Sign in to follow this  
Wulfmaer

[Fixed] [4.0.36] Unable to compile pixel shader

Recommended Posts

Don't know what was in last night update, but the client updated this morning and the world now looks really bad...

 

DQ373Eh.png

 

7hKfjpW.png

 

I suspect this is due to the error:

WARNING: Unable to compile pixel shader (shader.terrain_light.fragment): class.mfffEfS92: ERROR: 0:216: No matching function for call to min(int, float)

 

Console log:

Spoiler


Preparing to enable console logging.
Now logging to /Users/USERNAME/wurm/console.Wulfmaer.log
Time is Sat Apr 28 06:47:57 BST 2018
Running client version 4.0.36
         client build# 65b4869ae8cc92a806df65f8e403668a74a4a299
     client build time 2018-04-27 21:18

=== System information ===
Executing from //
Operating system: Mac OS X (arch: x86_64, version: 10.13.4)
Java version: 1.8.0_171 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.171-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 1
cavedetail = 2
censor_chat = false
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,0.10869565
color_outline_friend = 0.5,0.75,1.0,0.10869565
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,0.8043478
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 125
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1600:1200:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
event_log_rotation = 3
exec_source = 1
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = true
free_look_mode_disable_on_open_component = true
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 0
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 3
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = true
screen_brightness = 0.0
screenshot_file_format = 0
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 6
shadow_level = 4
shadow_mapsize = 3
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 2
sound_al_gain = 3
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 2
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = false
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = false
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Experimental direct buffer cleaner init successful
Setting up WurmModel Model Loader
Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key PAGE_UP to PRIOR
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1600:1200:0:0 (false)


=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine
OpenGL version: 2.1 NVIDIA-10.30.25 355.11.10.10.30.120
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:0

GLSL version: 1.20
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (1.2): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Increasing image buffer to 4194304
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Preloading builtin materials
WARNING: Unable to compile pixel shader (shader.terrain_light.fragment): class.mfffEfS92: ERROR: 0:216: No matching function for call to min(int, float)
ERROR: 0:219: Use of undeclared identifier 'd'

Unable to load material program: material.terrain.bumpmap : program.terrain_light
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Loading props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Event.2018-04-28.txt
Disabling Nagles
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Friends.2018-04-28.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Alliance.2018-04-28.txt
Apr 28, 2018 6:48:01 AM class.RtTz7eHB8K FZOk5L6Gfy
WARNING: Can't set attitude of creature 59830320496896 because it doesn't exist
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/CA_HELP.2018-04-28.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/GL-Freedom.2018-04-28.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Freedom.2018-04-28.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Trade.2018-04-28.txt
Login successful
Executing /Users/USERNAME/wurm/players/Wulfmaer/autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Water reflection offscreen size 1024x1024
Failed to open fence 13739643503111 because it doesn't exist.
Failed to open fence 13726758601223 because it doesn't exist.
Increasing image buffer to 16777216
Saved screenshot to /Users/USERNAME/wurm/players/Wulfmaer/screenshots/wurm.20180428.0649.png.
Time is Sat Apr 28 06:50:59 BST 2018
Performing final cleanup after playing  2m
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/playerdata.txt
Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/stats.txt
Dumped skills to /Users/USERNAME/wurm/players/Wulfmaer/dumps/skills.20180428.0650.txt
Saving window positions to /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Destroying game window
Collada Model Loader exited.
Job executor 0 terminating
WOM Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Running garbage collector...
Fast Clock Workaround Thread exited.
Running finalization...
Goodbye.
Exit.

 

 

Share this post


Link to post
Share on other sites

ummm, had a little look at my config. Not sure why but "VBO Support" had been set to "Extension. I also notice that "FBO Support" seems to take "Disabled" or "Extension" (at least setting it to "Core" doesn't get saved...).

 

Setting "VBO Support" back to "Core" seems to remove the error, and the world seems to looks a lot better - will need to have a look once the sun has risen.

 

But, I am now getting a ghosted area when underground giving a view of some mix of surface and underground terrain/structures..

 

7TIgiiN.png

 

Spoiler


Preparing to enable console logging.
Now logging to /Users/USERNAME/wurm/console.Wulfmaer.log
Time is Sat Apr 28 10:40:48 BST 2018
Running client version 4.0.36
         client build# 65b4869ae8cc92a806df65f8e403668a74a4a299
     client build time 2018-04-27 21:18

=== System information ===
Executing from //
Operating system: Mac OS X (arch: x86_64, version: 10.13.4)
Java version: 1.8.0_171 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.171-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 1
cavedetail = 2
censor_chat = false
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,0.10869565
color_outline_friend = 0.5,0.75,1.0,0.10869565
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,0.8043478
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 125
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1600:1200:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
event_log_rotation = 3
exec_source = 1
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = true
free_look_mode_disable_on_open_component = true
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 0
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = false
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 3
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = true
screen_brightness = 0.0
screenshot_file_format = 0
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 6
shadow_level = 0
shadow_mapsize = 3
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 2
sound_al_gain = 3
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 2
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = false
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = false
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key PAGE_UP to PRIOR
Translating legacy key ENTER to RETURN
Experimental direct buffer cleaner init successful
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1600:1200:0:0 (false)


=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine
OpenGL version: 2.1 NVIDIA-10.30.25 355.11.10.10.30.120
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:0

GLSL version: 1.20
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (1.2): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Increasing image buffer to 4194304
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Preloading builtin materials
WARNING: Unable to compile pixel shader (shader.terrain_light.fragment): class.mfffEfS92: ERROR: 0:216: No matching function for call to min(int, float)
ERROR: 0:219: Use of undeclared identifier 'd'

Unable to load material program: material.terrain.bumpmap : program.terrain_light
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Loading props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Event.2018-04-28.txt
Disabling Nagles
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Alliance.2018-04-28.txt
Apr 28, 2018 10:40:52 AM class.RtTz7eHB8K FZOk5L6Gfy
WARNING: Can't set attitude of creature 59830320496896 because it doesn't exist
Login successful
Executing /Users/USERNAME/wurm/players/Wulfmaer/autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/CA_HELP.2018-04-28.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/GL-Freedom.2018-04-28.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Freedom.2018-04-28.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Trade.2018-04-28.txt
Water reflection offscreen size 1024x1024
There were errors:
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x95a7d9 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x99abdd (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
WARNING: Invalid pick 0x9eb1e1 (size 16)
Increasing image buffer to 16777216
Saved screenshot to /Users/USERNAME/wurm/players/Wulfmaer/screenshots/wurm.20180428.1041.png.
Time is Sat Apr 28 10:42:58 BST 2018
Performing final cleanup after playing  2m
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/playerdata.txt
Saving props file /Users/USERNAME/wurm/configs/test04/gamesettings.txt
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/stats.txt
Dumped skills to /Users/USERNAME/wurm/players/Wulfmaer/dumps/skills.20180428.1042.txt
Saving window positions to /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Destroying game window
Collada Model Loader exited.
Job executor 0 terminating
WOM Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Running garbage collector...
Fast Clock Workaround Thread exited.
Running finalization...
Goodbye.
Exit.

 

 

The invalid pick errors appear during the initial world rendering, no error appears when entering a cave, or when the ghost area appears/disappears.

 

Restarting the client while underground does not clear the problem.

 

Looking closer, the ghost window seems to be from a view from below my character, probably from water level, looking up through the terrain....

 

---

 

Turning GLSL off does not resolve the problem - the ghost area contains something that looks like a map dump, and flickers so it is mostly not there.

Edited by Wulfmaer
adding effect of turning GLSL off

Share this post


Link to post
Share on other sites

Got the same problem.

 

Weird color on all road, slab, dirt tile.

 

As suggested before by Wulfmaer , I looked at Compatibility, FBO Support was set to extension.

 

Change to Core and it worked but doesn't saved and need to be change each time I log in.

 

Capture_d_e_cran_2018-04-28_a_07.08.18.p

 

 



 

 

Share this post


Link to post
Share on other sites

Think I got a little distracted by that ghost visual artefact that appeared - along the way setting GLSL to disabled also disabled reflection and shadows.

 

Looking again, it would seem that the gold/brown cast is connected with having shadows enabled.

Share this post


Link to post
Share on other sites

Appears to be fixed by the client update 03/May/18. Thanks

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this