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Xor

Make the merchant outfit craftable!

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The hood, and the rest too. 

 

Model is already in game, and it couldn’t hurt to have people look like them if they wanted to. 

 

Please. 

 

 

And other craftable outfits for style, especially high end garments like robes and such. (And evil versions too please!) 

 

+ dyeable because it adds more flavor. 

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always +1 to more wardrobe and decorations. let us do as we want in a sandbox game ^^ even if its extra work! 

the bartender also got nice and fun outfits. so yea would be nice to be able to dress up for events like at impalongs.

for those liking a more RP approach:

with many alts, and wanting to specialise them, can give them loads of different outfits matching their professions.

also thick wool clothes for those living high up the mountains ( and that includes thick wool socks and kilts! )

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+1 

 

More "plain white" options that we can color ourselves (pref with "main" and "trim" dye options)

 

8d70b2c9fbb388d322dbe1358a9d1590--europe

 

 

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Yes please! More outfits, and more color options! There's no clothing for nobility, only for peasants. Female options are lacking, too. And it would be nice to get more hats.

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One reason why clothing like this isnt in is due to the flow of it as you walk and perform actions would take a vast amount of work to look right, or simply look horrible. 

 

The merchant model lower half is fixed, so the robes dont have that issue.

 

Saroman is incredibly busy adding normal and specular mapping across every item in the game, so heavy art based additions like this might be low priority, but I'll definitely pass it along

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Would robes really need that much work, then? Lower half is fixed in place, upper half can use existing tunic models, but retextured. Wouldn't retextures be a good solution for the lack of clothing in general? Especially for very obvious things, like the lack of dark blue clothing to match the cloth hood and pants color.

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Oh, wait, I understood what you mean - merchants don't need lower half animations. But couldn't you implement stuff like very long dresses by simply not giving the lower half any animations?

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The lower half of the body moves a lot more than most people are aware.  Any form of movement would cause the legs or feet to protrude through the cloth, unless each part of the cloth is set up to move with a corresponding part of the underlying body - which as Retrograde says is a lot more work to get right. 

 

If you stopped lower body animations altogether you would appear to float along like some ethereal spirit (interesting but not what we're used to), and would still need serious changes to the fighting stance - have you ever noticed how people move differently when they are in different clothes?  I've personally never tried fighting in a dress, but I'm sure it's not pretty. :) 

 

Another two really important parts of Wurm are sitting in a cart and riding a mount - do we stop these activities, or can we accommodate these poses?  I can see a robe in a fixed sitting position in a cart - but convincing some of the more macho guys to ride side-saddle - now this I have to see! ;) 

Edited by Muse

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On 7/15/2018 at 8:16 AM, Retrograde said:

One reason why clothing like this isnt in is due to the flow of it as you walk and perform actions would take a vast amount of work to look right, or simply look horrible. 

 

The merchant model lower half is fixed, so the robes dont have that issue.

 

Saroman is incredibly busy adding normal and specular mapping across every item in the game, so heavy art based additions like this might be low priority, but I'll definitely pass it along

That all makes sense. I love the work being done and don’t want to push them off such big improvements for an outfit or two. . But will say that if the robes issue can be conquered someday it would be really cool to get some variations in game. 

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