sitting by it as the 'Bulk Trading Agent' and interact with him to access the inventory of the Silo

Options:

  • Different types of bulk items in the same silo with their own prices - logical compartments
  • Different QLs of the same item in the same silo  with their own prices - logical sorting algorithm
  • It would be great if we could later have an 'Imps'  link up system whereby all silos are linked, and trades can happen between them like the mailbox system.  It might be stretching the suspension of disbelief somewhat, but, if we want global afk bulk trading 24/7, it's something to think about for the future.

 

  • Related image

 

https://www.google.co.uk/search?q=wood+silo

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one of those things I have been wanting for a long time :) was also thinking it would be great if players were allowed to setup "requests" for other players, which depending on contribution of an individual would be paid off :) (how man items are being deposited for a currently running order)

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3 hours ago, Miretta said:

one of those things I have been wanting for a long time :) was also thinking it would be great if players were allowed to setup "requests" for other players, which depending on contribution of an individual would be paid off :) (how man items are being deposited for a currently running order)

 

The idea that buyers can put out offers and sellers can fill them, flipping the current afk-trading upside down is a good idea.

List item, minimum quality, quantity required, deposit necessary silver to cover the cost of the order and a cut-off date on a bsb/silo type item, where sellers can just show up and drag/drop items into it and automatically have the silver added to their bank.

 

That would be great when trying to buy. Also if sellers could see a noticeboard, like the village recruitment board that lists all WTB containers in the area, they'd benefit too.

 

*Sorry for kinda off-topic...but it builds in the silo idea ;)

 

As stated before, you could also do the opposite system and just drag items out of the silo and automatically pay for what you removed.

Edited by Ayria
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I like the idea of having both Sell Orders and Buy Orders. 

 

Buy orders can be fulfilled by traveling traders willing to make a trip. 

Sell orders can be completed by travelers coming to buy and haul away. 

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not so sure about the bulk selling part, but having a large barn and/or silo for a bit different uses would be nice. I was thinking on the inside you would have  different modular hard points where you could whip out your hammer and select what kind of storage unit you would want to build there, and finishing it would attach it to the wall or something depending on what storage you decided to build.

 

Now on the market side of things they could link up the personal merchants in a sense. So instead of getting a merchant contract you that you use to put a character in a stall you could buy a "Trade and service agreement" from the newly formed {insert some trading guild name that would be chosen}.  I figured there might be 4 versions of this the standard fine goods, and the large fine goods. Fine goods would be like weapons armor maybe furniture or potions. The difference between those 2 is the number of items you are able to list at the guild. Then you have the standard and large bulk goods which is simillar to the other ones, but it deals with mostly materials and things with large stacks. The number of listings would be counted by the number of stacks not by the individual items. Then in the major cities there would be 3 or so NPCs representing the guild that you talk to and see  all the items plays on the current server have listed as well as buylistings. If you don't have an agreement it would charge you like 15i to put one in. You would get charged 5i on each listing for Stocking and sales insurance which would be returned on sucessful  sale. You would also have the option to have a member on your deed for however a month however items posted through him won't be available until the next wumr day for others to buy and purchases made wouldn't be able to be picked up at the agent until the next day as well.

 

 

 

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