Posted July 18, 2018 Looks like Mag is trying to leave Epic, but it's a one way ship. Magranon: " Transfer does not compute. " Seriously though... I believe your image and all but It says hes heading to Mount Creation in game and on strike limit for me. Share this post Link to post Share on other sites
Posted July 18, 2018 (edited) 2 hours ago, EpicDude said: Seriously though... I believe your image and all but It says hes heading to Mount Creation in game and on strike limit for me. Now it does. I saw this bug many times and I'am aware that it gets auto fixed after some time. Despite of it it's bug anyway. Not to mention bugs like displaying things double or displaying wrong number of items etc. Edited July 18, 2018 by Wilczan Share this post Link to post Share on other sites
Posted July 18, 2018 I'm impressed you can see the whole map; I always get a truncated half-map. Share this post Link to post Share on other sites
Posted October 11, 2018 Fix damn Valrei map to show items properly. Lately I saw few items on the map, now it seems there is only 1? IT IS PATHETIC THAT PLAYERS NEED TO USE EXTERNAL MAP ON WEBSITE TO SEE THINGS PROPERLY INSTEAD OF JUST USING INGAME MAP. 1 Share this post Link to post Share on other sites
Posted October 11, 2018 +1 to fixing the ingame Valrei map. (It's still broken for me.) 1 Share this post Link to post Share on other sites
Posted October 12, 2018 Added to the list, does it happen when heading to certain tiles or just at random when heading anywhere if you happen to know? Share this post Link to post Share on other sites
Posted October 12, 2018 it's most common on home tiles but can happen anywhere Share this post Link to post Share on other sites
Posted October 12, 2018 4 hours ago, Darklords said: Added to the list, does it happen when heading to certain tiles or just at random when heading anywhere if you happen to know? Nice but that's just cosmetic, it gets autofixed quickly. What bothers me is that one day, I check map, see 3 items, so I do not redirect Magranon, seeing that he goes into right direction. Then next day, I see that there are only 1 item on the map and Maagranon went into empty tile. Share this post Link to post Share on other sites
Posted October 13, 2018 12 hours ago, Wilczan said: Nice but that's just cosmetic, it gets autofixed quickly. What bothers me is that one day, I check map, see 3 items, so I do not redirect Magranon, seeing that he goes into right direction. Then next day, I see that there are only 1 item on the map and Maagranon went into empty tile. Is it missing through the entire scenario or just sometimes a relog fixes? Share this post Link to post Share on other sites
Posted October 13, 2018 (edited) The extra items are the ones that weren't picked up in the last scenario, and they don't clear off the map properly. i've had it show the real map on one acc and show the broken one on another, despite both only just logging in plenty of times, that map cant be trusted. If you don't guide the god and he actually looks like he's going in the right direction that should let you know that somethings wrong, because they never go the right way Edited October 13, 2018 by Oblivionnreaver Share this post Link to post Share on other sites
Posted January 7, 2019 Maybe add some button or command for refreshing valrei map (could have some timer to avoid spamming) so It would not need relog to refresh. Couse, after god move or mission completion, almost always position/timers are not refreshed. Those are refreshed sometimes after some random time but mostly did not. Then I need to relog to see current situation on map. 1 Share this post Link to post Share on other sites
Posted January 10, 2019 The ingame valrei map has always been very buggy, often showing duplicate or wrong items, among other things. It's more reliable to use the strikelimit one, but even that one occasionally bugs out. In those cases, reference the actual valrei.xml file, because that one is never wrong, except you have to read it instead of looking at an image. Share this post Link to post Share on other sites
Posted January 10, 2019 Yeah, I know how to overcome this by using another solutions. Thing is, we have this map in game and it should be functional. 1 Share this post Link to post Share on other sites
Posted March 29, 2019 Relogging, even after 8 hours, doesn't change anything, map still bugged. This is in-game map / strike limit / rotabland to compare: Share this post Link to post Share on other sites