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DevBlog

Patch Notes 6/APR/18/

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Epic structure changes:

  • All epic structures are now able to be improved.
  • All epic structures can be moved and rotated by their owners.
  • All epic structures cannot be moved and block deeds if they are involved in an active mission
  • Epic structures will not block deeds and will be removed from the pool
    of possible targets if on deed on all servers.

Bugfix: Tile item count will be checked for items dropping on creation and being unloaded in order to prevent piles of more than 100 items.

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8 hours ago, DevBlog said:
  • Epic structures will not block deeds and will be removed from the pool
    of possible targets if on deed on all servers.

Does this include inside caves?

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some are only build-able inside caves afaik; like the pillar one

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14 hours ago, DevBlog said:

Bugfix: Tile item count will be checked for items dropping on creation and being unloaded in order to prevent piles of more than 100 items.

 

so we cant complete items in 99 or 100 piles anymore...?

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we can expend deeds over this epic things ?

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Epic monuments can exist on deeds.

Deeds can be built/expanded to include tiles where Epic monuments are.

When a new mission is generated that involves an Epic monument, it will not use a monument that is on someone's deed. It will choose a different monument that is not on anyone's deed.

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