Posted June 28, 2018 (edited) New weaving subskill (ideal for a new survival server). A combination of ART, AESTHETICS and UTILITY, weaving can provide many attractive uses to new and old player alike. Weaving would most likely be a TAILORING subskill, though I suppose it could also be a primary skill. Main resources: Wemp, cut grass, wild reed, scrap wood, tree bark, branches, hide strips. It has its own unique tools, starting with fairly crude tools and working up to advanced ones later. Intermediate and advanced weaving are more about ELEGANT AESTHETICS than pure survival, but the starter crafts are all things for basic needs and survival starter tools for the skill: crude loom, crude weaver tools Starting at its lowest levels, BEGINNER WEAVERS manipulate materials like mixed grass, wild reed, birch bark and soaked wood scraps into objects to both decorate and make their life easier: A survival shelter, less useful (non portable) than a tent, labor intensive but something a new player can easily make to store a small amount of objects (100 items) and also gain a reduced 50% sleep bonus while starting out. Decays in 72 hours so it needs to be rebullt often if a new player is using it as a starter base. This could be especially useful on a survival server where players start with no items, but has also some use on established servers for brand new players: Woven sealed containers -- once sealed cannot be reopened without destroying, but when sealed provides a nice shortterm way to BUNDLE and PRESERVE resources such as clay, logs, food ingredients. Prevents decay for 72 hours, then rapidly decays. Road builders and miners can also use this on the fly if they want a temporary way to bundle and preserve fallen trees/logs and stone shards until they can return to gather it up: Crude armor and clothing Woven ropes and twine are made to construct fish nets and small animal traps (after 48-72 hours, collects small scraps of game meat, generic bladder glands teeth fur and hide, need to be combined to get useful ao\mounts): chicken and small game coops/cages/pens (also nice for raising domesticated rabbits) Rugs, simple beds and furnishings: Wicker no-nails-required sheep and goat cart Simple woven and bark boats for new players to explore (not durable or repairable, needs an oar to paddle) Woven hobbles (keeps horses/cows/bison/sheep from wandering) Higher levels of the skill make beautiful rattan and wicker furniture, chimes, beautiful clothing , art wall weavings, dried flower arrangements Perhaps even a wicker floating island! also ... CLOAKS! MASKS! SHOULDERPADS! HATSIES! Edited June 28, 2018 by Brash_Endeavors 8 Share this post Link to post Share on other sites
Posted June 28, 2018 This appears to be a pretty well thought out. I like the pictures to help show how the skill advances. I'll give this a +1. Share this post Link to post Share on other sites
Posted June 28, 2018 I beweave this would be a great addition to Wurm. 1 Share this post Link to post Share on other sites
Posted June 29, 2018 Nice assemblage of pictures Brash. I think you would have to create a whole new game for all this. Sort of a Tale in the Desert type of environment, it strikes me as. =Ayes= Share this post Link to post Share on other sites
Posted July 4, 2018 I wanna +1 cause it looks cool, but a lot of the stuff seems either out of the wurm theme or useless. This seems very tribal, and the only thing I could relate this to is pig on a stick... -.5 Share this post Link to post Share on other sites
Posted October 15, 2018 On 7/3/2018 at 8:44 PM, Yiraia said: I wanna +1 cause it looks cool, but a lot of the stuff seems either out of the wurm theme or useless. This seems very tribal, and the only thing I could relate this to is pig on a stick... -.5 I think she was fairly clear this idea was more about bringing something elegant and beautiful to the game through this skill/subskill rather than adding some new skill to aid in survival. It may not be very useful, per say, but that was not her main point in making the suggestion. +1 from me. Looks like it would be a lot of fun! ? Share this post Link to post Share on other sites
Posted October 15, 2018 +1 just because you put so much time in making the post Share this post Link to post Share on other sites
Posted October 15, 2018 +1 because i beweave in this feature and well worked out thread Share this post Link to post Share on other sites
Posted October 15, 2018 (edited) High weaving skills could enable the creation of various size yurts... which could be a very pleasant aesthetic addition to housing. Yurts could be planned out, but once construction begins they should not be able to be added onto. Skill level would determine the size yurt that could be constructed. That would mean the allowing of a round building structure in the game though, which would be something new. Edited October 15, 2018 by Thalius Share this post Link to post Share on other sites