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Mclavin

King Mclovin says Remove Hota from Chaos

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170px-Sceau_chapitre_moulins.gif

 

That's right, let's pretend King means a thing within TC for a second, the King is asking that you remove hota from Chaos, the King of the Kingdom that CONTROLS hota and gets back to back wins/solo wins/dominance of hota every round. 

Now when a King of the kingdom that controls hota is saying "it should be removed" (among all the other kingdoms that ask for this) it's probably reasonable to say that at this point it's well within the interest and balance of the game and not

just Me trying to keep hota so i can continue to drain the silver from which it spawns us every 2 days. 

Make statues spawn in the wild and make it so they can only be loaded on a cart.
Make chests spawn with MM and set this at a random lock-picking level for each chest. 

Remove the set location that PVP should be based and let us return to owning land for the sake of owning land.

Setup battlecamps to increase spawn of statues/chests within an increased zone but increase no deed limits, the kingdom who owns the battle camp gets bonus to lock picking chests inside it + CR boost. 
Like the volcano announces when it errupts, you could give the kingdoms owner of the battle camp a clue as to when a new batch has spawned. 

They won't be limited to the battle camps, just a increased chance of spawn there.

signed, the mighty King of TC that on this post, means a lot

Mclovin

 

170px-Sceau_chapitre_moulins.gif

Edited by Mclavin

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Honestly, everyone who knows what's good for PVP would agree to these suggestions.

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+1 Soloing HotA with no opposition is quite boring, and I am over it. Time for a change!

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+1 also get rid of hellhorses , would help also

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So just to throw it into bullet form:

  • Remove hota
  • Make hota statues spawn randomly acrosx the server at a certain rate
  • Spawn locked treasure chests across server at a certain rate
  • Make hota statues only loadable by cart/wagon

 

the battlecamps thing sounds a little more like another hota situation where everyone will camp around it

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15 minutes ago, Retrograde said:

So just to throw it into bullet form:

  • Remove hota
  • Make hota statues spawn randomly acrosx the server at a certain rate
  • Spawn locked treasure chests across server at a certain rate
  • Make hota statues only loadable by cart/wagon

 

the battlecamps thing sounds a little more like another hota situation where everyone will camp around it


Bullet points, yeah


The battle camp can be tweaked:

it isn't limited to battlecamps, they spawn anywhere, you're just creating a very slightly-increased zone where you will find players/chests/statues.
I'd even say being owner of the camp doesn't matter, you always get the lock pick bonus whilst in a zone but get CR bonus if owner as it currently works
the no deed range of a battle camp is pretty big and could be mode bigger, the spawn zone around it could be made bigger too and and they are spread quite nicely, you could add a few more even, it would be hard for 1 kingdom to control all of them if any at all and if done right would just serve as a go-to place to roam around. 

I think this creates bigger reasons to push different directions and not land lock around 1 set location

Or other ideas can be suggested for them, I'm not stuck to it or anything.

We already have few players roaming the volcano when they errupt from each kingdom and on elevation this was popular activity as well. I wanna return that in a better 
fashion
 
Edited by Mclavin

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Spawn locked treasure chests like on Epic/Challenge, and spawn random HoTA Statues across the map with medallions and or a seryll lump in it that requires a cart/wagon/boat to be loaded before you can secure the contents.

 

Remove HoTA +1.

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so what you are saying is limiting the event to one tiny part of the map and make it appear randomly anywhere where everyone got a chance to make it...this might actualy make the hunt more intresting for people, and as you pointed currently you hold it all so wouldnt be to increase your gain.

+1 for more mobile events. maybe could do the same for rifts and not have them pop up in the same ish areas?

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On one hand, no hota, I like that.

 

On the other hand, locked chests from epic I do not like that.

 

Not sure how to feel.

 

Also don't battle camps change position over time? Just have them change position every month or so.

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they don't currently but we did suggest in discord just now they could move around a little every month or after certain x caps so other kingdoms can force a move

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You can polish a turd, but it's still a turd. It affects maps in too much of a negative way, imo. 

Although changes to the mini game itself were always wanted I think the removal is a bigger picture and return of what good world pvp should be

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++1 This idea gives more if not all a fair chance at valrei loot grabs while also promoting the need to wander in vulnerable slower carts not mounted hellies and unicorns and the chance to very likely bump/collide into an enemy player for an unexpected/expected skirmish.  Takes leadership to step away from what is a cash cow certainty for self to suggest an alternative measure that loses control of that for the betterment of the game, pvp, and others.

Edited by Bloodscythe

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Idea to play with.

 

Make HOTA like capture the flag.  HOTA spawns random somewhere on the map like Rift.  You have to wait a few minutes at a pillar to capture it.  Then you have to travel with the pillar (or token instead) to another part of the map to deliver the pillar which takes another few minutes at the goal line to be final.

 

This would get more people involved and having to do an escort where possible ambush and strategic fights can happen.  Hard to control something if you have to travel long distance with it.  Hard to solo a HOTA if have to bring a heavy object across the map.

 

- Who ever holds the token would glow so you know who is holding it.

- Make HOTA location only appear right when it starts.

- Put two lights in the sky.  One for beginning and one for end.

- Reduce locate soul range.

- Not sure if I'd want the token to be only loadable and have to use a cart or can just pick it up and pass it.

- Cannot stealth within the actual beginning or end areas (within a tile range) so can't just wait and stealth at the end.

- Token would just drop on the ground when you die for someone else to grab.

- HOTA would be a small time limit as soon as pillar/token is picked up so it can't last forever.

- Maybe have the person holding the token have a time limit and would have to get to end really quick or has to pass off to someone else.

-- Or make it a no drop and still have a short time limit where you need your alliance to help you.  Or make it like a time bomb.  lol  (hot potato)

Edited by nicedreams

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5 minutes ago, nicedreams said:

Idea to play with.

 

Make HOTA like capture the flag.  HOTA spawns random somewhere on the map like Rift.  You have to wait a few minutes at a pillar to capture it.  Then you have to travel with the pillar (or token instead) to another part of the map to deliver the pillar which takes another few minutes at the goal line to be final.

 

This would get more people involved and having to do an escort where possible ambush and strategic fights can happen.  Hard to control something if you have to travel long distance with it.  Hard to solo a HOTA if have to bring a heavy object across the map.

 

- Who ever holds the token would glow so you know who is holding it.

- Make HOTA location only appear right when it starts.

- Put two lights in the sky.  One for beginning and one for end.

- Reduce locate soul range.

- Not sure if I'd want the token to be only loadable and have to use a cart or can just pick it up and pass it.

- Cannot stealth within the actual beginning or end areas (within a tile range) so can't just wait and stealth at the end.

that reminds me of ESO pvp where you take the scroll and have to run it back to your own camp , it's illuminated all the way so others know here it is too exposing a location and thusly inviting a skirmish.  does this mean the pillar can be intercepted and taken, would it need to be reconquered back at hota or there at the interception spot? does it fall to ground there or rubber band back?  interesting things to ponder.  I think we all want something more than we have regardless.   right now hota so safe i could farm on it if was other than sand. also reminds me of old song lyric "been around the world and ay yah aye , I can't find my baby"  thats me looking for enemy on hota

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How about bring back Challenge and/or go play on epic if you enjoy those rules better?  It boggles the mind that you move to a server only to beg to have it changed to exactly like the server you came from.  Why must the Chaos ruleset, that some of us enjoyed, be mangled so much? 

Edited by madnezz

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3 minutes ago, madnezz said:

 It boggles the mind that you move to server only to beg to have it changed to exactly like the server you came from.


Weird, epic has hota, doesn't work there either. 

Edited by Mclavin

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+1. I don't like the concept of HOTA (at least as implemented), and would like to see Epic move away from that, too.

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yes so many of your other demands on pvp changes have worked so well, keep up the good work

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name a bad change that i suggested and is implemented 

Rule of the game, can't say karma teleport, best update

Edited by Mclavin

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3 hours ago, Bloodscythe said:

Takes leadership to step away from what is a cash cow certainty for self to suggest an alternative measure that loses control of that for the betterment of the game, pvp, and others.

this alone needs a special mention...but we risk disgressing so wont comment futher.

 

lets hope all the good ideas (like nicedream's suggestions) are heard. i usualy hate pvp, no matter the game, cause fairness is a bit issue for me (cant enjoy it if its not a fair fight) and got to admit ESO's pvp system is one of the few i found to work because the  attacks where both challenging by the gameplay itself but also made us think of strategy and was more than just sit and sleep thru it. (be it capture the flag or forts) and that strategic element really pulled people in to be involved. 

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10 minutes ago, Ekib said:

lets hope all the good ideas (like nicedream's suggestions) are heard. i usualy hate pvp, no matter the game, cause fairness is a bit issue for me (cant enjoy it if its not a fair fight) and got to admit ESO's pvp system is one of the few i found to work because the  attacks where both challenging by the gameplay itself but also made us think of strategy and was more than just sit and sleep thru it. (be it capture the flag or forts) and that strategic element really pulled people in to be involved. 

 

Never played ESO, but glad it's a good pvp concept.

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