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Valdor

Low Frame Rate

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Has anyone noticed lowered frame rate in the last few months? Mine has dropped from around 35-60 to 12-30. It mostly hovers around 12-14 however. The frame rate seems to go up significantly when looking at water, though, which leads me to believe that either settings have changed or it was my upgrade from Vista to Win10 that caused it.

 

I haven't been active in Wurm in the last few months (away from home), so I can't really tell when this change happened for me, but I think I noticed it right after an upgrade to Win10. I am running the latest Java 64-bit, while on Vista I was running Java 32-bit.

 

Now, Windows 10 is supposed to be a more efficient platform than Vista and my computer is handling it very well (better than it handled Vista), so this drop in frame rate is beyond me. It's true, I had to re-install Wurm when I changed to Win10, which may have changed the settings a bit. I played with default settings then and I play with default settings now.

 

Has anyone encountered such an issue, after upgrading to Win10?

 

EDIT: I do not have the new texture mapping enabled, no.

Edited by Valdor

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could you post your client log for review? If it's having issues with water try disabling water reflections and detail and see if that changes, we may have to do a lot of trial and error to see what the cause is 

 

The client log can be found in your wurm folder console.playername.log

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Try limiting the dynamic lighting.  That seems to be the biggest impact of everything for me.

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Posting your specs in the OP would help to isolate your issue.

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On 7/12/2018 at 12:07 AM, Retrograde said:

could you post your client log for review? If it's having issues with water try disabling water reflections and detail and see if that changes, we may have to do a lot of trial and error to see what the cause is 

 

The client log can be found in your wurm folder console.playername.log

 

Sure thing! And sorry for the late reply. Crazy schedule here, so forgive the sporadic responses.

 

First, my specs. They are:

  • Windows 10 Pro
  • Intel i7 CPU 965@3.20GHz, 3201 Mhz, 4 Cores
  • 16 GB RAM
  • 2x NVIDIA GeForce GTX 285 (in SLI)
  • NVIDIA Rampage II Extreme Motherboard (w/ integrated sound)

So, not a new computer, but it has no issues with games that demand much more out of the system than Windows and I never notice framerate issues elsewhere. That's why this is so surprising. Wurm was working very well before I installed Win10. Also, I did disable water reflections, but that did nothing. In fact, water seems to give me the best framerate of all.

 

And here is the log you asked for:

 

Spoiler


Preparing to enable console logging.
Now logging to C:\Users\USERNAME\Wurm\console.Valdor.log
Time is Wed Jul 11 22:45:32 MDT 2018
Running client version 4.0.46
         client build# 6b1bc412fa95853f6ca916e06d75746f8733e306
     client build time 2018-07-08 18:30

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_171 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.171-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:60:true:false
enable_contribution_culling = true
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = true
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 7
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = true
render_vignette = false
renderer_type = 0
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 9
shadow_level = 0
shadow_mapsize = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 2
submit_client_data = 2
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\Wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Experimental direct buffer cleaner init successful
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 1920:1080:32:60 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (21.21.13.4201)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 285/PCIe/SSE2
OpenGL version: 3.3.0
OpenGL extensions:
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 3.30 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 60 (60)
GLSL max lights: 7 (8)
GLSL defines (3.3): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 512MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\Wurm\players\Valdor\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\Wurm\players\Valdor\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Event.2018-07.txt
Disabling Nagles
Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Friends.2018-07.txt
Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\CA_HELP.2018-07.txt
Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\GL-Freedom.2018-07.txt
Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\Freedom.2018-07.txt
Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\Trade.2018-07.txt
Login successful
Executing C:\Users\USERNAME\Wurm\configs\default\autorun.txt
Starting update of login splash image...
Missing texture data requested: graphics.jar:texture/terrain/cobble3_n.dds
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Missing texture data requested: graphics.jar:texture/terrain/planks_n.dds
Missing texture data requested: graphics.jar:texture/terrain/peat_n.dds
Water reflection offscreen size 512x512
Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Skills.2018-07.txt
Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Combat.2018-07.txt
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Writing to C:\Users\USERNAME\Wurm\players\Valdor\logs\_Local.2018-07.txt
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Time is Wed Jul 11 23:21:57 MDT 2018
Performing final cleanup after playing  36m
Saving props file C:\Users\USERNAME\Wurm\players\Valdor\playerdata.txt
Saving props file C:\Users\USERNAME\Wurm\configs\default\gamesettings.txt
Saving props file C:\Users\USERNAME\Wurm\players\Valdor\stats.txt
Saving window positions to C:\Users\USERNAME\Wurm\players\Valdor\windows_1920x1080.txt
Saving props file C:\Users\USERNAME\Wurm\players\Valdor\windows_1920x1080.txt
Destroying game window
Shutting down OpenAL subsystem.
Collada Model Loader exited.
Job executor 0 terminating
WOM Loader exited.
WOM Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Job executor 4 terminating
Job executor 5 terminating
Job executor 6 terminating
Job executor 7 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.
 

 

Edited by Valdor

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No luck with any suggestions, anyone? Is my situation beyond hope?

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You could try disabling SLI in the Nvidia control panel, just to rule out there are no issues with it on Win 10 in combination with the the end of life Nvidia driver and OpenGL

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Also your log shows that you have VBO on Extension, make sure all settings in Compatibility are on Core.

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I have significantly lower fps on the old and modern renderer than before - it still seems the culprit are trees. Same issue on a Windows7 and a Linux machine, both have quite the same outdated Nvidia cards. My Intel integrated chipset business laptop has a bit better fps surprisingly.

Also the strange issue of fps dropping to 1-2 every 15-20 secs returned, and I cannot use multiple clients and roam around on one, fps and stuttering are simply preventing it.

 

Edited by Jaz

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On ‎8‎/‎14‎/‎2018 at 4:25 AM, Jaz said:

I have significantly lower fps on the old and modern renderer than before - it still seems the culprit are trees. Same issue on a Windows7 and a Linux machine, both have quite the same outdated Nvidia cards. My Intel integrated chipset business laptop has a bit better fps surprisingly.



Also the strange issue of fps dropping to 1-2 every 15-20 secs returned, and I cannot use multiple clients and roam around on one, fps and stuttering are simply preventing it. 



 

The stuttering is issue for me too.. even when i stand still, the FPS is going between 15-50.

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I am having the same problem. As of 2 days ago my frame per second went from 19 to 5 or less. I went in today and at the start it was 1 then went to 2 then 5 then 2.  I cant do anything in there now :( I love the game but it is getting very frustrating.

 

Edited by Omen
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9 hours ago, Omen said:

I am having the same problem. As of 2 days ago my frame per second went from 19 to 5 or less. I went in today and at the start it was 1 then went to 2 then 5 then 2.  I cant do anything in there now :( I love the game but it is getting very frustrating.

 

As a quick workaround try to tone down settings of shadows, usually those are the most demanding.

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it only has 1gb of memory, it wont be able to handle the new shadows or very high settings in "texture" or "shadow/terrain" plus it might struggle abit in 1080p

"With current 1024 MB RAM, the GTX 285 can have serious memory-related bottlenecks in more modern games"

Bofmsc8.png

 

 

 

 

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6 hours ago, Jaz said:

As a quick workaround try to tone down settings of shadows, usually those are the most demanding.

I have everything checked off that say to check. I have other things at low. Which is making it very blah

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I'll note that CPU is heavily leaned on in my exp.

 

I'm running CrossfireX RX580 8gb cards, both are overclocked and give around 200+fps in most games... yet in Wurm if I even think about turning shadows on I get 40fps.  My CPU is a now aging FX8350 8-core 4.2ghz, which tbh should be plenty fine for a game like this... I'll never figure it out.

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