Posted April 8, 2018 On paper it looks good. A community effort to do a mission. Combined work of x (or xx) individual characters. Problem is, when mission requires more players then are active on a server. I guess it checks for loggin in players and sets a number somehow, but problem is that part of those players just log in to maintain deed etc and does not really playing active. It pauses a scenario progress but it gets really annoing when mission expires in 5 days for example. On medium and short scenarios it's almost automatically fail. All the missions should be doable by small group of players. Effort can be huge, but should be doable, Not asking for making anything easier. 2 Share this post Link to post Share on other sites
Posted April 8, 2018 +1. I wish Avatars didn't move around quite so much, too. Share this post Link to post Share on other sites
Posted April 8, 2018 Over the past few days we did all of the x player missions that lib gave us. 10 players use a brown forester hat on some shrine. 7 players use platelegs on an obelisk. 4 players use a green forester cap on a shrine. 12 players use a floarboard on some other epic structure. 7 players give small pottery amphoras to a lib avatar. a bunch more that i'd have to check ingame to get the specifics on and guess what, we won the scenario. also roccandil, the reason you couldnt find the fo avatar at watzilian outlaws was because we lured it to a mine and doored it in. so sorry 1 Share this post Link to post Share on other sites
Posted April 8, 2018 1 hour ago, Alexgopen said: Over the past few days we did all of the x player missions that lib gave us. 10 players use a brown forester hat on some shrine. 7 players use platelegs on an obelisk. 4 players use a green forester cap on a shrine. 12 players use a floarboard on some other epic structure. 7 players give small pottery amphoras to a lib avatar. a bunch more that i'd have to check ingame to get the specifics on and guess what, we won the scenario. Aaaaaand? You got more people, Desertion has almost none, Refering to Desertion situation. If we had more people, guess what? We would do those missions. Isn't that brilliant? 1 Share this post Link to post Share on other sites
Posted April 8, 2018 (edited) 3 hours ago, Wilczan said: Aaaaaand? You got more people, Desertion has almost none, Refering to Desertion situation. If we had more people, guess what? We would do those missions. Isn't that brilliant? or make alts. we made 5 new alts and used many others. we literally had sailboats full of alts on standby for when these missions came up Edited April 8, 2018 by Alexgopen Share this post Link to post Share on other sites
Posted April 9, 2018 9 hours ago, Alexgopen said: also roccandil, the reason you couldnt find the fo avatar at watzilian outlaws was because we lured it to a mine and doored it in. so sorry Nice. 3 Share this post Link to post Share on other sites
Posted April 9, 2018 7 hours ago, Alexgopen said: or make alts. we made 5 new alts and used many others. we literally had sailboats full of alts on standby for when these missions came up Thought about it, but I don't think it should be that way. They just could do those missions 1/7 or 2/7, so it would required up to 4-5 players. Share this post Link to post Share on other sites
Posted April 19, 2018 On 4/8/2018 at 5:15 PM, Alexgopen said: or make alts. we made 5 new alts and used many others. we literally had sailboats full of alts on standby for when these missions came up This is poison. 3 Share this post Link to post Share on other sites
Posted April 19, 2018 3 hours ago, Beanbag said: This is poison. Yeah, the answer to issues in game should never be to make more characters. 3 Share this post Link to post Share on other sites
Posted April 20, 2018 As it is right now, you have to make alts to finish a mission. Thats wrong. Its not wrong people making alts to finish a mission, its wrong that the game makes you go that route. It should change. Its not working, devs. 1 Share this post Link to post Share on other sites
Posted April 22, 2018 Bump for missions based on player actions not alt numbers. Share this post Link to post Share on other sites
Posted April 22, 2018 but the freedomers dont want to miss out on sleep bonus and karma, so they need the ritual missions to require lots of people so they all get a fair chance for it. dont you know that freedom comes first and pays for our cluster? this means epic missions should be based on what freedom wants, not what epic wants. Share this post Link to post Share on other sites
Posted April 22, 2018 Remove missions like this first lol Use some priest alts. That's what we do. No need to make alts if they already exist. 1 Share this post Link to post Share on other sites
Posted April 22, 2018 8 minutes ago, EpicDude said: Remove missions like this first lol Use some priest alts. That's what we do. No need to make alts if they already exist. RNG UBER GENERATOR Share this post Link to post Share on other sites
Posted April 22, 2018 3 hours ago, Wilczan said: RNG UBER GENERATOR best part is you cant even get grape seedlings anymore. only grape sprouts now Share this post Link to post Share on other sites
Posted April 24, 2018 Done with shitload of alts. What's your point? Couse I already stated, and few others, that it shouldn't be done that way. Share this post Link to post Share on other sites