Posted April 17, 2018 This is what happens when i start-up low memory client: With normal client i have graphics issue 1 second lag every 2 seconds when have players on local chat. Could not create display with selected width and height. The error was: <Pixel format not accelerated> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to d:\wurm\console.Mixer.log Time is Tue Apr 17 16:55:10 BST 2018 Running client version 4.0.34 client build# c4c18665aef58f11a926f232929295c683a8492b client build time 2018-04-04 14:22 === System information === Executing from C:\Program Files\Java\jre1.8.0_91\ Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.8.0_91 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.91-b14 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 2 === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 0 auto_run_source = 0 cavedetail = 0 censor_chat = false collada_animations = 0 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 disable_select_all_shortcut = true display_settings = false:false:0:640:480:32:60:true:false enable_contribution_culling = false enable_debugs = false enable_lod = false enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 70 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = false loadInventoryStartup = true local_list_in_event = false lod = 0 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 1 max_shader_lights = 2 max_texture_size = 1 mega_texture_size = 2 model_loader_thread_priority = 0 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 0 no_brightness = false no_terrain_render = true no_world_render = false non_power_of_two = 0 occlusion_queries_enabled = 1 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = false render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.59030837 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 6 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = false sound_play_buzz = false sound_play_combat = false sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = false structure_render_distance = 0 submit_client_data = 2 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = false use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = false use_weather_particles = false vbo_enabled = 0 viewport_bob = false water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing d:\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Experimental direct buffer cleaner init successful Word filter loaded: 23 Starting global job manager with 2 worker threads Failed to create display: 640:480:32:60 (true), depth=24, samples=0 Failed to create display: 640:480:32:60 (true), depth=8, samples=0 Failed to create display: 640:480:16:60 (true), depth=24, samples=0 Failed to create display: 640:480:16:60 (true), depth=8, samples=0 Enumerating candidate display modes... Found mode: 640:480:32:60 Found mode: 640:480:16:60 Wanted mode: display_settings = false:false:0:640:480:32:60:true:false Execution aborted at connection 0, iteration 0 Run time 0s, local time Tue Apr 17 16:55:14 BST 2018 Destroying game window ====== CLIENT CRASH ====== Could not create display with selected width and height. org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at com.wurmonline.client.yuix3IabUz.yuix3IabUz(SourceFile:283) at com.wurmonline.client.yuix3IabUz.FZOk5L6Gfy(SourceFile:100) at com.wurmonline.client.WurmClientBase.run(SourceFile:1596) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted April 17, 2018 Pixel format not accelerated usually means your graphics hardware or drivers do not have support for OpenGL. You may need to update your graphics drivers. Share this post Link to post Share on other sites
Posted April 17, 2018 (edited) I am also not sure whether they still support WinXP: Operating system: Windows XP (arch: x86, version: 5.1) but as Explora says, the first issue is somehow your graphic drivers have gone missing. Here is where to check for reinstalling those: NVIDIA: http://www.nvidia.com/Download/index.aspx AMD/RADEON: https://support.amd.com/en-us/download INTEL: https://downloadcenter.intel.com/ Edited April 17, 2018 by Brash_Endeavors Share this post Link to post Share on other sites
Posted April 17, 2018 (edited) i have drivers up to date for win xp. and this issue is only for low memory client. full client for "peroper machine" runs Edited April 17, 2018 by Mixer Share this post Link to post Share on other sites
Posted April 17, 2018 (edited) This line always means that the graphics driver or hardware is not supporting the requirements: Could not create display with selected width and height. The error was: <Pixel format not accelerated> Height/width generally has nothing to do with screen resolution in this case, usually it means the video driver became corrupted somehow and needs to be reinstalled, or that the hardware is just too old to support certain features.. Since you run the normal client ok, your case might be the exception when it is something different -- in this case, it might mean the low memory client does not support WinXP drivers and the regular client does, or something, i dunno, maybe Samool will know. Sometimes if the graphics driver became corrupted, simply restarting the computer will sometimes fix it also. Edited April 17, 2018 by Brash_Endeavors Share this post Link to post Share on other sites
Posted April 17, 2018 Have you tried to manually configure a 'stripped' profile from all the fancy graphics? There are also several optimization parameters to start wurm with less or more memory, etc..(on mobile atm can't lookup/share any of that) Share this post Link to post Share on other sites
Posted April 18, 2018 Have you tried the preview client? http://wurmonline.com/client/wurmclient_preview.jnlp The lag you describe has to be caused by insufficient memory which wouldn't be uncommon on machines with Windows XP. Try lowering all your settings even more, especially texture size ones. There's also going to be an update soon that fixes the way main texture size setting works, so if it'll still stutter, wait for that. Share this post Link to post Share on other sites
Posted April 22, 2018 i noticed problem with class render how can i turn it off or at least reduce the effect? recent updates only bring issues to client. Share this post Link to post Share on other sites