Retrograde

New metal type properties reference list

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Note: All values are compared to iron.

  • Adamantine:
    • Spoiler

       

      • Armour
        • 5% DR
        • 5% Movement Speed
      • Weapons
        • 10% Damage Dealt
      • General
        • -60% Damage taken
        • 8x Trader Price on jewellery items
        • +15% shatter resistance
        • -60% decay damage  taken
        • +5% bonus to lockpicking
        • +15% Pendulum Area of Effect bonus
        • +7.5% bash damage bonus
        • +10% of the difference between initial ql and 100ql  bonus to items created when using a tool of this metal type (at 20ql will be 28ql (10% of 80) atr 80ql will be 82ql (10% of 20)

       

  • Brass
    • Spoiler

       

      • Armour
        • 1% DR bonus
      • Weapon
        • -1% damage dealt
        • +5% bonus to damage dealt to armour
      • General
        • -5% damage taken
        • +2.5% ql gain per improvement action
        • 6x trader price
        • -5% decay damage taken
        • +10% bonus to quality upon creation
        • +2.5% bonus to repairing
        • +2.5% bonus to pendulum area of effect
        • +5% bonus to bash damage

       

  • Bronze
    • Spoiler

       

      • Armour
        • +1% DR bonus
      • Weapons
        • -1.5% damage dealt
        • +7.5% bonus damage dealt to armour
      • General
        • -10% damage taken
        • 5x trader price on jewellery items
        • -15% decay damage taken
        • +5% bonus to quality upon creation
        • +5% bonus to pendulum area of effect
        • +2.5% bonus to bash damage

       

  • Copper
    • Spoiler

       

      • Armour
        • -1% DR
        • +1% movement speed bonus
        • -2% glance rate
      • Weapon
        • -35%  damage
        • Deals extra poison wound at 30% of damage after 35% reduction
      • General
        • 5x trader price on jewellery items
        • +15% damage taken
        • -5% decay damage taken
        • +5% bonus to quality gain per improvement action
        • +2.5% bonus to repairing
        • -5% penalty to lockpicking
        • -5% to pendulum area of effect
        • -10% to bash damage

       

  • Electrum
    • Spoiler

      Armour

      • .5% DR bonus
      • +2% glance rate bonus
      • -1% movement speed penalty

      Weapon

      • -2.5% attack speed
      • -1% damage dealt
      • +5% bonus to damage dealt to hunter mobs

      General

      • -10% damage taken
      • 9x trader price
      • -20% decay damage taken
      • +2.5% bonus to repairing
      • +7.5% bonus to pendulum area of effect
      • +10% bonus to bash damage
      • Can be used to make statuettes
      • Can be used to make unicorn shoes

       

       

  • Glimmersteel
    • Spoiler

       

      • Armour
        • +5% DR Bonus
        • +10% movement speed bonus
      • Weapons
        • +10% attack speed
      • General
        • -40% damage taken
        • +25% shatter resistance
        • +10x Trader prices on jewellery items
        • -40% decay damage taken
        • +5% bonus to repairing
        • +5% bonus to lockpicking
        • +20% bonus to pendulum area of effect
        • +10% of the difference between initial ql and 100ql  bonus to items created when using a tool of this metal type (at 20ql will be 28ql (10% of 80) atr 80ql will be 82ql (10% of 20)

       

  • Gold
    • Spoiler

       

      • Armour
        • -1% DR
        • -5% movement speed
        • +2.5% bonus to glance rate
      • Weapons
        • -5% attack speed
        • -2.5% damage dealt
        • +5% bonus to armour damage
      • General
        • +10x trader prices on jewellery items
        • +20% damage taken
        • -60% decay damage taken
        • +20% resistance to shatter
        • -5% penalty to repairing
        • -2.5% penalty to lockpicking
        • +10% bonus to pendulum area of effect
        • +15% bonus to bash damage
        • Can be used to make unicorn Shoes

       

  • Lead
    • Spoiler

       

      • Armour
        • -2.5% DR
        • -2.5% movement speed
      • Weapons
        • -50% damage dealt
        • Deals extra poison wound at 75%% of damage after 50% reduction
      • General
        • .75x trader prices on jewellery items
        • +30% damage taken
        • -20% decay damage taken
        • +10% bonus to quality gain per improvement action
        • +5% bonus to quality upon creation
        • -10% repair speed
        • -5% penalty to lockpicking
        • -10% penalty to pendulum area of effect
        • +20% bonus to bash damage

       

  • Seryll
    • Spoiler

       

      • Armour
        • +5% DR
        • +10% bonus to movement speed
      • Weapons
        • +5% attack speed
        • +5% damage dealt
      • General
        • 12x trader prices on jewellery items
        • -50% damage taken
        • -50% decay damage taken
        • +100% shatter resistance
        • +5% bonus to repair speed
        • +5% bonus to lockpicking
        • +25% bonus to pendulum area of effect
        • +7.5% bonus to bash damage

       

  • Silver
    • Spoiler

       

      • Armour
        • -.75% DR
        • -2% movement speed
        • +1% glance rate bonus
      • weapons
        • +10% damage to hunter mobs (most aggressive)
        •   Reveal hidden contents

           

        • -2.5% parry rate
      • General
        • 8x Trader prices on jewellery items
        • +2.5% damage taken
        • -30% decay damage taken
        • +10% resistance to shatter
        • +2.5% bonus to lockpicking
        • Can be used to make unicorn shoes
        • +5% bonus to pendulum area of effect
        • +10% bonus to bash damage

       

  • Steel
    • Spoiler

       

      • Armour
        • +2.5% DR
      • Weapons
        • +2.5% extra damage to armour
      • General
        • 2.5x trader prices on jewellery items
        • -20% damage taken
        • -30% decay damage
        • +2.5% bonus to repair speed
        • +5% bonus to lockpicking
        • +2.5% bonus to pendulum area of effect
        • +5% bonus to bash damage

       

  • Tin
    • Spoiler

       

      • Armour
        • -1.75% DR
        • +2% bonus to movement speed
      • Weapons
        • +4% bonus to attack speed
        • -7.5% damage dealt
        • -5% parry rate
      • General
        • +20% damage taken
        • -7.5% decay damage taken
        • +2.5% bonus to quality gain per improvement action
        • +5% bonus to quality upon creation
        • -2.5% penalty to repair speed
        • -2.5% penalty to lockpicking
        • -5% penalty to pendulum area of effect
        • -10% bash damage

       

  • Zinc
    • Spoiler

       

      • Armour
        • -2% DR
        • +2.5% bonus to movement speed
      • Weapons
        • +5% attack speed
        • -10% damage dealt
      • General
        • .9x trader prices on jewellery items
        • +25% damage taken
        • +20% decay damage taken
        • +7.5% bonus to quality gain per improvement action
        • -5% repair speed
        • -2.5% penalty to lockpicking
        • -5% penalty to pendulum area of effect
        • -15% bash damage

       

 

Visual table courtesy of VirusMD of Pristine!

3c8f715811717a994962557dc1ec3e78.png

 

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In the steam update some of these armor properties are under the epic changes, so is this post inaccurate for non-epic settings?

 

Quote
Epic system changes:

These changes are activated by ticking the epic checkbox in server settings.

 

....

  • Changes to metal type damage reduction bonuses for armours:
    • Glimmersteel and Seryll from 10% to 5%
    • Steel from 2% to 2.5%
  • Changes to movement speed modifiers from wearing armour:
    • Plate armour should be slightly faster when worn now.
    • Lowered the movement speed reduction from all helms.
    • Glimmersteel and Seryll armours now have a 10% movement speed bonus.
    • Adamantine armours now have a 5% movement speed bonus.

 

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Warlander has a great tool for this for the Armor values.

 

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On 27.3.2018 at 8:07 AM, Orsus said:

Warlander has a great tool for this for the Armor values.

 

Have you a link please?

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On 3/28/2018 at 3:44 AM, Orsus said:

 

This tool is out of date for the new armour values.

 

I think the confusion comes from the fact that in the patch notes, it states under the metal changes that glimmer/seryll are changing from 10% DR to 5% DR on all servers, but then down below, that change is listed as being part of the Epic server option only, so we're told its happening on freedom, and that it's not happening on freedom. 

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does the general dmg reduction work for shields too?

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Just so people are aware, on the description of Adamantine and Glimmersteel, Retrograde lists that tools made of the material will create other items at +10% quality, however, VirusMD lumps this together on his chart as being the same as Brass items, which create at +10% quality themselves, despite the two sets of attributes being written quite differently.

Checking the summary chart for other errors might be prudent?

 



 

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J/c Where does electrum come from - is it even IN WU currently? 'cuz I don't see it anywhere in the GM Menus and the supposed formula for Gold+Silver doesn't seem to show in the crafting menu.

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does this mean that a brass sword does 5% more dmg to armor than a iron sword would?!?

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So brass tools make things +10% higher quality, or am I reading that wrong?

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On 11/22/2018 at 4:42 PM, Alvor95 said:

So brass tools make things +10% higher quality, or am I reading that wrong?

I believe yes, if iron tool makes a item of 30ql then a brass would make 33ql

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That is incorrect. Items made from brass come out at +10% QL.

 

Only adamantine and glimmersteel tools have a bonus to the QL of items created with them.

 

 

EDIT: Also, it may not be a flat 10% bonus; it may be more accurately phrased as "-10% of the difference between created QL and 100".

Edited by Ostentatio

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nice to see explanations at last

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