Posted July 12, 2018 (edited) Has anyone noticed lowered frame rate in the last few months? Mine has dropped from around 35-60 to 12-30. It mostly hovers around 12-14 however. The frame rate seems to go up significantly when looking at water, though, which leads me to believe that either settings have changed or it was my upgrade from Vista to Win10 that caused it. I haven't been active in Wurm in the last few months (away from home), so I can't really tell when this change happened for me, but I think I noticed it right after an upgrade to Win10. I am running the latest Java 64-bit, while on Vista I was running Java 32-bit. Now, Windows 10 is supposed to be a more efficient platform than Vista and my computer is handling it very well (better than it handled Vista), so this drop in frame rate is beyond me. It's true, I had to re-install Wurm when I changed to Win10, which may have changed the settings a bit. I played with default settings then and I play with default settings now. Has anyone encountered such an issue, after upgrading to Win10? EDIT: I do not have the new texture mapping enabled, no. Edited July 12, 2018 by Valdor Share this post Link to post Share on other sites
Posted July 12, 2018 could you post your client log for review? If it's having issues with water try disabling water reflections and detail and see if that changes, we may have to do a lot of trial and error to see what the cause is The client log can be found in your wurm folder console.playername.log Share this post Link to post Share on other sites
Posted July 12, 2018 Try limiting the dynamic lighting. That seems to be the biggest impact of everything for me. Share this post Link to post Share on other sites
Posted July 12, 2018 Posting your specs in the OP would help to isolate your issue. Share this post Link to post Share on other sites
Posted August 1, 2018 (edited) On 7/12/2018 at 12:07 AM, Retrograde said: could you post your client log for review? If it's having issues with water try disabling water reflections and detail and see if that changes, we may have to do a lot of trial and error to see what the cause is The client log can be found in your wurm folder console.playername.log Sure thing! And sorry for the late reply. Crazy schedule here, so forgive the sporadic responses. First, my specs. They are: Windows 10 Pro Intel i7 CPU 965@3.20GHz, 3201 Mhz, 4 Cores 16 GB RAM 2x NVIDIA GeForce GTX 285 (in SLI) NVIDIA Rampage II Extreme Motherboard (w/ integrated sound) So, not a new computer, but it has no issues with games that demand much more out of the system than Windows and I never notice framerate issues elsewhere. That's why this is so surprising. Wurm was working very well before I installed Win10. Also, I did disable water reflections, but that did nothing. In fact, water seems to give me the best framerate of all. And here is the log you asked for: Spoiler Preparing to enable console logging. Now logging to C:\Users\USERNAME\Wurm\console.Valdor.log Time is Wed Jul 11 22:45:32 MDT 2018 Running client version 4.0.46 client build# 6b1bc412fa95853f6ca916e06d75746f8733e306 client build time 2018-07-08 18:30 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_171 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.171-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1920:1080:32:60:true:false enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = true irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = true render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 2 submit_client_data = 2 terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\Wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Experimental direct buffer cleaner init successful Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1920:1080:32:60 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (21.21.13.4201) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 285/PCIe/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 3.30 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 60 (60) GLSL max lights: 7 (8) GLSL defines (3.3): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 512MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\Wurm\players\Valdor\windows_1920x1080.txt Loading props file C:\Users\USERNAME\Wurm\players\Valdor\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Event.2018-07.txt Disabling Nagles Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Friends.2018-07.txt Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\CA_HELP.2018-07.txt Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\GL-Freedom.2018-07.txt Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\Freedom.2018-07.txt Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\Trade.2018-07.txt Login successful Executing C:\Users\USERNAME\Wurm\configs\default\autorun.txt Starting update of login splash image... Missing texture data requested: graphics.jar:texture/terrain/cobble3_n.dds Finished loading new login splash image! Initializing font texture for Cry Uncial (64). Texture Size: 1024 Missing texture data requested: graphics.jar:texture/terrain/planks_n.dds Missing texture data requested: graphics.jar:texture/terrain/peat_n.dds Water reflection offscreen size 512x512 Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Skills.2018-07.txt Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Combat.2018-07.txt Initializing font texture for SansSerif (24, bold). Texture Size: 256 Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Local.2018-07.txt Initializing font texture for SansSerif (11, bold). Texture Size: 128 Time is Wed Jul 11 23:21:57 MDT 2018 Performing final cleanup after playing 36m Saving props file C:\Users\USERNAME\Wurm\players\Valdor\playerdata.txt Saving props file C:\Users\USERNAME\Wurm\configs\default\gamesettings.txt Saving props file C:\Users\USERNAME\Wurm\players\Valdor\stats.txt Saving window positions to C:\Users\USERNAME\Wurm\players\Valdor\windows_1920x1080.txt Saving props file C:\Users\USERNAME\Wurm\players\Valdor\windows_1920x1080.txt Destroying game window Shutting down OpenAL subsystem. Collada Model Loader exited. Job executor 0 terminating WOM Loader exited. WOM Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Job executor 7 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. Edited August 1, 2018 by Valdor Share this post Link to post Share on other sites
Posted August 13, 2018 No luck with any suggestions, anyone? Is my situation beyond hope? Share this post Link to post Share on other sites
Posted August 13, 2018 You could try disabling SLI in the Nvidia control panel, just to rule out there are no issues with it on Win 10 in combination with the the end of life Nvidia driver and OpenGL Share this post Link to post Share on other sites
Posted August 14, 2018 Also your log shows that you have VBO on Extension, make sure all settings in Compatibility are on Core. Share this post Link to post Share on other sites
Posted August 14, 2018 (edited) I have significantly lower fps on the old and modern renderer than before - it still seems the culprit are trees. Same issue on a Windows7 and a Linux machine, both have quite the same outdated Nvidia cards. My Intel integrated chipset business laptop has a bit better fps surprisingly. Also the strange issue of fps dropping to 1-2 every 15-20 secs returned, and I cannot use multiple clients and roam around on one, fps and stuttering are simply preventing it. Edited August 14, 2018 by Jaz Share this post Link to post Share on other sites
Posted August 18, 2018 On 8/14/2018 at 4:25 AM, Jaz said: I have significantly lower fps on the old and modern renderer than before - it still seems the culprit are trees. Same issue on a Windows7 and a Linux machine, both have quite the same outdated Nvidia cards. My Intel integrated chipset business laptop has a bit better fps surprisingly. Also the strange issue of fps dropping to 1-2 every 15-20 secs returned, and I cannot use multiple clients and roam around on one, fps and stuttering are simply preventing it. The stuttering is issue for me too.. even when i stand still, the FPS is going between 15-50. Share this post Link to post Share on other sites
Posted March 9, 2021 (edited) I am having the same problem. As of 2 days ago my frame per second went from 19 to 5 or less. I went in today and at the start it was 1 then went to 2 then 5 then 2. I cant do anything in there now I love the game but it is getting very frustrating. Edited March 9, 2021 by Omen forgot to turn on notify replies Share this post Link to post Share on other sites
Posted March 9, 2021 9 hours ago, Omen said: I am having the same problem. As of 2 days ago my frame per second went from 19 to 5 or less. I went in today and at the start it was 1 then went to 2 then 5 then 2. I cant do anything in there now I love the game but it is getting very frustrating. As a quick workaround try to tone down settings of shadows, usually those are the most demanding. Share this post Link to post Share on other sites
Posted March 9, 2021 it only has 1gb of memory, it wont be able to handle the new shadows or very high settings in "texture" or "shadow/terrain" plus it might struggle abit in 1080p "With current 1024 MB RAM, the GTX 285 can have serious memory-related bottlenecks in more modern games" Share this post Link to post Share on other sites
Posted March 9, 2021 6 hours ago, Jaz said: As a quick workaround try to tone down settings of shadows, usually those are the most demanding. I have everything checked off that say to check. I have other things at low. Which is making it very blah Share this post Link to post Share on other sites
Posted March 12, 2021 I'll note that CPU is heavily leaned on in my exp. I'm running CrossfireX RX580 8gb cards, both are overclocked and give around 200+fps in most games... yet in Wurm if I even think about turning shadows on I get 40fps. My CPU is a now aging FX8350 8-core 4.2ghz, which tbh should be plenty fine for a game like this... I'll never figure it out. 1 Share this post Link to post Share on other sites