Posted April 28, 2018 Don't know what was in last night update, but the client updated this morning and the world now looks really bad... I suspect this is due to the error: WARNING: Unable to compile pixel shader (shader.terrain_light.fragment): class.mfffEfS92: ERROR: 0:216: No matching function for call to min(int, float) Console log: Spoiler Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Wulfmaer.log Time is Sat Apr 28 06:47:57 BST 2018 Running client version 4.0.36 client build# 65b4869ae8cc92a806df65f8e403668a74a4a299 client build time 2018-04-27 21:18 === System information === Executing from // Operating system: Mac OS X (arch: x86_64, version: 10.13.4) Java version: 1.8.0_171 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.171-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 1 cavedetail = 2 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,0.10869565 color_outline_friend = 0.5,0.75,1.0,0.10869565 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,0.8043478 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1600:1200:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false event_log_rotation = 3 exec_source = 1 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = true free_look_mode_disable_on_open_component = true free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = true hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 1 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 3 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = true screen_brightness = 0.0 screenshot_file_format = 0 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 6 shadow_level = 4 shadow_mapsize = 3 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 2 sound_al_gain = 3 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 2 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = false sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = false structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Experimental direct buffer cleaner init successful Setting up WurmModel Model Loader Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1600:1200:0:0 (false) === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine OpenGL version: 2.1 NVIDIA-10.30.25 355.11.10.10.30.120 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:0 GLSL version: 1.20 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (1.2): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Increasing image buffer to 4194304 Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Preloading builtin materials WARNING: Unable to compile pixel shader (shader.terrain_light.fragment): class.mfffEfS92: ERROR: 0:216: No matching function for call to min(int, float) ERROR: 0:219: Use of undeclared identifier 'd' Unable to load material program: material.terrain.bumpmap : program.terrain_light Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Loading props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Event.2018-04-28.txt Disabling Nagles WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Friends.2018-04-28.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Alliance.2018-04-28.txt Apr 28, 2018 6:48:01 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set attitude of creature 59830320496896 because it doesn't exist Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/CA_HELP.2018-04-28.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/GL-Freedom.2018-04-28.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Freedom.2018-04-28.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Trade.2018-04-28.txt Login successful Executing /Users/USERNAME/wurm/players/Wulfmaer/autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 128 Finished loading new login splash image! Water reflection offscreen size 1024x1024 Failed to open fence 13739643503111 because it doesn't exist. Failed to open fence 13726758601223 because it doesn't exist. Increasing image buffer to 16777216 Saved screenshot to /Users/USERNAME/wurm/players/Wulfmaer/screenshots/wurm.20180428.0649.png. Time is Sat Apr 28 06:50:59 BST 2018 Performing final cleanup after playing 2m Saving props file /Users/USERNAME/wurm/players/Wulfmaer/playerdata.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Saving props file /Users/USERNAME/wurm/players/Wulfmaer/stats.txt Dumped skills to /Users/USERNAME/wurm/players/Wulfmaer/dumps/skills.20180428.0650.txt Saving window positions to /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Saving props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Destroying game window Collada Model Loader exited. Job executor 0 terminating WOM Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. Share this post Link to post Share on other sites
Posted April 28, 2018 (edited) ummm, had a little look at my config. Not sure why but "VBO Support" had been set to "Extension. I also notice that "FBO Support" seems to take "Disabled" or "Extension" (at least setting it to "Core" doesn't get saved...). Setting "VBO Support" back to "Core" seems to remove the error, and the world seems to looks a lot better - will need to have a look once the sun has risen. But, I am now getting a ghosted area when underground giving a view of some mix of surface and underground terrain/structures.. Spoiler Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Wulfmaer.log Time is Sat Apr 28 10:40:48 BST 2018 Running client version 4.0.36 client build# 65b4869ae8cc92a806df65f8e403668a74a4a299 client build time 2018-04-27 21:18 === System information === Executing from // Operating system: Mac OS X (arch: x86_64, version: 10.13.4) Java version: 1.8.0_171 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.171-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 1 cavedetail = 2 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,0.10869565 color_outline_friend = 0.5,0.75,1.0,0.10869565 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,0.8043478 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1600:1200:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false event_log_rotation = 3 exec_source = 1 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = true free_look_mode_disable_on_open_component = true free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = true hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 1 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 3 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = true screen_brightness = 0.0 screenshot_file_format = 0 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 6 shadow_level = 0 shadow_mapsize = 3 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 2 sound_al_gain = 3 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 2 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = false sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = false structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Translating legacy key ENTER to RETURN Experimental direct buffer cleaner init successful Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1600:1200:0:0 (false) === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine OpenGL version: 2.1 NVIDIA-10.30.25 355.11.10.10.30.120 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:0 GLSL version: 1.20 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (1.2): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Increasing image buffer to 4194304 Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Preloading builtin materials WARNING: Unable to compile pixel shader (shader.terrain_light.fragment): class.mfffEfS92: ERROR: 0:216: No matching function for call to min(int, float) ERROR: 0:219: Use of undeclared identifier 'd' Unable to load material program: material.terrain.bumpmap : program.terrain_light Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Loading props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Event.2018-04-28.txt Disabling Nagles WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Alliance.2018-04-28.txt Apr 28, 2018 10:40:52 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set attitude of creature 59830320496896 because it doesn't exist Login successful Executing /Users/USERNAME/wurm/players/Wulfmaer/autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 128 Finished loading new login splash image! Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/CA_HELP.2018-04-28.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/GL-Freedom.2018-04-28.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Freedom.2018-04-28.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Trade.2018-04-28.txt Water reflection offscreen size 1024x1024 There were errors: WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x95a7d9 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x99abdd (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) WARNING: Invalid pick 0x9eb1e1 (size 16) Increasing image buffer to 16777216 Saved screenshot to /Users/USERNAME/wurm/players/Wulfmaer/screenshots/wurm.20180428.1041.png. Time is Sat Apr 28 10:42:58 BST 2018 Performing final cleanup after playing 2m Saving props file /Users/USERNAME/wurm/players/Wulfmaer/playerdata.txt Saving props file /Users/USERNAME/wurm/configs/test04/gamesettings.txt Saving props file /Users/USERNAME/wurm/players/Wulfmaer/stats.txt Dumped skills to /Users/USERNAME/wurm/players/Wulfmaer/dumps/skills.20180428.1042.txt Saving window positions to /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Saving props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Destroying game window Collada Model Loader exited. Job executor 0 terminating WOM Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. The invalid pick errors appear during the initial world rendering, no error appears when entering a cave, or when the ghost area appears/disappears. Restarting the client while underground does not clear the problem. Looking closer, the ghost window seems to be from a view from below my character, probably from water level, looking up through the terrain.... --- Turning GLSL off does not resolve the problem - the ghost area contains something that looks like a map dump, and flickers so it is mostly not there. Edited April 28, 2018 by Wulfmaer adding effect of turning GLSL off Share this post Link to post Share on other sites
Posted April 28, 2018 Got the same problem. Weird color on all road, slab, dirt tile. As suggested before by Wulfmaer , I looked at Compatibility, FBO Support was set to extension. Change to Core and it worked but doesn't saved and need to be change each time I log in. Share this post Link to post Share on other sites
Posted April 29, 2018 Think I got a little distracted by that ghost visual artefact that appeared - along the way setting GLSL to disabled also disabled reflection and shadows. Looking again, it would seem that the gold/brown cast is connected with having shadows enabled. Share this post Link to post Share on other sites
Posted May 3, 2018 Appears to be fixed by the client update 03/May/18. Thanks Share this post Link to post Share on other sites