Posted April 5, 2018 Changes and additions: Heal spell will now heal a minimum of 30% and scale up to 100% depending on cast power. Sacrifice creature success for missions will now take player FS and creature CR into account: Weaker creatures will be able to be sacrificed at more health. The existing requirements of 50% health or less will remain the cap. Mission descriptions will now display the movement timer reduction upon completion of the mission Bug Fixes Bug fix: Artifacts can no longer be placed inside saddlebags/saddlesacks. Bug fix: You can no longer remove the string from a bow unless the bow is in your inventory. Bug fix: You can now mine out of a cliff tile without getting an error message. Bug fix: Fixed various spelling and text errors. Bug fix: When opening a gift inside a container, the contents will go into the player’s main inventory. Bug fix: Smelters and kilns should no longer take damage when on deed and upkeep is greater than 30 days. Bug fix: Tree stumps should once again match the tree woodtype. Bug fix: Creation of Sandstone parapets should now use the proper quantity of sandstone bricks. Bug fix: The action cycle for completing a fence will now cancel if the player is in the way of completion. Bug fix: Global spells cast by player gods will now correctly announce the deity name of the casters. Bug fix: Missions will now display there correct karma per item when requiring multi part items. Bug fix: Guard tower ritual missions will now spawn correctly and display tower name as well as kingdom affiliation. 6 Share this post Link to post Share on other sites